SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.90 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.
This wasn't easy to pull off, and contrary to what these pictures show, there still is a lot of work to be done. Lots. No ability/buff files have been converted over, but I have the planets, ships (no abilities for these two), particles, and sound/music in.
If it weren't for research being totally broken (read: virtually non-existent) and all the militias being vanilla Rebellion units, you could play an Empire vs. Empire game.
So beautiful looks almost real.
Do you plan to stick with original SoGE scales of ships or roll back on more canonical SoaSE ones?
i hope it is a larger scale Sins ship scale was realistic but it sucked.
Sins ship scale was absolutely NOT realistic. Frigates were the size of entire states and Cap ships looked like continents
There will not, nor will there ever be, a total re-scaling of ships. We've said this before and it still holds.
Good, good. The screenshots were misleading (i'm thinking about the Viscount Vs Ankylon ones). I've always loved the incredible detail you put on your model even if they're "small" ingame (one can always zoom in).
I've always really liked the scale of the ships in this mod. I first noticed the difference when I had a massive fleet fighting in a huge rocky planet. The battle was one of the bigger ones I had but you could barely see it. I had to zoom waaaaaaaaay in to see the action. I like that for a few reason:
1. Stated above, ships aren't 1/16th of a planet.
2. It puts the focus on other things, like the great looking planets. Vanilla Sins is a great game but ships were so big, a large fleet would dominate a gravity well.
3. It shows how big space really is. I know, I know, it's a science fiction mod BUT any details you can get in, however small, that is based on what we know now as fact, makes it much more believable and to me, more enjoyable.
If this mod rescaled the ships to be 1/16th of a planet like in vanilla Sins it honestly might be a game breaker for me, it's one of the reasons why I can't play the original game much anymore.
This, of course, is just my opinion. You can take it or leave it.
Looks awesome!
I was thinking the exact same thing. *looks nervously out the window at the skyline* No, no triangulair shapes spotted yet. *phew*
Nice to know that with a few tweaks the old models still hold up.
Believe it or not, the ISD hasn't been tweaked. It's only the engine that's changed.
by tweaks I meant fixing the mirrored normals and tangents :-p
Oh. Yeah those help a lot. :v
how much has the enigine changed? I noticed the load times are much shorter and the game looks a little better and runs smoother, but will it still minidump?
Dunno what you mean by minidump. What case(s) are you referring to specifically?
I dont just mean your mod, I mean in general, sometimes mods will minidump for different reasons and I was wonderingif the chances were any less....
Well, Rebellion is more stable than Entrenchment/Diplomacy and by extension less likely to randomly dump, if that answers your question.
yea it does, thanks. I noticed it did run much smoother