* No Permission is granted to modify or change the content of these files for other sharing purposes together with other projects, total conversions, mod packs, only with the exception when the user will keep the changes that are done towards the mod, privately. Any other different releases of the original Mod on cloud hosting websites will be reported and removed eventually.
 * Don't come to me to make requests for permission, I'm not saying this twice.

User Posted Image

  * Original Author of Srt3: ParoXum as diabolyX
  * Author of SRt3 2012 Mipmap Edition: ParoXum & BLITZ
  * Version Name: 2012 Mipmap Edition
  * Total Size: 2.64GB
  * Setup Size: Unknown
  * Srt3 2012 Mipmap Edition textures are now having MipMaps. They are set to level 9.
  * SRt3 2012 Mipmap Edition includes .Lod Mod/Draw Distance Mod.
  * SRt3 2012 Mipmap Edition doesn't change the game interiors.
  * SRt3 2012 Mipmap Edition includes all the previous versions and updates, meaning you don't need any other old versions.
  * The setup will install all the files in your PC, but you still have to install the mod in your game.
  * SRt3 needs to be installed on a clean GTASA 1.0

User Posted Image

This list represents all the goodies inside SRt3, including other mods and innovation brought to this version since the last version:
- List of Features:
* New HUD
 * Detailled Radar MOD by Ian Albert & BaygoN
 * Lod Mod/Draw Distance Mod
 * *OGM_2Pac*'s develop peds Packs for SRt3.
 * Deserted New Grass Retextured; NDGT, dynamic and static grasses of the desert : ParoXum
 * Normal New Grass Retextured; NNGT, dynamic grasses of the game : ParoXum
 * MTA: Rv' S Generics Objects; Barrels, baskets, cases, boxes, etc Textures Hi-Resolution : ParoXum
 * New Vegetation Trees; Pack containing my textures of vegetation, new model 3D of trees, palm  trees : ParoXum
 * Complete Retexture Country of San Fierro - ParoXum & BLITZ
 * Complete Retexture Country of Los Santos - ParoXum & BLITZ
 * Complete Retexture Country of Las Venturas - ParoXum & BLITZ
 * Complete Retexture Desert of Las Venturas - ParoXum & BLITZ
 * Complete Retexture San Fierro - ParoXum & BLITZ
 * Complete Retexture Las Venturas - ParoXum & BLITZ
 * Changes in commercial logos like banners, billboards : Sprunk, Victim, BurgerShot, BoBo - BLITZ

- Bonus
* There is a Bonus folder where you can find the following content.
 -> As result of making Lod Mod, all the previous LOD texture were erased, however for those who aren't interested in their system can handle Lod Mod, can install them back. The files can be found in Bonus folder, LOD Textures Pack.
-> Ped Pack consist in peds retexturing. I had users with opinions where some would not like to play with them and others would want to.
-> Is nothing better than having a new look of Hud.

User Posted Image

 * SRt3 works with SA-MP & MTA.
 * Why the mod needs V1.0 only since the entire mod is based only on textures - Because many programs, tools and such, are asking for V1.0.
 * Why does SRt3 lags or I'm having FPS drops ? - At the moment I don't have any problems with lagg, using SRt3. I will remember that I have EAH3650 HD 1GB with Core 2 Duo 3,01ghz, of 4GB RAM. So for those who has lower than mine, possible, not quite, to have bit of a lag.

* Mipmaps - This new edition of SRt3 brings the possibility to play SRt3 textures with Mipmaps along with Lod Mod, another project of mine that increases the Level of Detail for far objects of higher quality.

* No need to use SALA or StreamMemoryFix.asi anymore. Memory512.cs was made by fastman92 and it does the same thing.
 - We know very well that both SALA or StreamMemoryfix.asi are bit unstable, and usually you may get freezes, crashes or closing to desktop.
 - Since memory512.cs is nothing more than a CLEO file, only requires CLEO 4, it has twice the stability. You also escape from .DLL's and other mandatory files of SALA and Stream.
 - All you need to do is to install CLEO 4 and move the file, memory512.cs in CLEO folder.

* Med Editor/Map Editor won't work anymore after gta3.img reaches 2GB/2.2GB and either with SRt3 when it will hit between 3.32GB/3.45GB with SRt3 and Archived at 2.50GB/2.80GB.

* The Limit size of gta3.img is 4.095MB/4GB. IMG Manager can also show you this information.
 - Going beyond 4GB of gta3.img, the game will crash at exit, the entire textures will be replaced with LOD blurry textures.

* You can't simply install Project Oblivion or SAkina over SRt3 trees. Each mod holds the same files of trees. You still need to make some tweaks by changing some .DFF or .TXD tress. This is available for any category of Mod Trees.
 - For more details and information, visit SRt3 & Project Oblivion section below.

* Using IMG Tool V2 or Alci's IMG after SRT3 was installed or in any case if gta3.img is above 2GB, all the files that were last time saved will have 0KB when they will be extracted.
 - All the files are empty inside and not a single program like 3DMax, TXD Workshop, ZModeler can open them.
 - Both or any other older IMG Tool aren't capable to extract them properly anymore, even if you can still veiw their real size correctly inside in any IMG Tool.

* It is possible that when using to often Alci's IMG Rebuild Archive, at unknown procentage, the progress stops, cancels the hole porgress, shows a error message and all the files that were suppose to be IMPORTED never got installed.
 - From this point the entire GTA3.IMG is broken, therefore you have to use another clean gta3.img.
 - I recomend IMG Manager made by xmen, the newsest IMG Tool that can extract, import, rebuild. IMG MANAGER can unlimited rebuild gta3.img.


IMG Manager Official Topic
For Windows 7, if IMG Manager doesn't work or run, use this:
 &#xwi;ndir%\Microsoft.NET\Framework64\v2.0.50727\ldr64.exe setwow

User Posted Image

* I came to the conclusion that if you want a very solid and stable gameplay is best that after you finishing installing everything that you like, including SRt3 + Lod Mod, never touch gta3.img again.
 -> It seems that after I include something new, even two or five files, the game begins to crash or freeze too often after gta3.img is 2GB/3.5GB in size.
 -> If you want to install something new, even just one or two cars, you have to use a new clean gta3.img and install everything again.
 -> To me it happens at least after two or three weeks have gone.
 -> In order to have a quick installation of everything again, I have my own special design folders.
 -> One folder where I hold all the vehicles, including cars, helicopters, jets, boats and bikes. Another folder for weapons, another folder for tunning parts and paintjobs, folder for trees, folder for peds using Rebuild Archive between installs.
 -> In that way it will take me just couple of minutes to get back from where I left.
 -> I've reach to play my own 8GB San Andreas for two up to four hours long without having one crash or freezes and I did continue playing.

 * I also recomend something totally new and better for Trees/Palm Mod: Behind Space of Realities by YourCreatedHell:
 -> Gtaforums.com

-> I doesn't use DATA/MAPS anymore, it doesn't make Project Oblivion real folder with IDE/IPL, doesn't uses Mark's Bistro buildings. Now just depends to your taste.

 - Project Oblivion:
* You have problems with both mods ?
* Do you have white trees texture around you ?
Another detailed and complex Tutorial made by me, for better understanding of the entire white trees texture problem.

-> Gtaforums.com

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Blog RSS Feed Report abuse Latest News: SRt3 2012 Mipmap Edition - Updated

1 comment by -BLITZ- on Jun 27th, 2012

User Posted Image

User Posted Image

- Last Update 19.04.2013

 * Includes all the updates of V1.0 Patch, V2.0 Patch, Compact Patch.
 * Los Santos : The progress has stopped due to my PC that is already old. I don't have money and even time anymore to
focus on what is left of Los Santos for now. When I will get few upgrades on my PC then I will continue from where I stopped.
 * Now because .Lod Mod/Draw Distance Mod was made, no need to make any other .LOD textures anymore.
 * San Fierro Finished - 100%
 * Las Venturas Finished - 100%
 * Desert & Country Finished - 100%
 * NO DATE for the Final Release.

User Posted Image

This list represents all the goodies inside SRt3, including other mods and innovation brought to this version since the last version:
 
 - List of Features:

 * New HUD
 * Detailled Radar MOD by Ian Albert & BaygoN
 * Lod Mod/Draw Distance Mod
 * *OGM_2Pac*'s develop peds Packs for SRt3.
 * Deserted New Grass Retextured; NDGT, dynamic and static grasses of the desert : ParoXum
 * Normal New Grass Retextured; NNGT, dynamic grasses of the game : ParoXum
 * MTA: Rv' S Generics Objects; Barrels, baskets, cases, boxes, etc Textures Hi-Resolution : ParoXum
 * New Vegetation Trees; Pack containing my textures of vegetation, new model 3D of trees, palm  trees : ParoXum
 * Complete Retexture Country of San Fierro - ParoXum & BLITZ
 * Complete Retexture Country of Los Santos - ParoXum & BLITZ
 * Complete Retexture Country of Las Venturas - ParoXum & BLITZ
 * Complete Retexture Desert of Las Venturas - ParoXum & BLITZ
 * Complete Retexture San Fierro - ParoXum & BLITZ
 * Complete Retexture Las Venturas - ParoXum & BLITZ
 * Changes in commercial logos like banners, billboards : Sprunk, Victim, BurgerShot, BoBo - BLITZ

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
SRt3 2012 Mipmap Edition - Updated

SRt3 2012 Mipmap Edition - Updated

Apr 24, 2013 Full Version 4 comments

* Includes all the updates of V1.0 Patch, V2.0 Patch, Compact Patch. * After the setup was uploaded on Moddb on date of 23.04.2013. On 24.04.2013 a misfortune...

Post comment Comments  (0 - 10 of 80)
Spark94
Spark94 Apr 27 2013, 12:14pm says:

I found couple of mistakes (((
Imageshack.us
Imageshack.us

+2 votes     reply to comment
Spark94
Spark94 Apr 30 2013, 8:10am replied:

These errors will be corrected?

+1 vote     reply to comment
-BLITZ-
-BLITZ- Apr 30 2013, 2:49pm replied:

I understand your concern, but I don't have any plans to fix them that soon, at least not in the next months. Making patches are not ideal or safe anymore since I had trouble with them in the first place. I will gather them on a list, if something else will be found. I released the mod and it will remain like in this stage for the next months to autumn.

+1 vote     reply to comment
Maxtja
Maxtja Apr 26 2013, 2:57pm says:

MAN WHERE IS THE DOWNLOADING BUTTON? please man help me

+1 vote     reply to comment
Maxtja
Maxtja Apr 26 2013, 6:14am says:

Can you please answer where the download button is?

+1 vote     reply to comment
-BLITZ-
-BLITZ- Apr 26 2013, 2:27am says:

The mod is ready to download. Thank you for your patience :)

+1 vote     reply to comment
-BLITZ-
-BLITZ- Apr 24 2013, 12:37pm says:

So sorry guys and gals and for the staff, but I have found a huge bug in Las Venturas while playing after the mod was already uploaded here. Please, DO NOT download this new setup until I say so. I'm already reuploading with the fix bug and it will take just another 2:30 hours or so from this post.

So sorry for the staff, I hope I didn't overload their storage space or something of their servers.

+1 vote     reply to comment
Maxtja
Maxtja Apr 24 2013, 8:54am says:

Where is the download button, please?

+1 vote     reply to comment
-BLITZ-
-BLITZ- Apr 20 2013, 12:21pm says:

I'm hoping for tomorrow to have enough free time for a new setup.

+1 vote     reply to comment
-BLITZ-
-BLITZ- Apr 20 2013, 10:21am replied:

"What the hell," people don't read me last comment. :(

+1 vote     reply to comment
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Icon
Grand Theft Auto: San Andreas Icon
Platform
Windows
Developed By
-BLITZ-
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Official Page
Gtaforums.com
Release Date
Released Apr 20, 2013
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Third Person Shooter
Theme
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Single & Multiplayer
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Last Update
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