WON Sky Mesa
Apr 28, 2013 Other 1 commentHere is the WON version of sky mesa. Yeah I've been taking lots of time to make this version run smoothly. I hope you enjoy. Read the description for...
There's no story at all to this mod. It's just new 4 maps to play through. There is scripted sentences but i just mostly chose them just for entertainment in my mod. The player is of course Gordon Freeman. In this mod you'll play through a new location Sky Mesa. I have custom prefabs but most of them i have 'borrowed'. This mod was created all by me. Here's the credits:
Mapping, compiling, sketching - poshgaloo
Idea giver - Dad
0 comments by poshgaloo on Apr 28th, 2013
Yep it's released. Hope you enjoy it. I really put lots of effort into making this version of Sky Mesa. BTW, please stay tune for pics of an addon to Sky Mesa to be posted. It's gonna be new levels and such. A thread shall be up later. Nevertheless, please enjoy the WON version of Sky Mesa and have a great time and keep on modding!
Here is the WON version of sky mesa. Yeah I've been taking lots of time to make this version run smoothly. I hope you enjoy. Read the description for...
Here is the download. I have corrected this one becuase the other one i uploaded was all messed up. Thank you people for warning me about it.
dude how do you convert .map files to .bsp please help i wanna make a map too
This gets a 3/5 and also please continue it. I want more of the story.
Alright. Will do.
I can't look at every corner on the game, only 180 degree angle turn, not 360...
I think this is a bug from the stupid steam HL update.
This is pretty damn good, and that's from normal expectations. It's not perfect or anything but the layout is good and the different areas are well-designed. Upon the realization that this is the creator's very first mod, it goes from "damn good" to "excellent".
But I can't be the only one who finds it amusing that this was based off McPoker.
Just finished it, okay for what seems to be your first mod. I don't know much about map editing or game design or anything, but here's pretty much what I thought as I was playing it:
At the very beginning you barely have any ammo, which is kind of strange considering how you have tons of ammo for the rest of the mod. That made the first few rooms harder than they should be. I guess the idea was to get the vortigaunt to zap the houndeyes for you to conserve ammo, but the enemies didn't seem to cooperate and my one clip would run out anyway. But hey, at least I got to melee some houndeyes and a bullsquid, something I would never have done in the original game.
Later on, there is a large duct before a room full of vorts, and if you step in the middle or the right side of that duct it trigger some horrible hall of mirrors effect for some reason. Other than that one part the level seems to be pretty solid and doesn't seem to break apart anywhere else.
I also found it pretty strange how there are no grenades in the mod, or at least they are very well hidden, because I didn't find any. They would have been pretty useful for a couple of the soldier fights or the part with the tentacle.
I found the side sequence with the cut enemy kind of creepy, because all you do is find buttons and open doors, and there are no enemies to fight or items to find during the whole thing. And there isn't really a payoff either, all you see is an alien that doesn't really do anything and dies easily.
I thought the part at the end with the gluon gun was pretty cool, since you don't get to use it that much in the original game, and never on soldiers. The tripmines you get at the same time are pretty pointless though, since you don't really get to use them. I would rather have had grenades or satchel charges there.
Okay, the grenades were located in map 2. The duct glitch I could not fix. I got tired of dicking around with it. I tried replacing the floor and it still didn't work. Yeah, the tripmines I just put for decoration pretty much. The beginning I think I went a bit too over the top. A mistake on my part. Anyway, glad you played my mod. Took me 2 long months of working my butt off to issue this mod. Thx for playing saysalla. :)
I didn't really like the ending however, since there is no story or buildup. You run in a black wall and the mod just kind of stops. Some sort of story would have helped, even if it's just "Oh no you got captured escape the lab!" or something. Overall it's not too bad, I had fun playing it.
Cool.