Due to character limits I've made a separate Credits section which details all the people who have contributed in some way as well as the list of great voice actors who have helped out.

Sins of a Solar Empire Forums Post is HERE

Facebook Group is HERE
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The events in this mod occur 10 years after the story of Freelancer.

Not all of the Nomads were pulled through the Hyper Gate by Edison's
work, in fact those events led to another group being awakened and
consequently getting another shot at taking out the colonies. However
this group is larger and more experienced than the previous ones awoken
by Rheinland, and they're not happy about being separated from their brethren.

About 5 Years ago: all the trade lane and jump-gate
technology 'inexplicably' failed, however thanks to some breakthroughs
by Ageria Technologies, Cruise drive speed has been increased to fill
the gap left by the failure of the trade-lanes. They also developed a
system to allow a cruise drive to be 'super charged' in close proximity
to a star, allowing for long distance jumps between systems. While not
as fast as jump-gates it helped to keep the colonies in contact.

4 Years ago: the relative peace shared between the colonies since the
nomad infestation started to breakdown. The Kusari Empire annexed GMG and raised the
export taxes to Bretonian space, raising the cost of vital H-fuel.
Bretonia responded in kind cutting back on the raw resources they were
exporting to assist in Kusari rebuilding. Once Liberty de-regulated
Ageira Technologies' new cruise drive upgrades and shared the designs throughout
the colonies Rheinland was no longer held back, and started flexing
their muscle again. Focusing on moving their newly rebuilt fleet to gain
a foothold in contested space.

3 Years ago: the first Corsair
capital ships were seen. A large Bretonian military convoy carrying
supplies and materials were ambushed by a Corsair fleet led by a cruiser
of unknown design. The cruiser destroyed the escort gunboats with ease
and raided the transport ships. Corsair raids become more frequent and
daring requiring the houses to devote more resources into their military
and police.

2 Years ago: Secretive 'Nomad Cults' have been on the rise,
these Fanatics believe that the Nomads were the messengers of 'God' and
that Edison is the Devil Incarnate who tried to stop mankind hearing their message.
While they were thought to be a few harmless kooks at first,
they have recently become quite aggressive and militant;
and their insanity is quickly spreading.

Current day: relations between factions has
deteriorated even more. With increased military focus due to piracy and
border disputes and the political situation quickly turning sour,
all-out war could break out at any moment.
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Hi everyone!
Hope you guys are enjoying the latest update and not having too many troubles!
I have been working on a quick fix for the currently not working repair abilities as well as putting together the repair/supply ships for Liberty, Rheinland and Bretonia...

However that isn't what I want to talk about right now.

Instead I'd like to share with you all my plans for adding in some 'hero' type units into the mod.
At the moment I'm considering using the Last Flagship Standing victory mode to activate Hero units...
If I go with that idea, then Hero units will be available only in that mode, and loosing your Hero unit and all your flagships should theoretically mean game over.

Anyway, the plan is to make the Hero units be specific battleships from the Freelancer game.
For a start, the Liberty Hero unit will be the Battleship Missouri, Captained by Admiral Wendy White (as it was supposedly in the game)
The Missouri will basically act as a Dreadnaught Battleship, but with some of the upgrades normally reserved for the Flagship variants (ie: Torpedo launchers and extra toughness etc.)
It will also be actually named 'LN Missouri' rather than 'Dreadnaught Battleship' and will likely have a couple of unique abilities and already has some unique voice acting for it.

Of course I'll give the same treatment to each factions Hero unit, making it a notable ship from the original game (if there was one) and giving it some unique voice acting and abilities.

There is also the possibility that I might forgo the LFS mode set up and integrate the Heroes into the game in some form like has been seen in other mods or whatever. Just comes down to how everything comes together and what I feel like doing when I start putting them in game =P

Anyway, thanks for your time reading this post!
I should have a minor update for the mod coming soon that should fix the repair ability issues and hopefully add in the supply ships for each faction.

Till next time!

Experimental Shield Techniques

Experimental Shield Techniques

News 3 comments

an overview of the experimental shields I have been implementing to the mod.

Forum set up for suggestions and bugs

Forum set up for suggestions and bugs

News 4 comments

Letting everyone know about the new forum for reporting bugs and making suggestions

SotSS Alpha 0.3 Ready to go!

SotSS Alpha 0.3 Ready to go!

News 5 comments

The Alpha version 0.3 aka the Bretonia Update is heading your way!

Interest in helping?

Interest in helping?

News 4 comments

If there are people interested in helping with the mod, read this post!

RSS feed Downloads
GalaxyScenariodef fix for alpha v0.3

GalaxyScenariodef fix for alpha v0.3

Patch 1 comment

Just a quick fix for the issue with Liberty... turns out a few things got jumbled in the galaxyscenariodef file which was causing weird stuff to happen...

SotSS Alpha 0.3

SotSS Alpha 0.3

Demo 11 comments

NOTE: This is a full version, not a patch. Delete you're old SotSS folder before installing this one! ALSO REMEMBER TO DISABLE RANDOM EVENTS if you have...

SotSS Alpha 0.2

SotSS Alpha 0.2

Demo 42 comments

The latest version adds Rheinland as a playable faction. Also some other tweaks and additions to Liberty This is a Full Version, not a Patch!

SotSS Alpha Patch 0.12

SotSS Alpha Patch 0.12

Patch 6 comments

Just another small patch. This one contains the same changes as Alpha 0.11. Install over the main Alpha 0.1 mod.

SotSS Alpha  0.1

SotSS Alpha 0.1

Demo 10 comments

Alpha 0.1 featuring Liberty Most of Liberty's ships are added, but more will come in future updates. Research has not been worked on and only one or two...

Post comment Comments  (0 - 10 of 411)
lugosmate
lugosmate

Wanted to try it out today, but whenever I want to load the mod, the game freezes and goes "Not responding" and forces me to close it. Any ideas ?

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lugosmate
lugosmate

I think I figured it out, if it is possible that I installed the game to D: , but the mod files are on C:, which is not only a different partition but a different HDD. Can that cause problems ?

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Wintercross Creator
Wintercross

It actually might be because of the new update... it changes a few things and I will need to update the mod for it

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lugosmate
lugosmate

It's actually happening to every mod, so I'm starting o think it has something to do with the game itself :/

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Rempy
Rempy

How is it going Winter?

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Wintercross Creator
Wintercross

very slowly lol.
Wife had some time off work so I didn't have much time to work on the mod recently, doing family stuff and all.

Getting back to it now though! =P
I have a lot of voice actor applications to sort through too that is slowing me down a bit.

Reply Good karma+2 votes
Flutterstrom
Flutterstrom

oh also what i wantet to ask: are battleships that have ben convertet to flagships supposed to be unable to jump? in the last version they still could jump.

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Wintercross Creator
Wintercross

They should be able to jump... Which faction were you playing? Rheinland or Liberty?

Reply Good karma+2 votes
Flutterstrom
Flutterstrom

both are unable, convertet them and then they where unable. i also didnt gave them any upgreads.

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Wintercross Creator
Wintercross

must be a problem with the tech, will look into it!

Reply Good karma+1 vote
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