Return to the Zone in S.T.A.L.K.E.R: Wormwood, a high-difficulty survival-oriented realism modification for GSC Game World’s S.T.A.L.K.E.R: Call of Pripyat. Wormwood builds upon the core Stalker experience, enriching the latest in the cult game series with brand new survival mechanics, intense and realistic gunplay, new missions, levels, fleshed-out building interiors and much, much more.

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Report RSS Inside Look: Modelling Interiors, Part Two (view original)
Inside Look: Modelling Interiors, Part Two
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Kitch2400
Kitch2400 - - 13 comments

omgf

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Kitch2400
Kitch2400 - - 13 comments

how did the ladder work out for you?

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Beac Author
Beac - - 1,030 comments

Ladder? :)

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JuggernautOfWar
JuggernautOfWar - - 119 comments

I think he is talking about the ladder wireframe seen at the top of "part one".

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Beac Author
Beac - - 1,030 comments

Ah! That's from the exterior mesh ;)

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CobraMad
CobraMad - - 225 comments

Now, you can be proud of you and your work. I know this is gonna be huge.

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JohnnyTheWolf
JohnnyTheWolf - - 1,058 comments

Which building would that be?

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Beac Author
Beac - - 1,030 comments

Try and guess!

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JohnnyTheWolf
JohnnyTheWolf - - 1,058 comments

The Water Treatment Plant in Zaton?

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Borovos
Borovos - - 816 comments

Good job Beacon!

Take your time and keep up the good work.

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Daemonion
Daemonion - - 529 comments

Nice work!

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N.Aaroe
N.Aaroe - - 2,709 comments

Interiors with a lot of things to examine and observe is great and interesting modding.
Looks like you put an effort into this aspect so I wish you the best of luck in the process and please have my respect in addition

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Etcetera Creator
Etcetera - - 170 comments

Pretty awesome! My only criticism is it looks a bit too clean, but I'm sure that can be remedied easily.

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Lоnerboner
Lоnerboner - - 8,303 comments

Nice outcome beac! Sorry I wasn't on skype today, gf needs some attention too :P

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decommanda
decommanda - - 268 comments

Looks bloody great

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Brca95
Brca95 - - 1,067 comments

Looks good!

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Description

As a follow up to the screenshot uploaded earlier in the week, you can see the fruit of my efforts this week in learning Autodesk Maya from scratch! It's been hard but rewarding work, and I'm feeling damn proud to see this in game if I do say so myself!
In other news, massive thanks to the people who have been offering to help model for Redux v2.0! After a couple of weeks of basically total silence following the news post asking for volunteers, we've had a HUGE influx of people offering to try and help in the last couple of days! I'm working through everybody so if we haven't talked much then give me a poke and follow up!