Due to character limits I've made a separate Credits section which details all the people who have contributed in some way as well as the list of great voice actors who have helped out.
Sins of a Solar Empire Forums Post is HERE
Facebook Group is HERE
The events in this mod occur 10 years after the story of Freelancer.
Not all of the Nomads were pulled through the Hyper Gate by Edison's
work, in fact those events led to another group being awakened and
consequently getting another shot at taking out the colonies. However
this group is larger and more experienced than the previous ones awoken
by Rheinland, and they're not happy about being separated from their brethren.
About 5 Years ago: all the trade lane and jump-gate
technology 'inexplicably' failed, however thanks to some breakthroughs
by Ageria Technologies, Cruise drive speed has been increased to fill
the gap left by the failure of the trade-lanes. They also developed a
system to allow a cruise drive to be 'super charged' in close proximity
to a star, allowing for long distance jumps between systems. While not
as fast as jump-gates it helped to keep the colonies in contact.
4 Years ago: the relative peace shared between the colonies since the
nomad infestation started to breakdown. The Kusari Empire annexed GMG and raised the
export taxes to Bretonian space, raising the cost of vital H-fuel.
Bretonia responded in kind cutting back on the raw resources they were
exporting to assist in Kusari rebuilding. Once Liberty de-regulated
Ageira Technologies' new cruise drive upgrades and shared the designs throughout
the colonies Rheinland was no longer held back, and started flexing
their muscle again. Focusing on moving their newly rebuilt fleet to gain
a foothold in contested space.
3 Years ago: the first Corsair
capital ships were seen. A large Bretonian military convoy carrying
supplies and materials were ambushed by a Corsair fleet led by a cruiser
of unknown design. The cruiser destroyed the escort gunboats with ease
and raided the transport ships. Corsair raids become more frequent and
daring requiring the houses to devote more resources into their military
2 Years ago: Secretive 'Nomad Cults' have been on the rise,
these Fanatics believe that the Nomads were the messengers of 'God' and
that Edison is the Devil Incarnate who tried to stop mankind hearing their message.
While they were thought to be a few harmless kooks at first,
they have recently become quite aggressive and militant;
and their insanity is quickly spreading.
Current day: relations between factions has
deteriorated even more. With increased military focus due to piracy and
border disputes and the political situation quickly turning sour,
all-out war could break out at any moment.
Hope you guys are enjoying the latest update and not having too many troubles!
I have been working on a quick fix for the currently not working repair abilities as well as putting together the repair/supply ships for Liberty, Rheinland and Bretonia...
However that isn't what I want to talk about right now.
Instead I'd like to share with you all my plans for adding in some 'hero' type units into the mod.
At the moment I'm considering using the Last Flagship Standing victory mode to activate Hero units...
If I go with that idea, then Hero units will be available only in that mode, and loosing your Hero unit and all your flagships should theoretically mean game over.
Anyway, the plan is to make the Hero units be specific battleships from the Freelancer game.
For a start, the Liberty Hero unit will be the Battleship Missouri, Captained by Admiral Wendy White (as it was supposedly in the game)
The Missouri will basically act as a Dreadnaught Battleship, but with some of the upgrades normally reserved for the Flagship variants (ie: Torpedo launchers and extra toughness etc.)
It will also be actually named 'LN Missouri' rather than 'Dreadnaught Battleship' and will likely have a couple of unique abilities and already has some unique voice acting for it.
Of course I'll give the same treatment to each factions Hero unit, making it a notable ship from the original game (if there was one) and giving it some unique voice acting and abilities.
There is also the possibility that I might forgo the LFS mode set up and integrate the Heroes into the game in some form like has been seen in other mods or whatever. Just comes down to how everything comes together and what I feel like doing when I start putting them in game =P
Anyway, thanks for your time reading this post!
I should have a minor update for the mod coming soon that should fix the repair ability issues and hopefully add in the supply ships for each faction.
Till next time!
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