The latest version adds Rheinland as a playable faction. Also some other tweaks and additions to Liberty This is a Full Version, not a Patch!
Due to character limits I've made a separate Credits section which details all the people who have contributed in some way as well as the list of great voice actors who have helped out.
Sins of a Solar Empire Forums Post is HERE
Facebook Group is HERE
The events in this mod occur 10 years after the story of Freelancer.
Not all of the Nomads were pulled through the Hyper Gate by Edison's
work, in fact those events led to another group being awakened and
consequently getting another shot at taking out the colonies. However
this group is larger and more experienced than the previous ones awoken
by Rheinland, and they're not happy about being separated from their brethren.
About 5 Years ago: all the trade lane and jump-gate
technology 'inexplicably' failed, however thanks to some breakthroughs
by Ageria Technologies, Cruise drive speed has been increased to fill
the gap left by the failure of the trade-lanes. They also developed a
system to allow a cruise drive to be 'super charged' in close proximity
to a star, allowing for long distance jumps between systems. While not
as fast as jump-gates it helped to keep the colonies in contact.
4 Years ago: the relative peace shared between the colonies since the
nomad infestation started to breakdown. The Kusari Empire annexed GMG and raised the
export taxes to Bretonian space, raising the cost of vital H-fuel.
Bretonia responded in kind cutting back on the raw resources they were
exporting to assist in Kusari rebuilding. Once Liberty de-regulated
Ageira Technologies' new cruise drive upgrades and shared the designs throughout
the colonies Rheinland was no longer held back, and started flexing
their muscle again. Focusing on moving their newly rebuilt fleet to gain
a foothold in contested space.
3 Years ago: the first Corsair
capital ships were seen. A large Bretonian military convoy carrying
supplies and materials were ambushed by a Corsair fleet led by a cruiser
of unknown design. The cruiser destroyed the escort gunboats with ease
and raided the transport ships. Corsair raids become more frequent and
daring requiring the houses to devote more resources into their military
2 Years ago: Secretive 'Nomad Cults' have been on the rise,
these Fanatics believe that the Nomads were the messengers of 'God' and
that Edison is the Devil Incarnate who tried to stop mankind hearing their message.
While they were thought to be a few harmless kooks at first,
they have recently become quite aggressive and militant;
and their insanity is quickly spreading.
Current day: relations between factions has
deteriorated even more. With increased military focus due to piracy and
border disputes and the political situation quickly turning sour,
all-out war could break out at any moment.
As most of you already know, I'm pretty much working solo on this mod. A few people contribute here and there, but generally the model conversions, particles, audio editing and entity coding is done by myself.
It is a lot of work, work that I'm fine with as I took this on as a solo project anyway.
However, I would like to say, if there are people with the right skills who want to help out, either in a direct or indirect way, there are a few things that I wouldn't mind some extra hands with.
So, in general I'd be interested in the following:
-Someone with experience using particle forge to help out with making new particle fx. I have a good understanding of how it all works and have been doing a fine job making my own, but someone to help out would help lighten the load allowing me to focus on other stuff. This is things like engine and weapons fx that fit the freelancer equivalents as best as possible as well as ability fx.
- People with experience in modelling either for Sins or Freelancer. Particularly people who have or are able to make Freelancer type ships to help expand Faction rosters. I have access to some Freelancer models thanks to generous Freelancer modellers, more wouldn't hurt! Either models you may have made for freelancer, or if you're able and willing to make new ones would be great.
- 2d assets/ UI creators. I am slowly making icons and replacing in game UI, however it can be time consuming and diverts my attention from implementing models and entity coding etc. So if someone is handy in this area, I'd appreciate the help!
- Research entity coding. I have a rough idea of what I want, and ideas on how to implement it, but I haven't had time to work on it much at all. Someone familiar with Sins research entities would be a great help to speed things along. Yholl, one of my associates is working on some designs for the Liberty Tech tree, but more help is much welcomed.
-Ability entity coding. Similar to the Research stuff, I have most of the abilities conceptualised, but just haven't had time to implement most of them. Someone to help code up abilities would be a great asset.
-Audio stuff. I've got all the sound fx from Freelancer, however it would be good to have some more variety in sound fx for different ships and weapons. If someone is skilled in making sound fx then I sure would not be opposed to assistance in that area.
So if you are interested in helping out the mod and have the required skills let me know!
I don't mind if you want to just do a one off thing, or if you want to become part of my 'team'. Either way every little bit of help will go towards making this mod great.
I'd also like to thank everyone who may not have modding skills, but do comment with ideas, thoughts and encouragement, as that all helps to fuel my enthusiasm for working on the mod!