A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.

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Another re-skinning
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Joshh
Joshh - - 900 comments

The Apocalypse is pure sex.

The Kirov looks very nice as well.

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thejafhar
thejafhar - - 1,521 comments

(buried)

yeah, looking very good but why bear is red?

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justgoaway
justgoaway - - 8,208 comments

*facepalm
Nobody reads the descriptions today...

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flamingvipir
flamingvipir - - 233 comments

Outraged bear is outraged.

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GriffinZ
GriffinZ - - 4,719 comments

Iron Curtained bears :')

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Emperors_Fist
Emperors_Fist - - 1,091 comments

One day TheWorms, you and your team will completely fix RA3. I salute you. Lessening the bloom is a good way to do so.

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R3ven
R3ven - - 2,022 comments

Thanks for volunteering to re-write the postfx_bloom.fx shader!

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justgoaway
justgoaway - - 8,208 comments

Finally a RA2 like Kirov! I always hated the old face! Thank you!

Also great Apoc (and red bear =P )

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open_sketchbook
open_sketchbook - - 1,602 comments

ARGH WANT.

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Kriegsherr
Kriegsherr - - 557 comments

I don't see any change on the apoc. Barrels perhaps.

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GriffinZ
GriffinZ - - 4,719 comments

they've turned down the amount of housecolour

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Yanivvv
Yanivvv - - 483 comments

i can realy see great improvment but if you can make the outlines on the kirove house color soviet symbol darker please,i belive that will greatly improve the kirove overall look :]

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Acilius
Acilius - - 241 comments

UHHHHHHHHHHHHHHH! I just came. Moar awesomeness for RA3!!

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lordpeter3
lordpeter3 - - 150 comments

great details you added

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GooberTrooper
GooberTrooper - - 2,197 comments

The Apocalypse Tank's Barrels should be a a Tad bit longer?

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TheWorms Author
TheWorms - - 186 comments

That's on modelling, not my good forte.

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PsionicAssassin Creator
PsionicAssassin - - 577 comments

I've always wondered why the apoc didn't look like the concept picture.
Now it looks just as it should look.

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open_sketchbook
open_sketchbook - - 1,602 comments

On second thought, I think darkening the barrels as much as you did on the Apoc threw off the distrubution of colour balance; it gives too much wieght to te front of the vehicle. I would lighten the guns just a bit to get it more balanced again.

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ℒuna-tic™
ℒuna-tic™ - - 2,609 comments

The darkness on the gun's gives them a dirty look, as if they have been fired many times before.

And they should be a little longer, or thinner to compensate.

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PsionicAssassin Creator
PsionicAssassin - - 577 comments

Yea, it would look great if the guns were longer and thinner.

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GooberTrooper
GooberTrooper - - 2,197 comments

Yea the Apoc's barrels should be longer to stay in line with the Concept art.

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sethfc
sethfc - - 408 comments

Awesome work.

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TheWorms Author
TheWorms - - 186 comments

This time, I left out the metallic bits unshaded with black.

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Magmafusion
Magmafusion - - 392 comments

i believe that the original concept of the guns was better... now it seems really strange! IMO they look a bit fake, if u compare them with the rest of the tank!

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Mernom
Mernom - - 718 comments

apoc need longer gunz,but this not reskinning but remodleing,

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Description

Hey guys.

Just to let you know that all comments and reactions about the balance of the last release was taken in consideration. The next version will be a quick patch to apply new balance changes and fix for minor bugs. I can't promise when, but it would soon enough.

The team is busy with their everyday lives and so you know, we can't do updates quicker than you expect it would be. So please bear for the meantime.

As a little update, I decided to reskin some models either matching the concept renders or lessening the bloom on the house colors (see the conscripts, and the apoc wouldn't be more dark enough unless you want it brownish black)

Don't mind the red bear. Just wrong alpha masks.

EDIT: The skin lightness also depends on the map, the new image is a test on another map with less bloom and time of day at sunset. Fixed the outraged bear and biker duo.