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* No Permission is granted to modify or change the content of these files for other sharing purposes together with other projects, total conversions, mod packs, only with the exception when the user will keep the changes that are done towards the mod, privately. Any other different releases of the original Mod on cloud hosting websites will be reported and removed eventually.
* Don't come to me to make requests for permission, I'm not saying this twice.

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* Original Author: ParoXum
* Author of Srt3 Mipmap Edition: ParoXum & BLITZ
* Necessary Requirements: Project 2dfx & CLEO4 for 512MB.cs/IMG Manager Tool
* Other Requirements: Standalone
* Current Version: February 2014
* File Size: 2.7GB

Websites!
----------------
* Gtaforums Thread: Gtaforums.com
* Moddb Website: Moddb.com

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This list represents all the goodies inside SRt3, including other mods and innovations brought to this version since the last version:
* New HUD
* Detailled Radar MOD by Ian Albert & BaygoN
* Lod Mod/Draw Distance Mod
* *OGM_2Pac*'s develop peds Packs for SRt3.
* Deserted New Grass Retextured; NDGT, dynamic and static grasses of the desert : ParoXum
* Normal New Grass Retextured; NNGT, dynamic grasses of the game : ParoXum
* MTA: Rv' S Generics Objects; Barrels, baskets, cases, boxes, etc Textures Hi-Resolution : ParoXum
* New Vegetation Trees; Pack containing my textures of vegetation, new model 3D of trees, palm trees : ParoXum
* Complete Retexture Country of San Fierro - ParoXum & BLITZ
* Complete Retexture Country of Los Santos - ParoXum & BLITZ
* Complete Retexture Country of Las Venturas - ParoXum & BLITZ
* Complete Retexture Desert of Las Venturas - ParoXum & BLITZ
* Complete Retexture San Fierro - ParoXum & BLITZ
* Complete Retexture Las Venturas - ParoXum & BLITZ
* Changes in commercial logos like banners, billboards : Sprunk, Victim, BurgerShot, BoBo - BLITZ

User Posted Image
* SRt3 it's a San Andreas Mod, that retextures the entire map. It is at least the initial name of the project which the goal is
to retexture any piece/object of San Andreas by textures of much higher quality.
* SRt3 Mod exist since August 2005 - original author of this mod is ParoXum.
* SRt3 mod has been released on 7 August 2006, but not everything was retextured, ParoXum leaves the mod how
* On 4 April 2008, the mod started to be continued by me.
* Under the name of SRt2, in time the mod's name had changed into SRt3.

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* For starters is required a clean V1.0 GTA San Andreas game. Other mods comes second.
* Mipmaps - This new edition of SRt3 brings the possibility to play SRt3 textures with Mipmaps along with Lod Mod and now this time with Trees Lod included. Another project of mine that increases the Level of Detail for far objects of higher quality.
* SRt3 Mipmap Edition textures are now having MipMaps. They are set to level 9.
* SRt3 Mipmap Edition also contains my last work from where I stopped in Los Santos. Reminder that these textures where in semifinal build so reporting for finding any kind of texture who are not in their right place is futile.
* SRt3 Mipmap Edition includes .Lod Mod/Draw Distance Mod.
* SRt3 Mipmap Edition doesn't change the game interiors.
* SRt3 Mipmap Edition includes all the previous versions and updates, meaning you don't need any other old versions.
* The setup will install all the files in your PC, but you still have to install the mod by yourself.
* San Fierro Finished - 100%
* Las Venturas Finished - 100%
* Desert & Country Finished - 100%
* Los Santos : The progress has stopped due to my PC that is already old. I don't have money and even time anymore to, focus on what is left of Los Santos for now. When I'll have enough upgrades for my PC, then I will continue from where I stopped.
* SRt3 works with SA-MP & MTA.
* The Mod needs V1.0 because many programs & tools are asking for V1.0, otherwise no program will work for you in order to install something.
* Why does SRt3 lags or why I'm having FPS drops ? At the moment I don't have any problems with lag, when using SRt3.
I will remember that I have EAH3650 HD 1GB with Core 2 Duo 3,01ghz, of 4GB RAM. So far, for those who are having lower than mine, there is a change to have bit of lag.
* Med Editor/Map Editor won't work anymore after gta3.img reaches 2GB/2.2GB and either with SRt3 when it will hit between 3.32GB/3.45GB with SRt3 and Archived at 2.50GB/2.80GB.
* The Limit size of gta3.img is 4.095MB/4GB. IMG Manager can also show you this information.
Going beyond 4GB for gta3.img, the game will crash at exit, the entire textures will be replaced with LOD blurry textures. Is not recommended to be played in such conditions.
* Using IMG Tool V2 (Who the heck is using that anymore ?) or Alci's IMG with SRT3 installed, once the gta3.img is above 2GB, all the files that were installed previously will have 0KB when they will be extracted.
All the files will be empty inside and not a single program like 3DMax, TXD Workshop, ZModeler can open them.
Both or any other older IMG Tool aren't capable of extracting them properly anymore, even if you can still view their real size correctly inside of any IMG Tool.
* It is possible that when using to often Alci's IMG Rebuild Archive command, at unknown percentage, the progress stops, cancels the hole progress, shows an error message and all the files that were supposed to be IMPORTED never got installed.
* From this point the entire GTA3.IMG is broken, accordingly you have to use another clean gta3.img.
I recommend IMG Manager made by xmen, the newest IMG Tool that can extract, import, rebuild. IMG MANAGER can have unlimited rebuild gta3.img - IMG Manager Official Topic
Gtaforums.com
For Win7, if IMG Manager doesn't work or run, use this: &#xwi;ndir%\Microsoft.NET\Framework64\v2.0.50727\ldr64.exe setwow

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* For Win7, if IMG Manager doesn't work or run, use this: &#xwi;ndir%\Microsoft.NET\Framework64\v2.0.50727\ldr64.exe setwow
* There are differences between this IMG Tool and from the others well known.
* IMPORT command will always import any kind of file, but it will not replace the old/original files with the newest, meaning
that you will have a duplicate of the same file in the IMG and the game could possibly crash at the loading screen or you
will have trouble with the mod that was installed. You have to erase the old/original file in order for the new file to work properly.
* BULK REPLACE command will definitely IMPORT & REPLACE on the same time any file that was installed, however it will accept only folders with
files that are prepared inside them, just as my San Andreas Lod Mod is sorted out.
* BULK REPLACE will also never recognize new files that don't exist inside the gta3.img and the command start replacing something that cannot be found,
therefore the use of IMPORT command is required to be used. This is a reference to my seven new objects.

* For CLEO4 in order to make 512MB.cs work: Cleo.sannybuilder.com (Current Version - NEW! CLEO 4 Library (v4.3.11)/Installer(.EXE) or Standalone (Archive).

* Project 2dfx to get Tweaker & Limit Adjuster by following the link below:
* Gtaforums.com Made by [TheJAMESGM & ThirteenAG]
* Find the download link: "Project 2dfx SA - Download" and download the lastest version ( the current version is Project_2dfx_sa v1.6 )
* Extract only flickr.asi into the main DIR of San Andreas game aka gta_sa.exe

Bonus!
-----------
* There is a Bonus folder where you can find the following content.
* As result of making Lod Mod, all the previous LOD texture were erased. However for those who aren't interested plaing with Lod Mod as well,
they can use Lod texture again. The files can be found in Bonus folder, LOD Textures Pack and they also include mipmaps now.
* Ped Pack consist in peds retexturing. I had users with opinions where some would not like to play with them and others would want to.
* Is nothing better than having a new look of Hud.

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* fastman92 for making memory512.cs and methodunderg for compiling the file.
* Robanswe for finding a way to fix the SA-MP CUSTOM.IDE white textures bug.
* And the rest of the members and users who made reports over the past months.

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SRt3 2014 Update V1.01

SRt3 2014 Update V1.01

Apr 13, 2014 Patch 1 comment

Added Mipmaps to few textures that were reported missing on which on my belive that I actually generated mipmaps to them.

SRt3 Mipmap 2014

SRt3 Mipmap 2014

Feb 15, 2014 Full Version 12 comments

Newest version of SRt3. What's new check the Description below.

Post comment Comments  (10 - 20 of 108)
Guest
Guest May 31 2014, 12:31pm says:

help whenever i install these mods:80's car pack srt3 2014 gta iv peds to SA hd cj and behind the space of realities trees i go to las venturas the las venturas textures wont load! why?

+1 vote     reply to comment
-BLITZ- Creator
-BLITZ- Jun 20 2014, 8:46am replied:

Have you manage to solve the problem ?

+2 votes   reply to comment
NightHawk107
NightHawk107 Aug 1 2014, 9:45am replied:

not yet it was me i still wasnt registered that day i comment here

+1 vote     reply to comment
Guest
Guest Aug 30 2014, 4:12pm replied:

This comment is currently awaiting admin approval, join now to view.

DanielCNP
DanielCNP Apr 26 2014, 1:58pm says:

Any mirror I try to download the estimated time is around 17 hours and after 20 minutes downloading the download times out! My web is generelly very fast downloading things... :/

+2 votes     reply to comment
DanielCNP
DanielCNP Apr 26 2014, 3:13pm replied:

nvm... 560kbps now :)

+2 votes     reply to comment
Guest
Guest Apr 25 2014, 5:19pm says:

I'm having an issue with this mod. I installed everything like you said. I use a 512 MB cleo memory fixer but it reaches the limit so quick and the textures begin to flicker and disappear almost like if I had no memory fixer. I tried installed the 2080 MB one which is actually 1250 MB. But when ever I'm IG and the memory thing reaches over 1100 my game crashes automatically.

+1 vote     reply to comment
-BLITZ- Creator
-BLITZ- May 1 2014, 3:20pm replied:

How much RAM do you actually have ? I have 4GB and with 512MB CLEO, it reaches near to 2GB (Srt3+LodMod+TonsOfMods, Project Oblivion, etc)+ Antivirus.

+2 votes   reply to comment
Guest
Guest Jul 19 2014, 2:55am replied:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Apr 19 2014, 3:01am says:

What's new in this 2014 update ?

+1 vote     reply to comment
Guest
Guest Apr 13 2014, 1:25am says:

lol it is very heavy mine is taking 1hour + time to download this mod

+1 vote     reply to comment
-BLITZ- Creator
-BLITZ- Apr 15 2014, 8:35am replied:

Nodoby fault. That's your provider for giving limit to your download speed.

+2 votes   reply to comment
nydmt
nydmt Mar 30 2014, 1:53pm says:

Anyone know why a lot of doors in the game, including CJ's, Sweet's, and OG Loc's Grove Street homes, are textured with a store's door?

Take a look at the screenshots to see what I mean:

S23.postimg.org
S23.postimg.org
S23.postimg.org

Any way to fix this?

+1 vote     reply to comment
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Icon
Grand Theft Auto: San Andreas Icon
Platform
Windows
Developed By
-BLITZ-
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Release Date
Released Feb 8, 2014
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