SotSS is a 4x/RTS mod based on the Universe of Freelancer/Starlancer

Description

The latest version adds Rheinland as a playable faction. Also some other tweaks and additions to Liberty This is a Full Version, not a Patch!

Preview
SotSS Alpha 0.2
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Guest
Guest - - 690,827 comments

I'll take a punt at it. Is it a patch for previous versions or a brand new thing?

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bojnarlaci
bojnarlaci - - 28 comments

(buried)

What is this???? This is ****! Micro capital ship?? 650 hull? ... -10/-10! sorry!

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Wintercross Author
Wintercross - - 539 comments

Yeah, this is not Sins of a Solar Empire.
This is the Sirius Sector, and leveling capital ships does not fit. That is why they are Ace Pilots instead. They can not operate solo, they are meant to lead a team of ships.

Also, keep in mind this is ALPHA!

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malanthor
malanthor - - 854 comments

(buried)

What is this???? You are dumb! No intellect?? 75 IQ? ... -10/-10! sorry!

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Soldier96
Soldier96 - - 590 comments

what is this??? a troll,get a life,noob, -1000/1000!,sorry!

this was for malanthor :P

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Guest
Guest - - 690,827 comments

Even if this is an Alpha, I'm having a lot of fun playing this! Thank you!

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Wintercross Author
Wintercross - - 539 comments

Glad you're having fun! Keep an eye on the mod, more stuff will be coming soon! =D

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Rempy
Rempy - - 175 comments

This gave a whole new feel to the game Eli!
"Fighting over h-fuel intensifies"
I also like the new effects in the mod.
Well done!

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Wintercross Author
Wintercross - - 539 comments

Yeah, I really like the fighting over H-Fuel to field larger ships mechanic =D

Research will eventually get an overhaul as well, and only stuff that logically requires H-Fuel will have it as part of the cost (energy regen/total, engine speed etc.)

Plus once I start making custom maps it will really shine

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Guest
Guest - - 690,827 comments

English is not my first language( though my game is installed in english) so I hope it is not as painful to read for you as it was for me to write this :

Getting a crash, seemingly because of 'A string not found is heading to an undiscovered world' (it keeps crashing exactly when this thing appears). Is the mod compatible with Stellar phenomena? It seemed to be at first for my first game, altought I kept having almost constant plasma and magnetic storm on my worlds. They arrived almost at the same time, together and without warning from the game. Maybe it is a game mechanic with the DLC, I don't know, I must say I never really played Rebellion without a mod since Stellar Phenomena came out.

Anyway I'm asking because I did not have the DLC when I tried the other Alpha version of Sirius Sector, and so never tried it with the DLC and I cannot seem to find a place where it is mentioned on here (I may be stupid) .

On another note, Rheinland ships are magnificient! The engine exaust is particularly beautiful. I like your work very much!

Only thing I'm not sure about is the Rheinlands shield effects. Are they supposed to be as 'boxy' as they are in my game? I thought they would be 'bubbly, like Liberty's are.

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Wintercross Author
Wintercross - - 539 comments

Yeah, Rheinland 'Boxy' shields is intentional. I makes them look different and kind of goes with the boxy shape of their ships =P

As for the DLC issues, I'll have a look into it. I have Stellar Phenomena, and I did tweak some of it's settings for SotSS.
I didn't notice any bugs myself, but I usually turn random events off when testing so it could be one of those.

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ipwndu
ipwndu - - 42 comments

maybe if you smoothed the edges of the boxy shields a little bit so that they aren't perfect right angles but instead little rounded fillets. i dunno, imo that might look better but go with whatever you think is best ;) im loving the mod so far

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Saurissimo
Saurissimo - - 66 comments

Rheinland added? Hah, let the fun begin!

*plays*

Awesome! And dat main menu music... But I have an idea for the rendezvous point. What about giving it a Freelancer Waypoint icon?

And dat badass menu music.

After reading the news about this update, I didn't found enough units listed to cover all advent units present in the game. I guess that some of them are vanillia Advents that you mentioned there? Also, did I said about dat menu music?

And a bit odd question: what voices or sounds do you plan for Nomads?

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Wintercross Author
Wintercross - - 539 comments

I haven't thought too much about the Nomads just yet, I have a few vague ideas but nothing set in stone.

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Guest
Guest - - 690,827 comments

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malanthor
malanthor - - 854 comments

Very interesting concept you have going here.
I would say that if an elite pilot can get better then so could a ships captain and crew but hey.
If you don't want ships to gain stats when levelling up that can be set, and abilities could be tweaked too, expert gunnery crew, expert engineers, veteran crew, experienced captain bla bla could all be abilities that wouldent be over the top but just exemplify that ships crew actually got better over time making them more valuable to keep alive. Or simply no abilities just small stats increase.

Its hard to put a stat on the worth of experience, working well together and tactical innsight, but there should be something there I reckon. Just my opinion offcource hehe.

In any case cool mod, I will be following it closely and looking forward to the next version. :)

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Rempy
Rempy - - 175 comments

does it really matter to have the dlc?

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Wintercross Author
Wintercross - - 539 comments

Nope, you do not need the dlc.

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ipwndu
ipwndu - - 42 comments

will you be changing ship icons at some point?

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Wintercross Author
Wintercross - - 539 comments

Yes. I've already done a few, it's just time consuming and I had other priorities.
They will get done eventually.

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ipwndu
ipwndu - - 42 comments

also, you should make the corsairs and outcasts playable factions and then instead of having the pirate bases being called corsair bases have them be rogue bases instead. otherwise, so far i really like the mod so far

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Wintercross Author
Wintercross - - 539 comments

Corsair and Outcasts will be playable eventually. Like I've said before, the 4 houses come first.

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Guest
Guest - - 690,827 comments

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Guest
Guest - - 690,827 comments

Hi again. I finally got the file of 366 Mo, but there's still a problem.
I copied and past de decompressed file in the Mods - Rebellion v1.80 file, launched SOASER, enabled the mod in the game, applied the changes and ... nothing of special happened, it just load SOASER and nothing other, not different music, no factions changes, no different chips (i tested every factions to be sure).
I Don't understand where's my fail :/

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Wintercross Author
Wintercross - - 539 comments

Check the 'Sin of the Sirius Sector - Alpha' mod folder, inside it should have 9 sub folders (Window, Textures, TextureAnimations, String, Sound, PipelineEffect, Particle, Mesh and GameInfo) It should also have 6 files (skyboxmanifest, playerThemes.manifest, playerPictures.manifest, galaxy.manifest, entity.manifest and brush.manifest)

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Guest
Guest - - 690,827 comments

I checked, and these elements are all present. I retried, launched the game, enabled the mod, applied the changes, and it doesn't work x.x
Btw, i tried to dl an other mod and to test if the problem comes from the unfinished mod or from me. I downloaded this other mod (finished), decompressed the files, copied/past the decompressed file in the mods folder v1.80, and tested in game ... and it doesn't work. So I think the problem comes from my installation.
But i don't understand why it doesn't work. I bought the game and it's expansions, from soase to rebellion and stellar phenomena so there mustn't be any problem ...
I'm lost.

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Wintercross Author
Wintercross - - 539 comments

Well, perhaps try to do a clean install?

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Guest
Guest - - 690,827 comments

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ipwndu
ipwndu - - 42 comments

so far from playing this mod it seems to be very nice. I have only played Rhineland so far but overall it seems pretty balanced and it feels like freelancer, but there are a few things that still need to be tweaked (of course that is to be expected from an alpha).

what i have noticed from playing Rhineland thus far is just some things that dont seem to make sense to me as far as producing ships goes. The Gepard gunboats are overpriced i think which doesnt seem to make sense to me because they are rather weak in combat. They cost more than the cruisers yet have less firepower, hp, and shields and they take up just as much fleet supply as emden escort cruisers. Only thing they have going for them is probably speed (only assuming that speed is, it isnt listed on the stat card like other ships though). The bismarks took me a while to figure out but once i found out that they had those VERY powerful and very short range plasma cannons you begin to develop a rather defensive role for them and just a simple anti cap ship role since they arent very effective at taking out fighters (i was trying to figure out where the 6000 on the stat card was coming from. at first i thought it was the red kinetic lasers but those werent doing all that much damage and it wasnt until i got in REAL close that i found out about those plasmas). If they moved a little closer to enemies before turning to shoot that would be great because otherwise you have to manually move them into place in order to get them to use the plasma cannons.

Other than that there isnt much else to say until more of the rhineland units are finished. I am excited to see what kind of abilities you will give their ships too.

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Wintercross Author
Wintercross - - 539 comments

Yeah, prices and stats haven't had much balancing yet. I'm still more focused on adding things.

Gepards need some tweaking, but they will be cheaper than Emden Cruisers.

The behavior of Battleships is set so they will stay at range. The reason for this is Battleships close range weapons are very powerful. If the default behavior was to get into close range, your enemy would always get the first shot.

That's why I decided moving into broadside range should be a player decision as it is high risk/reward

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Guest
Guest - - 690,827 comments

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Guest
Guest - - 690,827 comments

Hi all, can you tell me if SOTSS is compatible with stellar phenomena ?

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Wintercross Author
Wintercross - - 539 comments

It is partially compatible. At the moment there is a bug with random events, but if you turn the random events off it should work fine =D

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Guest
Guest - - 690,827 comments

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Guest
Guest - - 690,827 comments

Hey,its me Chuba but i am pretty lazy to make aaaaccccooooouuunt but dude keep it up its really good

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Guest
Guest - - 690,827 comments

Hey,i dont quite understand how to make this work

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Wintercross Author
Wintercross - - 539 comments

Check this out: Forums.sinsofasolarempire.com
Will help you work out how to install mods for Rebellion

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Artiearies
Artiearies - - 1 comments

I actually bought the game to try this xD

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Guest
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