The latest version adds Rheinland as a playable faction. Also some other tweaks and additions to Liberty This is a Full Version, not a Patch!
The events in this mod occur 10 years after the story of Freelancer.
Not all of the Nomads were pulled through the Hyper Gate by Edison's
work, in fact those events led to another group being awakened and
consequently getting another shot at taking out the colonies. However
this group is larger and more experienced than the previous ones awoken
by Rheinland, and they're not happy about being separated from their brethren.
About 5 Years ago: all the trade lane and jump-gate
technology 'inexplicably' failed, however thanks to some breakthroughs
by Ageria Technologies, Cruise drive speed has been increased to fill
the gap left by the failure of the trade-lanes. They also developed a
system to allow a cruise drive to be 'super charged' in close proximity
to a star, allowing for long distance jumps between systems. While not
as fast as jump-gates it helped to keep the colonies in contact.
4 Years ago: the relative peace shared between the colonies since the
nomad infestation started to breakdown. The Kusari Empire annexed GMG and raised the
export taxes to Bretonian space, raising the cost of vital H-fuel.
Bretonia responded in kind cutting back on the raw resources they were
exporting to assist in Kusari rebuilding. Once Liberty de-regulated
Ageira Technologies' new cruise drive upgrades and shared the designs throughout
the colonies Rheinland was no longer held back, and started flexing
their muscle again. Focusing on moving their newly rebuilt fleet to gain
a foothold in contested space.
3 Years ago: the first Corsair
capital ships were seen. A large Bretonian military convoy carrying
supplies and materials were ambushed by a Corsair fleet led by a cruiser
of unknown design. The cruiser destroyed the escort gunboats with ease
and raided the transport ships. Corsair raids become more frequent and
daring requiring the houses to devote more resources into their military
2 Years ago: Secretive 'Nomad Cults' have been on the rise,
these Fanatics believe that the Nomads were the messengers of 'God' and
that Edison is the Devil Incarnate who tried to stop mankind hearing their message.
While they were thought to be a few harmless kooks at first,
they have recently become quite aggressive and militant;
and their insanity is quickly spreading.
Current day: relations between factions has
deteriorated even more. With increased military focus due to piracy and
border disputes and the political situation quickly turning sour,
all-out war could break out at any moment.
Thanks to the Shattered Worlds : War Torn Dev Team for giving permission to use their assets in this mod.
Find their excellent Freelancer mod here: Moddb.com
And their forums here: Shatteredworlds.org
Discovery Team for assets:
Thanks to Gurjiv “frozen” Singh, part of the Discovery team who has given me permission to use the models he created.
Thanks to Jinx for the models: 'Mastodon', 'Assault Battlecruiser', 'Shire', 'Shetland', 'Umibozu', 'Ryuujin', 'Geisha', 'Satsuma Imperial Yatch', 'Colossus', 'Uruz', 'Bottlenose', 'Orca', 'Thresher Destroyer', Bullhead Battlecruiser', 'Mako Battleship', 'Resheph', 'Geb', 'Mamoru', 'Spatial Civillian Deep Space Explorer', 'Democritus Luxury Yatch' and 'Junker Salvage Frigate'
Thanks to Durandal for the Discovery Liberty Gunboat model
Thanks to Dartstriker for the models: 'Bison' (Liberator) and 'Rheinland Carrier'
Thanks to Doom for the models: 'Percheron', 'Royal Cruise Liner', 'Bumblebee', 'Ragnar' and 'ALG mover'
Credits go to Xing for the models: 'Upholder', 'Grizzly', 'Mjolnir' and 'Fafnir' (Xing is MIA from discovery)
Credits go to Angel of Mercy for the models: 'Big Dragon', 'Imperator', 'Praefect', 'Legate', 'Togo', 'Kagutsuchi' and 'Pilgrim Liner' (Angel of Mercy is also MIA)
The Discovery Freelancer mod is hosted here: Moddb.com/
Thanks to rjhughes67 for making a new main menu for the mod
Thanks to RC-1290 for his Directional Shield FX shader that he made available for modders
Thanks to Valpheus for his Experimental Exhaust Color Mod which will be used as a base to make exhaust faction dependant rather than player color dependent
and Thanks to SolCommand for some missile/torpedo launcher meshes, and the 'restored' Sleeper Ship Model
Kuze for the 'Kuze's Freelancer Ship Pack 3' ships
Credit goes to Digital Anvil and Chris Roberts for Freelancer, and all the original Freelancer assets used in this mod
Team and Contributors:
Eli 'Wintercross' - Mod Leader, 2d artist/textures, model conversions, entity coding, sound editing and particle fx
Yholl - Freelancer music and engine conversions, Faction Tech Tree designs
Lemonater47 - Voice Actor Recruiting
lordcronos24 - Design of the Dreadnaught Logistics ability
Voice Acting Contributors:
FE4RWULF - Valiant Defender
MagicalPaladin - Gepard Gunboat
Melik - Veteran Valkyrie
ANgrantAN - Starfire Patriot, Bastion Orbital Weapons Platform, Nidhogg VHF
Callum "ProfKranc" Janes - Alternate Starfire Patriot
Res_Novae - LSF Partisan, Crusader Heavy Fighter
Michael Green - Defender Heavy Fighter
Becker - Victory Gunboat
Trent Tutt - Patriot-S Light Fighter
Caitlin Buckley - LSF Enforcer, Screaming Banshee, Auroch Support Frigate, Providence Titan-Battleship
Brandon "DarkslayerTV" Winkler - Upholder VHF, Liberty Adviser (Event announcements)
Ryan Bimson - Armstrong Destroyer
Kheva Kins - LRM Rhino CF
Ian 'Dagamerian' - Patriot Light Fighter
Jullie Collins - Defender MKII Heavy Fighter
Sins of a Solar Empire Forums Post is HERE
So while you are all patiently waiting I am working away on adding stuff to the mod =D
Yholl and I have talked about plans for the planned research overhauls while it probably won't be in the next update and is still subject to change (more about that in a later news post)
For the next update I am going to start incorporating Bretonia as a playable faction.
The Bretonians rely on a fairly 'safe' approach to battle, they have good shields and armor and have ships that act as tanks. (though not as sturdy or heavily armed as Rheinland ships, they are a fair bit more mobile)
The Bretonian military has a proud history and they like to stand their ground.
As a result the majority of Bretonia's capital fleet have powerful forward guns, but have less point defence weapons than other factions.
Due to the forward guns they are good at chasing down fleeing enemies as they can fire while in pursuit.
However they are vulnerable to flanking maneuvers due to having most of their armament at the front.
Another key point, Bretonian Particle Conversion Shields are able to siphon a percentage of an energy weapons damage into their reactor capacitors (absorb energy-like ability) to help fuel any abilities.
Their favored weapons are usually Tachyon cannons for long range and Particle cannons for mid to close range. They also have powerful Flechette cannons on some ships that shred fighters with ease.
They also make good use of all missile types.
Other stuff I'm working on for the next update is some new abilities, a few new ships for the other factions, some new pilot voices for a couple of ships and also some minor adjustments here and there.
Also the 'Specialization' planet upgrades from the forbidden worlds DLC is being altered. You will now have the choice between economic and military specialization.
Economic raises population and trade income (encouraging growth and open trade) while reducing influence (culture) and ship production.
Military obviously does the inverse of that.
I'll be posting some pictures of Bretonian stuff over the next few days as it gets implemented into the game =D