Bugfix patch in preparation of beginning work on 0.45.
An American Civil War mod focusing on realism that includes features such as artillery with choosable shell shot, shrapnel shot, and canister shot - breechloading rifles - repeating rifles - revolvers - shotguns - and much more!
*Fight as one of the two combatants - the Union or the Confederacy!
*Many differences between factions while remaining balanced!
*Cannons with an accurate loading process.
*Requires a 3-man crew to operate.
*Multiple ammunition types to use!
*A large amount of high-quality, historically accurate uniforms for each side!
*Many uniforms of famous regiments and brigades! Fight with the maltese cross of the 20th Maine on your kepi, in the uniform of the iron brigade, and many more!
*Wear your rank! Wearable uniforms for privates, corporals, sergeants, first sergeants, sergeant majors, lieutenants, captains, and colonels.
*Mix and match! Choose your hat and uniform.
*A wide array of historically accurate weapons!
*Fight with smoothbore muskets, rifled muskets, shotguns, breechloaders, revolvers, and repeating rifles!
*Reloading while walking is possible!
*Bayonets can be fixed and unfixed with the B button!
*There's a good variety of swords to use as well!
*Smoothbores fire buck and ball, shotguns fire buckshot!
*Firearms with realistic accuracy and damage!
*Bleeding, with the ability to bandage your friends to stop the bleeding!
*Warcry with the V key!
*Double click the installer and run the mod through the icon on your desktop once it's done!
Hosted by Azrooh and 5arge
5:30 pm EST
9:30 pm GMT/UTC
10:30 pm BST
Unpassworded and public, US_Secession Server
Hosted by George A. Custer
Passworded, Michigan_Brigade_Server or 15th_Alabama_Server
You can find our forum here: Forums.taleworlds.com . The most updated clan stuff, previews, etc are posted there while they are being authorized on ModDB.
Currently, there is no incentive for accurate formations. Everything is a single-rank skirmish line. There are no upsides to using anything else, and a huge lot of downsides. Not anymore.
The morale system provides those upsides. Here is how it works:
Your morale is in a percentage, from 0-100%. This is constantly displayed above your health bar. As morale goes down, so does your combat-effectiveness.
As a skirmish chain, you may find yourself harder to hit, but if you are hit then there will be problems for the rest of you. A tight two-rank line might find themselves hit more often, but they'll take little to no negative effects from it.
Do not let your morale drop too low! If your morale hits 0, you are so combat-ineffective that your only real option is running.
Managing your morale
Effects of low Morale
Only one officer command may be active at a time. It is a minimum of 15 seconds between officer commands.
If you give out an officer command, the current command of everyone around you is overwritten by the new one.
The goal of this system is to make more styles of gameplay for regiments viable, if this is done correctly, then standing shoulder-to-shoulder in a two-rank line will be an exceedingly powerful way to fight.
This system is intended for linebattles only, and so it can be completely enabled or disabled at any time through the admin panel.
The system is a WIP, and will probably change from now until the release (with lots of balancing after the release).