Spirit of Half-Life (SoHL) is a modified game engine for Half-Life 1 modders that includes many new things not seen in the original Half-Life engine by Valve. This includes reflections, mirrors better lighting, weather like moving clouds, rain, snow, and fog. Physics capabilities like picking up objects and dropping them, or when some thing explodes objects go flying off in the direction.

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The first mode involves warfare. In the base of the Sahara desert, you will protect your base alone. Watch out for the incoming attack. Take advantage of the objects in your vicinity. Eg: Encrypted weapon box.

Main


The second mode is a bit more fun with platform maps. With the Ricornet-style playing style, you will complete the puzzles by leaping between the platforms. Try not to drop your health bar.

platform


Half Life : UP A 0.9 Fixed Demo

SoHL can now be downloaded here!

SoHL can now be downloaded here!

News 2 comments

Download Links for SoHL have been completed! Some versions don't have the source code but that's OK for now.

Features

Features

Feature

Well when it comes to features SoHL has a lot: -weather effects -lightning -reflections -physics -supports advanced rendering (code it yourself) -supports...

Spirit of Half-Life entities

Spirit of Half-Life entities

Mapping/Technical Tutorial 14 comments

In this tutorial I will teach you about the most important SoHL-entities.

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Half Life : UP A 0.9 Fixed Demo

Half Life : UP A 0.9 Fixed Demo

Demo 5 comments

Changelog: Fixed missed files Fixed game parameters

Spirit of Half-Life v1.2 Android port v1.0

Spirit of Half-Life v1.2 Android port v1.0

Full Version 1 comment

Spirit of Half-Life 1.2 port. You can use this launcher to run some SoHL-based mods. Just copy mod folder to folder where is 'valve' located and add parameter...

Spirit of Half-Life v1.2 Android port

Spirit of Half-Life v1.2 Android port

Full Version 4 comments

Full port of SoHL version 1.2. You can run mods that based on vanilla Spirit of Half-Life. NOTE: TO RUN THIS MOD, YOU MUST INSTALL XASH3D ANDROID FIRST.

SoHL v1.8 with Source Code compatible with VS2010

SoHL v1.8 with Source Code compatible with VS2010

Full Version 3 comments

SoHL v1.8 Alpha 1, compatible with visual studio's 2010.

SoHL v1.8 with Source Code compatible with VS2008!

SoHL v1.8 with Source Code compatible with VS2008!

Full Version 3 comments

SoHL v1.8 with source code and its compatible with visual studio 2008!

SoHL v1.8 with Source Code

SoHL v1.8 with Source Code

Full Version 2 comments

SoHL v1.8 is the latest version of SoHL but now with the source code!

Comments  (0 - 10 of 54)
crystallize
crystallize

Is there a way to add new downloads to this?

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Joebama
Joebama

1.2 is the last good version of SoHL.

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BigLez
BigLez

In What way?

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Kazemeka
Kazemeka

Hey guys, don't cry if something doesn't work! The guy behind this put alot of work into this and you have to respect that. If something doesn't work, learn to code and code it.

Here is a citation:
"All versions work so don't complain if a version doesn't have something, because either its too old or you have to code it yourself."

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abdullahsaleh16
abdullahsaleh16

Good job mate ! Good luck !

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Cryptdidical
Cryptdidical

Here's a question: HOW DO YOU INSTALL SPIRIT OF HALF-LIFE?
I cant find out anywhere, and I've already tried a number of ways to get it to work from simple to complicated.

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LTBloody~
LTBloody~

Same (?) problem as openmaw, env_sky doesn't render models/monsters for me in any version above 1.4. Brush world/entity are fine.
Is there a changelog somewhere to find out what features I would have to backport if I choose to rebase my mod on Spirit 1.4?

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openmaw
openmaw

Why don't things like the utskydemo or the reflective floors stop working after version 1.4? They don't work in 1.5a4 at all. Why is that?

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poisonheadcrab
poisonheadcrab

map errors:
I've heard of this spirit engine for some time and have recently got around to trying to create a mod with it (The Trap & Prison mods furthered my inspiration). So once I set up all of the files in hammer and started mapping things went well for a while but then I started to hit an unexpected error. This seems to happen when I compile the map enough times (kind of have to in order to test and fix things) I open my map and it only loads for a split second before crashing to desktop with the following error message. Expression:_CrtIsValidHeapPointer(pUserData). Loading the map again will do nothing. In order to fix this I'll have to load a different map entirely, then load my map. But this doesn't end frustration, after this my map has been slightly altered, some entities may be gone or changed, and I'll need to re-implement them. And finally after much wasted time my map runs as it should. Spirit has some nice features and I'd love to map with it but this error is a huge roadblock. I have no clue what is causing it, I've never seen this error while mapping with opposing force & sven coop.

P.S. has anyone else experienced this issue? cuz I haven't found anything on this for Spirit of Half-Life.

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gordansninja
gordansninja

this is what everyone wanted hl1 to be
you did what value could never do with this engine

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