I have been laid down in a pit of darknesses and the shadow of death. And thy anger has pressed down upon me; and all thy cares have come down upon me. And from this bed I cry out for the kindling of thy Light!

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5 years ago News 19 comments

Alright, here's exactly what's going on with outbreak & what my plans are for it's return. There's mostly great news, however those expecting a speedy release will definitely want my head on a pike, let me explain.

As far as the update goes, there is 2 (3, sort of) ways of working around the recently HDR compiled campaign maps (the ones that make the lighting, textures, cubemaps etc look funky).

a.) inject then recompile workarounds to entities/functions within the bsp files (maps) themselves to avoid critical errors during game play (most common/recognized example would be "laggy trains") to avoid having to remove content all together
b.) mapadd work arounds with exact same theory, but this can get ugly/cluttered/bloated code-wise, since you're essentially nullifying entities on map start, then redefining them within the same instance, leaving trails of overlapping feces in memory
c.) rolling back/converting in-map resources through override within sourcemods dir by hand, which is technically the least intrusive way of doing it, but back breaking/severely time consuming - i don't get paid to do that sorry

so that covers campaign

Next, visual update/upgrades

I had mentioned wanting to use appid 215 numerous times on several threads in the past, mainly to extend visual appeal/capabilities for the models and certain surfaces found in-world, however things came up & i had to rush a "finalized" release & had pretty much decided I was through with smod, especially in the unhealthy state the main north american community was in at the time. however, being "forced" to revisit smod due to valves campaign/resource modifications, i have decided to follow through with some previously abandoned concepts/checklists which never fell through.

there will be updated shader parameters/textures to many of the models/content the player is in constant interaction with (phong, Further improved detail scaling, etc) everything from soldiers, zombies, weapons & alyx vance's hyper-realistic thong addon (w.i.p., keeps getting stuck in her ass crack ;] )
will add new weapons added to arsenal
will add new special effects as well as numerous upgrades i hadn't finished working on at the time of old release
will be much more performance friendly (as if it wasn't already)

it's a good thing i was so conservative in old builds with cheap compression & clutter removal....cause now outbreak literally has no "budget" on resources needed to add to it's glory, as it was the mod was shockingly "light" for the amount of stuff it added, we've all seen far less additions weigh nearly 3 to 4 times it's size...so yeah, pretty sweet :]

Now for the bad news...this means a MINIMUM of a month (we've traveled this road before, i remember saying "next week" for over 3 months at one point) "delay", but keep in mind a few things before you work yourself into an anger-induced seizure

after original release, and even before, not i, not Any modder, author, team or related has an Obligation to deliver/provide Anything to Anyone, it's important to keep this in mind when hammering contributors. so relax & be patient. if you've kept up with outbreak since it's early stages, you know that any waits i've put you through have been -well- worth it & exceeded expectations by a mile (no matter what the vermin say), so consider this the way things should have been, and keep enjoying your lives.

when any media updates (if any), news updates (if any), releases (IF ANY) are made, rest assured notifications shall be issued via proper channels.

one thing for sure, is that before it's released on MODDB, the beta will be posted on the only remaining active SMOD forum (aside from the Mighty Author's OFFICIAL board), which is the only one that will provide proper support (for outbreak), take requests (for outbreak) & address bug reports/feedback/suggestions (for outbreak), located at the link in the bottom of this post (section is in construction as of today), i want MODDB to have the final version hosted -only-

that's a mouthful for now, had to get it out so i can focus on other things


Podcast 17 Episode 54

Podcast 17 Episode 54

6 years ago Feature 10 comments

This week William and Phillip talk about the weeks news. Meet the Sniper's Assets Released, Left 4 Dead 2 Trailers, Fizickz - SpaceShip Reactor, This...



7 years ago Other 3 comments


Post comment Comments  (50 - 60 of 1,201)
swatfighter May 23 2011 says:

to anyone who has downloaded it, how do i get bullettime working?
and ironsights too, it that's possible. not too bothered by the kick

+1 vote     reply to comment
StarGamer64 May 23 2011 replied:

Well man Open Up Console Or ~ the thing on the left of the number 1 and type disable_bullettime 0

+1 vote     reply to comment
StarGamer64 May 23 2011 replied:

And If U Want the real ironsights like in smod tactical u gonna have to download it and if u want the ironsights VeteranGamer Setup for u, u can just go in settings and look for the control (ironsight) and change the key u want it to be (Bad English Sry)

+1 vote     reply to comment
swatfighter May 23 2011 replied:

thanks bud!most appreciated :)

+1 vote     reply to comment
StarGamer64 May 9 2011 says:

Just Go To Bsnooch.com Veteran Gamer Uploaded the last vers there

+1 vote     reply to comment
StarGamer64 May 7 2011 says:

i found a fix but its a bit buggy in GameInfo.txt change 220 to 215
but sadly for me i need to download the hl2 maps

+1 vote     reply to comment
zombiehunter21 May 2 2011 says:

o my go this wil be epic being a co-op mod

someone make it because i cant do it by myself

+1 vote     reply to comment
Business May 1 2011 says: +2 votes     reply to comment
minotor1279 May 1 2011 says:

It can't be dead, i downloaded this months ago, really buggy.
I have just came back and there are now no downloads???

They must have removed it because of the bugs and/or they are making a new one to replace?

+2 votes     reply to comment
StarGamer64 May 10 2011 replied:

dudes theres a new vers Veteran Gamer Updated it

+1 vote     reply to comment
StarGamer64 May 10 2011 replied:

dudes theres a new vers Veteran Gamer Updated it

+1 vote     reply to comment
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