A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.
Each faction will have a distinct rocket exhaust for ballistic missile weaponry. For now, I show you the Allied changes. To match with the factory steam smokes, all of their exhausts will be the said scheme.
Next up is a change on all multigunner systems (or maybe those worth an upgrade to the counterpart.) IFVs and turrets will have a different weapon scheme from the other, so turret weapons are stronger than the vehicles (unlike in the original, where a javelin IFV damage can buff the IFV while the turret becomes nerfed, since javelin IFV warhead damage is greater than a normal IFV but less than the base defense original)
Here, you can see that with a javelin soldier, multigunner IFVs and turrets get equipped with unguided multiple rocket launching systems. Double the damage, clip size and extended range in expense of homing capabilities. Definitely useless against fast moving air targets.
I actually thought changing the Javelins weapon mechanism: increase the damage dramatically, and give it a fitting cool-down just like a real rocket. This spamming of Javelin 'rockets' just doesn't seem right. And make the explosions larger. Change the sound.
totaly agreed!!
Oh my god that looks fantastic.
I'm going by what the original developers set the unit models into.
A javelin soldier in an IFV unit adds more rocket pods, by that logic I should have just doubled the current clip size.
That would be kinda lame, right? So I picked another option.
New sound? You can suggest a sample if you have.
I did made the smoke spread slightly wider, but not too much. It's not a high explosive one.
Looking really good
exselent
wow nice