Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

jangowolf says

4/10 - Agree (20) Disagree (5)

I like how it looks and sounds but I don't like how it plays. I don't like how I'm forced to use the russian voice overs.

Right from the start I noticed the HUD was different, I got used to that. I don't like how I only start with one clip of ammo when mutants are so dangrous and hard to hit in a panic.
I tried to gather more resources at the first safe area, Sandonkov, but with only 500 cash I could only buy food and the guy wasn't even selling the ammo I needed. I didn't really think much of any other supplies except ammo so I grabed some quests and ran off.
Came back from some quests filling like a badass, might as well call myself rambo. The traders still were not selling ammo for the weapon I used and any other method of gather ammo is not worth the effort. I would have gone looking for an artifact/anomly because I head those were changed too, but with the high difficulty and low reward and well not being able to even play because I can't find ammo I found it not fun to play with this mod active.

If they gave me more clips from start and more supplies on enemies and higher cost of artifacts I would keep playing. It seems odd that I'm going through all this trouble for something not even worth the experience.

It still looks nice. I enjoyed taking a nap under the stars, in the middle of a fire fight, and in the middle of a large body of shallow water.

Forgot to mention how annoying the head shake is in a firefight. I end up passing through a crate and getting disorented. Also the person yawns and can black out, which is also a pain. Dude just can't get moving when it counts.