Due to character limits I've made a separate Credits section which details all the people who have contributed in some way as well as the list of great voice actors who have helped out.

Sins of a Solar Empire Forums Post is HERE

Facebook Group is HERE
The events in this mod occur 10 years after the story of Freelancer.

Not all of the Nomads were pulled through the Hyper Gate by Edison's
work, in fact those events led to another group being awakened and
consequently getting another shot at taking out the colonies. However
this group is larger and more experienced than the previous ones awoken
by Rheinland, and they're not happy about being separated from their brethren.

About 5 Years ago: all the trade lane and jump-gate
technology 'inexplicably' failed, however thanks to some breakthroughs
by Ageria Technologies, Cruise drive speed has been increased to fill
the gap left by the failure of the trade-lanes. They also developed a
system to allow a cruise drive to be 'super charged' in close proximity
to a star, allowing for long distance jumps between systems. While not
as fast as jump-gates it helped to keep the colonies in contact.

4 Years ago: the relative peace shared between the colonies since the
nomad infestation started to breakdown. The Kusari Empire annexed GMG and raised the
export taxes to Bretonian space, raising the cost of vital H-fuel.
Bretonia responded in kind cutting back on the raw resources they were
exporting to assist in Kusari rebuilding. Once Liberty de-regulated
Ageira Technologies' new cruise drive upgrades and shared the designs throughout
the colonies Rheinland was no longer held back, and started flexing
their muscle again. Focusing on moving their newly rebuilt fleet to gain
a foothold in contested space.

3 Years ago: the first Corsair
capital ships were seen. A large Bretonian military convoy carrying
supplies and materials were ambushed by a Corsair fleet led by a cruiser
of unknown design. The cruiser destroyed the escort gunboats with ease
and raided the transport ships. Corsair raids become more frequent and
daring requiring the houses to devote more resources into their military
and police.

2 Years ago: Secretive 'Nomad Cults' have been on the rise,
these Fanatics believe that the Nomads were the messengers of 'God' and
that Edison is the Devil Incarnate who tried to stop mankind hearing their message.
While they were thought to be a few harmless kooks at first,
they have recently become quite aggressive and militant;
and their insanity is quickly spreading.

Current day: relations between factions has
deteriorated even more. With increased military focus due to piracy and
border disputes and the political situation quickly turning sour,
all-out war could break out at any moment.

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Post article RSS Articles

Hello to everyone,
First; I apologise for the lack of updates and progress on the mod, recently I just haven't had much time to devote to working on it.

However today I have started working on the mod once again, though I am contemplating some changes and alterations to my original direction. I won't go into it too much right now, because I need to trial the planned changes myself first to see how I like it.

At any rate, just wanted to let everyone know that the mod has not bought the farm and I am still fully committed to finishing it off (eventually =P )

Thanks for being so patient and supporting the mod, I hope to have more news to update everyone soon!

Working on new update

Working on new update

News 5 comments

Just letting people know the mod is still in progress (even if slow)

New update: 'Hero' Units

New update: 'Hero' Units

News 7 comments

A quick update on some plans I'm working on to incorporate unique 'hero' type units into the game!

Experimental Shield Techniques

Experimental Shield Techniques

News 3 comments

an overview of the experimental shields I have been implementing to the mod.

Forum set up for suggestions and bugs

Forum set up for suggestions and bugs

News 4 comments

Letting everyone know about the new forum for reporting bugs and making suggestions

RSS Files
GalaxyScenariodef fix for alpha v0.3

GalaxyScenariodef fix for alpha v0.3

Patch 1 comment

Just a quick fix for the issue with Liberty... turns out a few things got jumbled in the galaxyscenariodef file which was causing weird stuff to happen...

SotSS Alpha 0.3

SotSS Alpha 0.3

Demo 12 comments

NOTE: This is a full version, not a patch. Delete your old SotSS folder before installing this one! ALSO REMEMBER TO DISABLE RANDOM EVENTS if you have...

SotSS Alpha 0.2

SotSS Alpha 0.2

Demo 42 comments

The latest version adds Rheinland as a playable faction. Also some other tweaks and additions to Liberty This is a Full Version, not a Patch!

SotSS Alpha Patch 0.12

SotSS Alpha Patch 0.12

Patch 6 comments

Just another small patch. This one contains the same changes as Alpha 0.11. Install over the main Alpha 0.1 mod.

SotSS Alpha  0.1

SotSS Alpha 0.1

Demo 10 comments

Alpha 0.1 featuring Liberty Most of Liberty's ships are added, but more will come in future updates. Research has not been worked on and only one or two...

Comments  (0 - 10 of 464)

Please I can not wait anymore I want to play the mod now

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Wintercross Creator

sorry, progress is slow due to my 7 month old being rather clingy to me =P

Reply Good karma+2 votes

Please, I can not wait for you. I want my dose immediately
(sop) (sop) please i want it so bad

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you sure you still live?

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Wintercross Creator

yup, I'm pretty sure.
new born kid is time consuming lol

Reply Good karma+6 votes

Oh, a kid. That's a good reason to have your attention elsewhere.

Good luck with both

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Wintercross Creator

nah I'm still alive.
Just busy working on the next version, which is going slow due to having a newborn atm =P

Reply Good karma+2 votes


Reply Good karma Bad karma0 votes

I take it this is mostly dead in the water.

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