Due to character limits I've made a separate Credits section which details all the people who have contributed in some way as well as the list of great voice actors who have helped out.
Sins of a Solar Empire Forums Post is HERE
Facebook Group is HERE
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The events in this mod occur 10 years after the story of Freelancer.
Not all of the Nomads were pulled through the Hyper Gate by Edison's
work, in fact those events led to another group being awakened and
consequently getting another shot at taking out the colonies. However
this group is larger and more experienced than the previous ones awoken
by Rheinland, and they're not happy about being separated from their brethren.
About 5 Years ago: all the trade lane and jump-gate
technology 'inexplicably' failed, however thanks to some breakthroughs
by Ageria Technologies, Cruise drive speed has been increased to fill
the gap left by the failure of the trade-lanes. They also developed a
system to allow a cruise drive to be 'super charged' in close proximity
to a star, allowing for long distance jumps between systems. While not
as fast as jump-gates it helped to keep the colonies in contact.
4 Years ago: the relative peace shared between the colonies since the
nomad infestation started to breakdown. The Kusari Empire annexed GMG and raised the
export taxes to Bretonian space, raising the cost of vital H-fuel.
Bretonia responded in kind cutting back on the raw resources they were
exporting to assist in Kusari rebuilding. Once Liberty de-regulated
Ageira Technologies' new cruise drive upgrades and shared the designs throughout
the colonies Rheinland was no longer held back, and started flexing
their muscle again. Focusing on moving their newly rebuilt fleet to gain
a foothold in contested space.
3 Years ago: the first Corsair
capital ships were seen. A large Bretonian military convoy carrying
supplies and materials were ambushed by a Corsair fleet led by a cruiser
of unknown design. The cruiser destroyed the escort gunboats with ease
and raided the transport ships. Corsair raids become more frequent and
daring requiring the houses to devote more resources into their military
and police.
2 Years ago: Secretive 'Nomad Cults' have been on the rise,
these Fanatics believe that the Nomads were the messengers of 'God' and
that Edison is the Devil Incarnate who tried to stop mankind hearing their message.
While they were thought to be a few harmless kooks at first,
they have recently become quite aggressive and militant;
and their insanity is quickly spreading.
Current day: relations between factions has
deteriorated even more. With increased military focus due to piracy and
border disputes and the political situation quickly turning sour,
all-out war could break out at any moment.
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Hey everyone, I know I've been rather silent on the mod for some time, truth is I just have been pretty flat out looking after my kids and didn't have the time or mental focus to do much work on it lately.
Hoping to get some more work done on the mod this year, I'd really like to get things a bit cleaned up, work on getting more ships into the game and possibly work on balance a little.
I'd also love to do some more work on the UI, but at the moment trying to work it all out makes my head hurt =P
The recent updates to Sins have broken the mod pretty bad, so my first aim is to get the mod just working, spent a few hours over the last month trying to fix all the errors.
Anyway, I'll keep working away at this mod when I have the time. It won't die because it's something I am doing for my own personal enjoyment (I'd love to play this mod with my son when he's old enough to handle it too) it just means that those of you out there who want to play will have to bear with me =P
Having said that, if anyone wants to help out let me know, I'd love some help in working on the mod but I also know most people with the talent have their own projects going on so no pressure.
Quick update on the status of the mod and my plans going forwards
Just letting people know the mod is still in progress (even if slow)
A quick update on some plans I'm working on to incorporate unique 'hero' type units into the game!
an overview of the experimental shields I have been implementing to the mod.
Just a quick fix for the issue with Liberty... turns out a few things got jumbled in the galaxyscenariodef file which was causing weird stuff to happen...
NOTE: This is a full version, not a patch. Delete your old SotSS folder before installing this one! ALSO REMEMBER TO DISABLE RANDOM EVENTS if you have...
The latest version adds Rheinland as a playable faction. Also some other tweaks and additions to Liberty This is a Full Version, not a Patch!
Just another small patch. This one contains the same changes as Alpha 0.11. Install over the main Alpha 0.1 mod.
Alpha 0.1 featuring Liberty Most of Liberty's ships are added, but more will come in future updates. Research has not been worked on and only one or two...
Ar you alive Wintercross
Yeah, my main PC is not though, and my surface doesn't quite have the grunt to handle the modelling programs I use to rig stuff up. So kind of on hold atm. Though I do want to come back eventually and finish this mod.
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Man, I'll keep coming back to have a peek at this mod till you kill it or update it haha.
The Freelancer universe is the perfect setting for a 4X game, it's too perfect.
Have you seen the Sins 2 news?
Hope you and the family are well, Wintercross! Take care!
Yes, sins 2 having actual turrets has got me pretty excited TBH
Honestly I love this mod idea. Hopefully you can complete this (Either in Sins 1 or move to Sins 2). Maybe try to recruit a team through forums. I feel this mod has been overlooked but has great potential!
Huh... I forgot to log in.
greetings Wintercross, Im wish you a good luck.
Wanna ask something.
Is some news about this mod? Or work about this mod over?
Thx for you time and answer.
This mod was always a passion project for me and I am still working on it, I've had lots of things causing delays and slow progress though.
Still being updated or? Would to see even just bretonia/kusari/liberty/rheinland/nomad as playable