A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.

Post news Report RSS Soviet Combat Engineer needs new Bunker

In Shock Therapy, the Battle Bunker can be build by both the Soviet Engineer and the ConYard/Crane. Therefore, the Engineer's ability came to discussion.

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The Battle Bunker serves to make your infantry more effective. It increases their defence against other units, and it grants them more range.

But, in Shock Therapy, the Construction Yard can build the Battle Bunker too.
With this, most people consider the Combat Engineer's secondary ability useless.

After a quick discussion with the Dev team, it was clear: The Engineer needs a new Bunker!

We're not trying to replace the ability completely. We just want to give the Engineer a different Bunker then the ConYard's Bunker.

Everyone can submit their suggestions and ideas for the changed ability, as long as it follows these guidelines:
- The Engineer will build some kind of bunker. So it won't be replaced completely.
- The new bunker must be more unique then the ConYard's Bunker.

The suggestions can be submitted both here, on ModDB, and on our GRANS Forum.

(click image for our forum)


Other news:

The mod is making progress.
Many bugs/suggestions so far have been looked into, and we're already working on the 1.01b version.
But theirs still a lot to do.

Post comment Comments
Armyguy
Armyguy - - 58 comments

a tank bunker see Cnc.wikia.com

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ℒuna-tic™
ℒuna-tic™ - - 2,609 comments

Tank bunker :)

The con yard can build infantry bunkers, while the engineer can build tank bunkers!

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Ovid
Ovid - - 53 comments

maybe some sort of one-person bunker that activates their special ability? I'm thinking a IFV-like building that uses the secondary effects, specifically a building that could create a larger version of the tesla trooper's EMP field. Though you would have to code specific effects for every infantry. Yuri-Prime's IFV mind blast firing rate (from RA2) for yuriko, anyone?

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justgoaway
justgoaway - - 8,208 comments

My suggestions:

1. Tank Bunker.
2. A small bunker just to defend the Engineer.
3. Or just remove the Bunker from the construction tab.

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DarkyPwnz
DarkyPwnz - - 482 comments

1-Two man bunker with light RPG launcher.
2-Two man bunker with HE Grenade launcher that is effective against infantry and deals AoE damage.
3-Two man bunker that only takes damage from EXPLOSIVE and Cannon type attacks.

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horny97
horny97 - - 389 comments

i think the bunkers alrite for the enginner, because you can place it anywhere, but if not then how about adding a repair drone or having a anti-air/ground machine gun mounted on the top or something like that.

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hwybuster
hwybuster - - 22 comments

How about leaveine the eng abilty the way it is and make the buildabile bunker(from conyard) biger like the one's in ra2. that take 4 spaces instade of one space

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GriffinZ
GriffinZ - - 4,719 comments

hmm, Maybe leave engineer bunker unchanged, and make the conyard bunker the bunker from RA2 with only machineguns, and every garrisoned unit will have 1/3 damage of the sentry gun. So 800$=sentrygun= bunker: 500 +3 conscripts=800, but it will take more place and if you put in 5 conscripts it will only cost 1000 and have 5/3 damage of the sentrygun. As it is a conyard bunker with air cleaning, the infantry can't be degarisoned, not even by desolator fluid. If your base goes low power, the bunkers machinegun will power down, like as the defense system, so they can now be degarrisoned

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BerryBomber
BerryBomber - - 337 comments

I like Brunez idea for a tank bunker except that i think that the con-yard bunker should be the tank and the engi keeps his infantry bunker. Similar to yuri's tank bunker, I supose

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Just_West
Just_West - - 239 comments

Why, a bunker? I was going to give them the ability to build a small turret (think team fortress 2).
Weaker but also cheaper than the sentry turret. It would be cool to build one or two next to a tech building then capture it. Not overpowering as it gives you more time to kill the engineer.

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Cjslayer16
Cjslayer16 - - 987 comments

I like your idea, A turret of sorts, maybe with limitations, probably no anti air but then that's very annoying to deal with and would make people feel its REALLY useless.

But it needs some kind of bonus to make it worthwhile.

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SPR
SPR - - 205 comments

a bunker that can garryson a tank, it also can be swiched from bunker to light AI base defence :)

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KIDD1991
KIDD1991 - - 126 comments

i like the tank bunker idea the best for the soviets

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Com-Link Author
Com-Link - - 133 comments

Vote for the Engineer:
Grans-productions.com

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Dibelius
Dibelius - - 260 comments

Let him build a Terror Drone Hive :P
(edit: oh kinda late for my proposal, nvm)

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open_sketchbook
open_sketchbook - - 1,602 comments

BULLFROG BUNKER. Garrisons troops AND fires them out impressive distances!

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gammerod
gammerod - - 242 comments

conyard bunker: bunker that has mini tesla tower or bunker that has mg inside it

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