A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.

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Add media Report RSS Allied Rocket Fuel and Multigunner Tech (view original)
Allied Rocket Fuel and Multigunner Tech
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Akczam
Akczam - - 947 comments

Very nice change.

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vader333
vader333 - - 619 comments

"unlike in the original, where a javelin IFV damage can buff the IFV while the turret becomes nerfed" Meh, I can't quite understand this part. A jav IFV is stronger than a Jav Multi Gun Turret?

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-DRN-
-DRN- - - 102 comments

the vanilla multigunner ifv has less damage then the one upgraded with a javelin trooper even though the MG IFV's damage is less then the javelin's so now the ifv does more damage with a javelin trooper

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TheWorms Author
TheWorms - - 186 comments

In short, Javelin IFV and Javelin Turret damage output is the same in vanilla. A Javelin IFV may be stronger than a normal one, but by having a same weapon template, a Javelin Turret is weaker than the normal one.

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justgoaway
justgoaway - - 8,208 comments

IT LIVES!

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TheWorms Author
TheWorms - - 186 comments

I think some wouldn't like what I did with the javelin soldiers, but that's why we have "experiments" and "trial and error". More on that with the full change list.

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Darkjolly
Darkjolly - - 141 comments

Very nice, thnk god its not dead

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Kriegsherr
Kriegsherr - - 557 comments

it still bugs me that the javelin trooper still have a god damn stinger and that no1 seems bothered with that but me....oh yes and nice effects :p

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eafrostbite
eafrostbite - - 216 comments

new missile trail?

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stickercc
stickercc - - 3 comments

sometime MIG don't shoot when enemy come

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SryCauldon
SryCauldon - - 422 comments

Oh......thats, why they don't hit air targets.

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Description

Each faction will have a distinct rocket exhaust for ballistic missile weaponry. For now, I show you the Allied changes. To match with the factory steam smokes, all of their exhausts will be the said scheme.

Next up is a change on all multigunner systems (or maybe those worth an upgrade to the counterpart.) IFVs and turrets will have a different weapon scheme from the other, so turret weapons are stronger than the vehicles (unlike in the original, where a javelin IFV damage can buff the IFV while the turret becomes nerfed, since javelin IFV warhead damage is greater than a normal IFV but less than the base defense original)

Here, you can see that with a javelin soldier, multigunner IFVs and turrets get equipped with unguided multiple rocket launching systems. Double the damage, clip size and extended range in expense of homing capabilities. Definitely useless against fast moving air targets.