Due to character limits I've made a separate Credits section which details all the people who have contributed in some way as well as the list of great voice actors who have helped out.

Sins of a Solar Empire Forums Post is HERE

Facebook Group is HERE
The events in this mod occur 10 years after the story of Freelancer.

Not all of the Nomads were pulled through the Hyper Gate by Edison's
work, in fact those events led to another group being awakened and
consequently getting another shot at taking out the colonies. However
this group is larger and more experienced than the previous ones awoken
by Rheinland, and they're not happy about being separated from their brethren.

About 5 Years ago: all the trade lane and jump-gate
technology 'inexplicably' failed, however thanks to some breakthroughs
by Ageria Technologies, Cruise drive speed has been increased to fill
the gap left by the failure of the trade-lanes. They also developed a
system to allow a cruise drive to be 'super charged' in close proximity
to a star, allowing for long distance jumps between systems. While not
as fast as jump-gates it helped to keep the colonies in contact.

4 Years ago: the relative peace shared between the colonies since the
nomad infestation started to breakdown. The Kusari Empire annexed GMG and raised the
export taxes to Bretonian space, raising the cost of vital H-fuel.
Bretonia responded in kind cutting back on the raw resources they were
exporting to assist in Kusari rebuilding. Once Liberty de-regulated
Ageira Technologies' new cruise drive upgrades and shared the designs throughout
the colonies Rheinland was no longer held back, and started flexing
their muscle again. Focusing on moving their newly rebuilt fleet to gain
a foothold in contested space.

3 Years ago: the first Corsair
capital ships were seen. A large Bretonian military convoy carrying
supplies and materials were ambushed by a Corsair fleet led by a cruiser
of unknown design. The cruiser destroyed the escort gunboats with ease
and raided the transport ships. Corsair raids become more frequent and
daring requiring the houses to devote more resources into their military
and police.

2 Years ago: Secretive 'Nomad Cults' have been on the rise,
these Fanatics believe that the Nomads were the messengers of 'God' and
that Edison is the Devil Incarnate who tried to stop mankind hearing their message.
While they were thought to be a few harmless kooks at first,
they have recently become quite aggressive and militant;
and their insanity is quickly spreading.

Current day: relations between factions has
deteriorated even more. With increased military focus due to piracy and
border disputes and the political situation quickly turning sour,
all-out war could break out at any moment.

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Westerwald defensive flak in action Westerwald defensive flak in action Westerwald defensive flak in action
Blog RSS Feed Post news Report abuse Latest News: Interest in helping?

3 comments by Wintercross on Feb 6th, 2015

As most of you already know, I'm pretty much working solo on this mod. A few people contribute here and there, but generally the model conversions, particles, audio editing and entity coding is done by myself.

It is a lot of work, work that I'm fine with as I took this on as a solo project anyway.
However, I would like to say, if there are people with the right skills who want to help out, either in a direct or indirect way, there are a few things that I wouldn't mind some extra hands with.

So, in general I'd be interested in the following:

-Someone with experience using particle forge to help out with making new particle fx. I have a good understanding of how it all works and have been doing a fine job making my own, but someone to help out would help lighten the load allowing me to focus on other stuff. This is things like engine and weapons fx that fit the freelancer equivalents as best as possible as well as ability fx.

- People with experience in modelling either for Sins or Freelancer. Particularly people who have or are able to make Freelancer type ships to help expand Faction rosters. I have access to some Freelancer models thanks to generous Freelancer modellers, more wouldn't hurt! Either models you may have made for freelancer, or if you're able and willing to make new ones would be great.

- 2d assets/ UI creators. I am slowly making icons and replacing in game UI, however it can be time consuming and diverts my attention from implementing models and entity coding etc. So if someone is handy in this area, I'd appreciate the help!

- Research entity coding. I have a rough idea of what I want, and ideas on how to implement it, but I haven't had time to work on it much at all. Someone familiar with Sins research entities would be a great help to speed things along. Yholl, one of my associates is working on some designs for the Liberty Tech tree, but more help is much welcomed.

-Ability entity coding. Similar to the Research stuff, I have most of the abilities conceptualised, but just haven't had time to implement most of them. Someone to help code up abilities would be a great asset.

-Audio stuff. I've got all the sound fx from Freelancer, however it would be good to have some more variety in sound fx for different ships and weapons. If someone is skilled in making sound fx then I sure would not be opposed to assistance in that area.

So if you are interested in helping out the mod and have the required skills let me know!
I don't mind if you want to just do a one off thing, or if you want to become part of my 'team'. Either way every little bit of help will go towards making this mod great.

I'd also like to thank everyone who may not have modding skills, but do comment with ideas, thoughts and encouragement, as that all helps to fuel my enthusiasm for working on the mod!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
SotSS Alpha 0.2

SotSS Alpha 0.2

Mar 5, 2014 Demo 42 comments

The latest version adds Rheinland as a playable faction. Also some other tweaks and additions to Liberty This is a Full Version, not a Patch!

SotSS Alpha Patch 0.12

SotSS Alpha Patch 0.12

Nov 16, 2013 Patch 6 comments

Just another small patch. This one contains the same changes as Alpha 0.11. Install over the main Alpha 0.1 mod.

SotSS Alpha  0.1

SotSS Alpha 0.1

Nov 14, 2013 Demo 10 comments

Alpha 0.1 featuring Liberty Most of Liberty's ships are added, but more will come in future updates. Research has not been worked on and only one or two...

Post comment Comments  (0 - 10 of 357)
Battlecasted May 27 2015, 1:41pm says:

Dude, set up a donation bar or a Patreon or something, PLEASE, TAKE ALL MY MONEY!

on a side note, I am extremely impressed with how you've managed to make the ships and such look exactly identical to the ones from Freelancer, I could go show these to my friends, and every single one of them would immediately think this is gameplay footage from Freelancer.

+1 vote     reply to comment
Wintercross Creator
Wintercross May 27 2015, 11:44pm replied:

Well to be upfront and honest, most of the models are from Freelancer. I've just altered and tweaked them to work in the Sins engine and applied a few minor alterations here and there.

As for donations or patreon... I'm not too big on taking money for my hobby, I am working on this mod for the enjoyment of it.

Also, I am using some models from other modders with permission and I wouldn't want them getting upset with me making money off of their hard work now. =P

+4 votes   reply to comment
Rempy May 12 2015, 6:08am says:

you are sure taking your time on the bretonia update :P.

+1 vote     reply to comment
Wintercross Creator
Wintercross May 12 2015, 8:25pm replied:

Well while I refer to it as 'The Bretonia Update' there is a lot more going into it than just Bretonia

+2 votes   reply to comment
Guest Apr 13 2015, 8:42am says:

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Rempy Apr 10 2015, 3:06pm says:

Are you alive?

+1 vote     reply to comment
Wintercross Creator
Wintercross Apr 10 2015, 9:26pm replied:

yup. Just very busy =P

+1 vote   reply to comment
IonusTheForsaken Mar 12 2015, 6:28pm says:

No Updates,Winter,What is Going On?I'm So Excited,Heheh.

+1 vote     reply to comment
Wintercross Creator
Wintercross Mar 12 2015, 7:48pm replied:

Yeah sorry to everyone waiting =P

I recently got the Liberty Tech stuff that Yholl put together and it needs some reworking.

+2 votes   reply to comment
IonusTheForsaken Mar 11 2015, 8:12pm says:

Hello,A Question,The Capitals will be Able to Support Atleast A Fighter?

+1 vote     reply to comment
Wintercross Creator
Wintercross Mar 11 2015, 8:36pm replied:

Nope, I don't use vanilla style fighters in the mod since they can't have shields.

All the Freelancer Fighter craft work like Sins Corvettes, so they have shields and are independent.

There will be some Capital ships that can build/deploy the corvette style fighters.

+1 vote   reply to comment
IonusTheForsaken Mar 11 2015, 8:55pm replied:

Oh Nice.

+1 vote     reply to comment
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Sins of the Sirius Sector
Sins of the Sirius Sector
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