I have been laid down in a pit of darknesses and the shadow of death. And thy anger has pressed down upon me; and all thy cares have come down upon me. And from this bed I cry out for the kindling of thy Light!

we just need to chill, relax...and wait for it to get done. since moddb requires a minimum of 300 characters in these summary field in order to allow my editing of this news post, everything read after the first sentence above has been composed to meet the summary fields *s. 300 words and post.

Posted by veteran_gamer on May 28th, 2010

Alright, here's exactly what's going on with outbreak & what my plans are for it's return. There's mostly great news, however those expecting a speedy release will definitely want my head on a pike, let me explain.

As far as the update goes, there is 2 (3, sort of) ways of working around the recently HDR compiled campaign maps (the ones that make the lighting, textures, cubemaps etc look funky).

a.) inject then recompile workarounds to entities/functions within the bsp files (maps) themselves to avoid critical errors during game play (most common/recognized example would be "laggy trains") to avoid having to remove content all together
b.) mapadd work arounds with exact same theory, but this can get ugly/cluttered/bloated code-wise, since you're essentially nullifying entities on map start, then redefining them within the same instance, leaving trails of overlapping feces in memory
c.) rolling back/converting in-map resources through override within sourcemods dir by hand, which is technically the least intrusive way of doing it, but back breaking/severely time consuming - i don't get paid to do that sorry

so that covers campaign

Next, visual update/upgrades

I had mentioned wanting to use appid 215 numerous times on several threads in the past, mainly to extend visual appeal/capabilities for the models and certain surfaces found in-world, however things came up & i had to rush a "finalized" release & had pretty much decided I was through with smod, especially in the unhealthy state the main north american community was in at the time. however, being "forced" to revisit smod due to valves campaign/resource modifications, i have decided to follow through with some previously abandoned concepts/checklists which never fell through.

there will be updated shader parameters/textures to many of the models/content the player is in constant interaction with (phong, Further improved detail scaling, etc) everything from soldiers, zombies, weapons & alyx vance's hyper-realistic thong addon (w.i.p., keeps getting stuck in her ass crack ;] )
will add new weapons added to arsenal
will add new special effects as well as numerous upgrades i hadn't finished working on at the time of old release
will be much more performance friendly (as if it wasn't already)

it's a good thing i was so conservative in old builds with cheap compression & clutter removal....cause now outbreak literally has no "budget" on resources needed to add to it's glory, as it was the mod was shockingly "light" for the amount of stuff it added, we've all seen far less additions weigh nearly 3 to 4 times it's size...so yeah, pretty sweet :]

Now for the bad news...this means a MINIMUM of a month (we've traveled this road before, i remember saying "next week" for over 3 months at one point) "delay", but keep in mind a few things before you work yourself into an anger-induced seizure

after original release, and even before, not i, not Any modder, author, team or related has an Obligation to deliver/provide Anything to Anyone, it's important to keep this in mind when hammering contributors. so relax & be patient. if you've kept up with outbreak since it's early stages, you know that any waits i've put you through have been -well- worth it & exceeded expectations by a mile (no matter what the vermin say), so consider this the way things should have been, and keep enjoying your lives.

when any media updates (if any), news updates (if any), releases (IF ANY) are made, rest assured notifications shall be issued via proper channels.

one thing for sure, is that before it's released on MODDB, the beta will be posted on the only remaining active SMOD forum (aside from the Mighty Author's OFFICIAL board), which is the only one that will provide proper support (for outbreak), take requests (for outbreak) & address bug reports/feedback/suggestions (for outbreak), located at the link in the bottom of this post (section is in construction as of today), i want MODDB to have the final version hosted -only-

that's a mouthful for now, had to get it out so i can focus on other things


Post comment Comments
Xenoshock May 29 2010, 8:49am says:

Sadfaice :(

+1 vote     reply to comment
Madman4700 May 29 2010, 9:20am says:

you should check the smod tactical/redux fix, it may help you out alot

+3 votes     reply to comment
xXMaNiAcXx May 30 2010, 8:22am says:

Face palm to Valve.

+1 vote     reply to comment
AshHousewares May 31 2010, 10:15pm says:

Damn... we need a miracle :<

+1 vote     reply to comment
Defcon6 Jun 1 2010, 2:57pm says:

Ooooh, fiddlesticks!

+2 votes     reply to comment
Glider4 Jun 4 2010, 2:26am says:

damn. well try moving it 2 the orangebox source engine. thats all i can sugest

+1 vote     reply to comment
TwoDustyOldLions Jun 7 2010, 2:38pm says:

waiting with baited breath.... I was referred to this mod.. waiting..BUT, always a BUT...lol One is waiting for one thing or another one's whole life...AND I HAVE GROWN CALLOUSES ON MY BUT TO PROVE IT!...LOL

+1 vote     reply to comment
OhNoesBunnies! Jun 12 2010, 8:36am says:

It's not broken-


Honestly, it works.

+1 vote     reply to comment
Lt_Veron Jun 12 2010, 8:54pm says:

Oh gosh...Satan ways are unknown to mortal beings.

+1 vote     reply to comment
attackzone974 Jun 15 2010, 2:33am says:

the patch for smod outbreak is here:
look down till you find outbreak patch here

+2 votes     reply to comment
attackzone974 Jun 15 2010, 5:36am replied:

also you need source sdk base for it

+2 votes     reply to comment
Business Jul 13 2010, 5:41pm says:

Its on...

+1 vote     reply to comment
veteran_gamer Author
veteran_gamer Aug 21 2010, 3:59am says:

hang in there brothers, it'll come

+1 vote   reply to comment
AUG_DUDE Aug 22 2010, 2:58pm says:

there is alrrady a outbreak fix
google it, the last time i saw it, was on the tactical forums

0 votes     reply to comment
veteran_gamer Author
veteran_gamer Aug 24 2010, 5:35am replied:

sorry, i'm afraid there's no fix (that doesn't require multiple inefficient steps which still result in numerous "game breaking" bugs & other erroneous behavior)

please be patient, thanks :]

+2 votes   reply to comment
fitzroy_doll Sep 11 2010, 8:17am says:

Good luck!

+2 votes     reply to comment
veteran_gamer Author
veteran_gamer Sep 11 2010, 8:45pm replied:

thanks fitzroy...to you as well - and to us all.

i'm pretty confident that everything will come together nicely for everyone, restoring SMOD as we've come to love it

here's to success!


+1 vote   reply to comment
Business Sep 19 2010, 5:47pm says:


+1 vote     reply to comment
Half_life_Player Jul 25 2012, 7:09am says:

Will it return in 2012

+1 vote     reply to comment
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Released Oct 20, 2009
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