A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.

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Empire Rocket Science
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justgoaway
justgoaway - - 8,208 comments

They shine!

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Akczam
Akczam - - 947 comments

I like them ! I really like them ! Good work ;)

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Magmafusion
Magmafusion - - 392 comments

Also smoke for projectile detonation. (except for the Angels) They look weak without it.
i don't understand ur point!!!plz explain ^_^

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TheWorms Author
TheWorms - - 186 comments

They only have those flare fireworks originally.

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Magmafusion
Magmafusion - - 392 comments

aha!!! thanx

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BigCheese256 Online
BigCheese256 - - 2,241 comments

You should remove the blue trails if you are adding smoke. ;)

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vader333
vader333 - - 619 comments

NOOO!! The Blue trails are good! What needs working on now is how those EotRS weapons detonate. The shogun battleship shells don't look or sound explosive at all! VX Striker rockets look like dust bunnies.

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Galacticruler
Galacticruler - - 1,053 comments

its Striker VX dude,get it right,not VX Striker

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PsionicAssassin Creator
PsionicAssassin - - 577 comments

Does it really matter? If the VX is misplaced?

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vader333
vader333 - - 619 comments

Is there a way to make the smoke continuous btw?

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Blood-Russia-Mk2
Blood-Russia-Mk2 - - 447 comments

Awesomeness; +1

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Description

They don't do much industrial quality machinery, but that doesn't mean they use conventional, efficient and environment friendly Allied fuels.

What ever technology is behind Empire rocket propulsions, they are far better than the others.

In short, they have the trails. And a mix between Allied and Soviet FXs.
Also smoke for projectile detonation. (except for the Angels) They look weak without it.