The first total conversion modification for S.T.A.L.K.E.R. Call of Pripyat, returning the player to the Southern Zone in the new engine, in the boots of a much loved character.

Report article RSS Feed Announcing S.T.A.L.K.E.R.: Way of the Wolf

Announcing the very first total conversion modification for S.T.A.L.K.E.R. Call of Pripyat - placing the player back in the Southern Zone in the boots of a much loved character.

Posted by Beac on Jan 17th, 2011

WiP WiP WiP


S.T.A.L.K.E.R.: Way of the Wolf
 Official Announcement



It is August, 2011.
You are a S.T.A.L.K.E.R. in the Chernobyl Exclusion Zone.
Your name is Wolf.


Introduction:
From the creator of Call of Pripyat: Redux comes the first total conversion modification for S.T.A.L.K.E.R.: Call of Pripyat, bringing the Southern Zone into the modern Call of Pripyat engine!

Setting, Storyline, Synopsis:
Way of the Wolf will be set prior to the events of S.T.A.L.K.E.R. Clear Sky, prior to the Great Emission that radically changed the look of the Zone. The Southern Zone will form the basis of the mod, with the player taking the role of everyone's favourite rookie-trainer, Wolf, in his slightly younger days. Familiar locations such as the Cordon, Agroprom Research Institute and Rostok are making a triumphant return!

Corrupt Ukrainian army officials trade with illegal Stalkers at the border of the Zone of Alienation, selling surplus military supplies under the table to make cash on the side. Largely tolerant of Stalkers, regular soldiers will not fire upon them unless provoked. The same cannot be said for Spetsnaz units sent deeper into the Zone.

The fanatical Monolith faction have very recently left for the Zone's centre, and sightings have been seen of roving members returning from beyond the Barrier highly agitated and hostile.

The Clear Sky faction is yet to reveal itself to the world - its home in the Great Swamps is as yet inaccessible thanks to large amounts of anomalous activity.

Way of the Wolf will be a largely free-play gameplay experience, utilising the side-mission system of Call of Pripyat to great effect. Other benefits of the new engine include:

  • Anomaly Zones and detectors for artifact hunting.
  • Weapon and suit upgrading.
  • Improved NPC and AI behaviour.
  • Improved graphics and performance.
  • Much, much more.
  • This news article is just a general announcement, more information will follow in the near future!

    Big things are heading this way, Stalkers!

     - Beacon
           WotW Team Leader

    Post comment Comments
    Icedecknight
    Icedecknight Jan 17 2011, 10:49pm says:

    Well how can I say this... Wolves apparently cant survive in the Zone.. Dogs yes (dogs are awesome), but wolves no.. ;(

    +1 vote     reply to comment
    Faser
    Faser Jan 17 2011, 11:07pm replied:

    I guess you havnt seen the Discovery Channel show on Chernobyl exclusion zone. There was wolves, and mouses and sadly people.

    +4 votes     reply to comment
    Icedecknight
    Icedecknight Jan 18 2011, 2:49am replied:

    Yep I know just stating "Game" conditions. ;D

    +1 vote     reply to comment
    Icedecknight
    Icedecknight Jan 18 2011, 7:26pm replied:

    I don't really watch Discovery Channel or TV that much anymore, but I went and found a very good documentary about it Youtube.com , I recommend watching it for anyone whos a fan

    +1 vote     reply to comment
    C-zom
    C-zom Jan 17 2011, 11:16pm says:

    Cool idea, looking forward to this. Lack of definitive CoP mods is very annoying, Redux is the best and Ceano's used to be until it got bloated.

    +1 vote     reply to comment
    Amez
    Amez Jan 18 2011, 12:28am says:

    Now THIS is what I'm really looking forward to.

    +1 vote     reply to comment
    ActiveCancer
    ActiveCancer Jan 18 2011, 4:54am says:

    Sweet another reason to buy CoP, still playing Shadow of chernobyl, now a real reason to upgrade.

    +1 vote     reply to comment
    lowenz
    lowenz Jan 18 2011, 5:31am says:

    But the Cordon&co is the NORTHERN Zone, take a look to the sun cycle in Clear Sky :D

    +1 vote     reply to comment
    Beac
    Beac Jan 18 2011, 8:22am replied:

    The CoP levels are the Northern Zone, Cordon & Co are the Southern Zone.

    +1 vote     reply to comment
    lowenz
    lowenz Jan 18 2011, 11:32am replied:

    Take a look to the sun in CS: raise at the left and sunset at the right.

    So it's northern zone and you walk to the south.

    +1 vote     reply to comment
    Beac
    Beac Jan 18 2011, 1:20pm replied:

    I meant by the game-map, but the in-game skyboxes are known to be incorrect.

    +1 vote     reply to comment
    JohnnyTheWolf
    JohnnyTheWolf Jan 18 2011, 9:40am says:

    Are you planning to merge the original ShoC levels together to make bigger maps, or are you just gonna reuse them like already a lot of (mostly russians) mods out there?

    +1 vote     reply to comment
    Beac
    Beac Jan 18 2011, 1:22pm replied:

    The maps will be separate, as in SoC or CS.

    +1 vote     reply to comment
    JohnnyTheWolf
    JohnnyTheWolf Jan 18 2011, 3:06pm replied:

    I take it that merging maps is too much work/impossible to do with the current tools?

    +1 vote     reply to comment
    Beac
    Beac Jan 18 2011, 3:48pm replied:

    Yeah, plus they aren't actually right next to each other - there is terrain in between the zones, as you can see on the main map.

    +1 vote     reply to comment
    Psythrandir
    Psythrandir Jan 18 2011, 11:16am says:

    Sounds nice! But how about a maplist?

    +1 vote     reply to comment
    Beac
    Beac Jan 18 2011, 1:21pm replied:

    With time, friend, with time!

    +1 vote     reply to comment
    Iztli
    Iztli Jan 19 2011, 7:06am says:

    I have nothing but great respect for the Stalker mod community... no matter what they make :P I wish you guys the best on this project

    +2 votes     reply to comment
    SetaKat
    SetaKat Feb 5 2011, 8:06pm says:

    Am I the only one who's noticed this is a mod for Call of Pripyat, posted on the Clear Sky game page?

    +1 vote     reply to comment
    Beac
    Beac Feb 6 2011, 12:08pm replied:

    Relevant to all three as it will add levels from both other games, and is a total conversion rather than simple mod for the game :)

    +1 vote     reply to comment
    MacBradley
    MacBradley Feb 6 2011, 4:40pm says:

    Regardless, I believe mods are only supposed to be filed under game's that they actually run on. You might be surprised how many people would get the wrong idea and think this isn't for CoP if they saw it on the CS game page.

    +1 vote     reply to comment
    MacBradley
    MacBradley Feb 8 2011, 4:13am replied:

    Wow, I'm glad someone was mature enough to minus my post!

    +1 vote     reply to comment
    locualo
    locualo Jan 24 2014, 9:21pm replied:

    fixed

    +1 vote     reply to comment
    Strelok32
    Strelok32 Mar 25 2011, 4:28pm says:

    When will the mod be released?

    +1 vote     reply to comment
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