User Posted Image
  * No Permission is granted to modify or change the content of these files for other sharing purposes together with other projects, total conversions, mod packs, only with the exception when the user will keep the changes that are done towards the mod, privately. Any other different releases of the original Mod on cloud hosting websites will be reported and removed eventually.
  * Don't come to me to make requests for permission, I'm not saying this twice.

User Posted Image
  * Original Author: ParoXum
  * Author of Srt3 Mipmap Edition: ParoXum & BLITZ
  * Necessary Requirements: Project 2dfx & CLEO4 for 512MB.cs/IMG Manager Tool
  * Other Requirements: Standalone
  * Current Version: February 2014
  * File Size: 2.7GB

 Websites!
----------------
 * Gtaforums Thread: Gtaforums.com
 * Moddb Website: Moddb.com

User Posted Image
  This list represents all the goodies inside SRt3, including other mods and innovations brought to this version since the last version:
  * New HUD
  * Detailled Radar MOD by Ian Albert & BaygoN
  * Lod Mod/Draw Distance Mod
  * *OGM_2Pac*'s develop peds Packs for SRt3.
  * Deserted New Grass Retextured; NDGT, dynamic and static grasses of the desert : ParoXum
  * Normal New Grass Retextured; NNGT, dynamic grasses of the game : ParoXum
  * MTA: Rv' S Generics Objects; Barrels, baskets, cases, boxes, etc Textures Hi-Resolution : ParoXum
  * New Vegetation Trees; Pack containing my textures of vegetation, new model 3D of trees, palm trees : ParoXum
  * Complete Retexture Country of San Fierro - ParoXum & BLITZ
  * Complete Retexture Country of Los Santos - ParoXum & BLITZ
  * Complete Retexture Country of Las Venturas - ParoXum & BLITZ
  * Complete Retexture Desert of Las Venturas - ParoXum & BLITZ
  * Complete Retexture San Fierro - ParoXum & BLITZ
  * Complete Retexture Las Venturas - ParoXum & BLITZ
  * Changes in commercial logos like banners, billboards : Sprunk, Victim, BurgerShot, BoBo - BLITZ

User Posted Image
  * SRt3 it's a San Andreas Mod, that retextures the entire map. It is at least the initial name of the project which the goal is
    to retexture any piece/object of San Andreas by textures of much higher quality.
  * SRt3 Mod exist since August 2005 - original author of this mod is ParoXum.
  * SRt3 mod has been released on 7 August 2006, but not everything was retextured, ParoXum leaves the mod how
  * On 4 April 2008, the mod started to be continued by me.
  * Under the name of SRt2, in time the mod's name had changed into SRt3.

User Posted Image
  * For starters is required a clean V1.0 GTA San Andreas game. Other mods comes second.
  * Mipmaps - This new edition of SRt3 brings the possibility to play SRt3 textures with Mipmaps along with Lod Mod and now this time with Trees Lod included. Another project of mine that increases the Level of Detail for far objects of higher quality.
  * SRt3 Mipmap Edition textures are now having MipMaps. They are set to level 9.
  * SRt3 Mipmap Edition also contains my last work from where I stopped in Los Santos. Reminder that these textures where in semifinal build so reporting for finding any kind of texture who are not in their right place is futile.
  * SRt3 Mipmap Edition includes .Lod Mod/Draw Distance Mod.
  * SRt3 Mipmap Edition doesn't change the game interiors.
  * SRt3 Mipmap Edition includes all the previous versions and updates, meaning you don't need any other old versions.
  * The setup will install all the files in your PC, but you still have to install the mod by yourself.
  * San Fierro Finished - 100%
  * Las Venturas Finished - 100%
  * Desert & Country Finished - 100%
  * Los Santos : The progress has stopped due to my PC that is already old. I don't have money and even time anymore to, focus on what is left of Los Santos for now. When I'll have enough upgrades for my PC, then I will continue from where I stopped.
  * SRt3 works with SA-MP & MTA.
  * The Mod needs V1.0 because many programs & tools are asking for V1.0, otherwise no program will work for you in order to install something.
  * Why does SRt3 lags or why I'm having FPS drops ? At the moment I don't have any problems with lag, when using SRt3.
    I will remember that I have EAH3650 HD 1GB with Core 2 Duo 3,01ghz, of 4GB RAM. So far, for those who are having lower than mine, there is a change to have bit of lag.
  * Med Editor/Map Editor won't work anymore after gta3.img reaches 2GB/2.2GB and either with SRt3 when it will hit between 3.32GB/3.45GB with SRt3 and Archived at 2.50GB/2.80GB.
  * The Limit size of gta3.img is 4.095MB/4GB. IMG Manager can also show you this information.
    Going beyond 4GB for gta3.img, the game will crash at exit, the entire textures will be replaced with LOD blurry textures. Is not recommended to be played in such conditions.
  * Using IMG Tool V2 (Who the heck is using that anymore ?) or Alci's IMG with SRT3 installed, once the gta3.img is above 2GB, all the files that were installed previously will have 0KB when they will be extracted.
     All the files will be empty inside and not a single program like 3DMax, TXD Workshop, ZModeler can open them.
     Both or any other older IMG Tool aren't capable of extracting them properly anymore, even if you can still view their real size correctly inside of any IMG Tool.
  * It is possible that when using to often Alci's IMG Rebuild Archive command, at unknown percentage, the progress stops, cancels the hole progress, shows an error message and all the files that were supposed to be IMPORTED never got installed.
  * From this point the entire GTA3.IMG is broken, accordingly you have to use another clean gta3.img.
    I recommend IMG Manager made by xmen, the newest IMG Tool that can extract, import, rebuild. IMG MANAGER can have unlimited rebuild gta3.img - IMG Manager Official Topic
    Gtaforums.com
    For Win7, if IMG Manager doesn't work or run, use this: &#xwi;ndir%\Microsoft.NET\Framework64\v2.0.50727\ldr64.exe setwow 

User Posted Image
 * For Win7, if IMG Manager doesn't work or run, use this: &#xwi;ndir%\Microsoft.NET\Framework64\v2.0.50727\ldr64.exe setwow
 * There are differences between this IMG Tool and from the others well known.
 * IMPORT command will always import any kind of file, but it will not replace the old/original files with the newest, meaning
   that you will have a duplicate of the same file in the IMG and the game could possibly crash at the loading screen or you
   will have trouble with the mod that was installed. You have to erase the old/original file in order for the new file to work properly.
 * BULK REPLACE command will definitely IMPORT & REPLACE on the same time any file that was installed, however it will accept only folders with
   files that are prepared inside them, just as my San Andreas Lod Mod is sorted out.
 * BULK REPLACE will also never recognize new files that don't exist inside the gta3.img and the command start replacing something that cannot be found,
   therefore the use of IMPORT command is required to be used. This is a reference to my seven new objects.
 
 * For CLEO4 in order to make 512MB.cs work: Cleo.sannybuilder.com (Current Version - NEW! CLEO 4 Library (v4.3.11)/Installer(.EXE) or Standalone (Archive).
 
 * Project 2dfx to get Tweaker & Limit Adjuster by following the link below:
 * Gtaforums.com Made by [TheJAMESGM & ThirteenAG]
 * Find the download link: "Project 2dfx SA - Download" and download the lastest version ( the current version is Project_2dfx_sa v1.6 )
 * Extract only flickr.asi into the main DIR of San Andreas game aka gta_sa.exe

 Bonus!
-----------
     * There is a Bonus folder where you can find the following content.
     * As result of making Lod Mod, all the previous LOD texture were erased. However for those who aren't interested plaing with Lod Mod as well,
       they can use Lod texture again. The files can be found in Bonus folder, LOD Textures Pack and they also include mipmaps now.
     * Ped Pack consist in peds retexturing. I had users with opinions where some would not like to play with them and others would want to.
     * Is nothing better than having a new look of Hud.

User Posted Image
 * fastman92 for making memory512.cs and methodunderg for compiling the file.
 * Robanswe for finding a way to fix the SA-MP CUSTOM.IDE white textures bug.
 * And the rest of the members and users who made reports over the past months.

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SRt3 2014 Update V1.01

SRt3 2014 Update V1.01

Apr 13, 2014 Patch 1 comment

Added Mipmaps to few textures that were reported missing on which on my belive that I actually generated mipmaps to them.

SRt3 Mipmap 2014

SRt3 Mipmap 2014

Feb 15, 2014 Full Version 11 comments

Newest version of SRt3. What's new check the Description below.

Post comment Comments  (20 - 30 of 107)
whatsmaniac
whatsmaniac Mar 24 2014, 5:24am says:

Hi, I followed your instructions like :
1. Have a clean GTA San Andreas (checked)
2. "Bulk Replace" with IMG Manager (I know how to use this)
3. Downloaded the flickr.asi thinggy and place in the clean SA (Check)
and voila !
Imgur.com
Imgur.com

what did I do wrong again? (I dont use CLEO or is this a must?)

+1 vote     reply to comment
Guest
Guest Jun 14 2013, 9:55am says:

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-BLITZ-
-BLITZ- Jul 5 2013, 9:54am replied:

Okay, I just found out the problem of Vertical Bird. Just go to Gtaforums thread and read my answer.

+1 vote     reply to comment
Guest
Guest Jul 16 2013, 3:24am replied:

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-BLITZ-
-BLITZ- Jun 20 2013, 9:13am replied:

How did you manage to skip the cutscene or the black screen that doesn't go before both want to get in the car. Other have been reporting this issue and I do have it myself.

+1 vote     reply to comment
Guest
Guest Jun 25 2013, 8:26pm replied:

This comment is currently awaiting admin approval, join now to view.

-BLITZ-
-BLITZ- Jul 3 2013, 3:33am replied:

Well, that's the exact problem. I hear only the rain after the cutscene. I have to check this out and see what's the issue. I don't like it either.

+1 vote     reply to comment
Spark94
Spark94 Apr 27 2013, 12:14pm says:

I found couple of mistakes (((
Imageshack.us
Imageshack.us

+2 votes     reply to comment
Spark94
Spark94 Apr 30 2013, 8:10am replied:

These errors will be corrected?

+1 vote     reply to comment
-BLITZ-
-BLITZ- Apr 30 2013, 2:49pm replied:

I understand your concern, but I don't have any plans to fix them that soon, at least not in the next months. Making patches are not ideal or safe anymore since I had trouble with them in the first place. I will gather them on a list, if something else will be found. I released the mod and it will remain like in this stage for the next months to autumn.

+1 vote     reply to comment
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Icon
Grand Theft Auto: San Andreas Icon
Platform
Windows
Developed By
-BLITZ-
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Release Date
Released Feb 8, 2014
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