SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.90 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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Patch Time!
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Lavo Author
Lavo - - 2,041 comments

Unfortunately, due to a few last minute bugs that have been found, I'll have to delay the patch for a short while. I apologize deeply for this.

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Grommosh
Grommosh - - 79 comments

question

is this patch for the old republic or the main mod or both??

and just to let you know I may have found a bug in the old republic

when ever I send 8 harrowing ships or more to a planet the game suddenly crashes.

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I've been far too quiet lately so lets change that. First off, I'd like to extend a warm welcome to SoGE's newest dev, starkiller623! In the short span of just under a week he's put out a number of maps, namely: The Core Worlds, The Colonies and Inner Rim, The Corporate Sector, The Hapes Cluster, The Mid Rim, The Thrawn Campaign, and The Hunt for Zsinj (the last two featuring fleets, and the latter supercapitals, at the start of the match). Another one is in a WIP state as I type this.

For those who like making maps, I'd also like to take the opportunity to note that the GalaxyScenarioDef file has been updated to make your life easier, with every factions ship rosters being present and now appropriately named, and now supercapitals (Titans) can finally be placed in maps. Additionally, make sure every faction has one TerranHome or HomeHighTerranEconomic or DesertHome planet (but not all three) present in order to ensure that the AI functions properly.

Lastly, patch comes out tomorrow, including a bunch of fixes such as (hopefully) one for the Acclamator FPS bug, along with all the new maps that were mentioned.