ScoreDoom makes playing & re-playing Doom wads more fun in both single-player and multi-player co-op, without changing the standard Doom game-play and feel. ScoreDoom is built from the modern sourceports GZDoom & Skulltag, so it has modern OpenGL graphics and client-server architecture. It adds an arcade style scoring system to Doom. Points are primarily scored when shooting/killing monsters, achieving map objectives, finding secrets & map items in the quickest time possible. Points are also scored in many other fun ways, like chaining kills together in a short time, causing extreme (gibbage) deaths, heck, even blowing up barrels gives points etc. There are high score tables you can set locally, or take on other players across the world on the global online high score leader-boards! Else take on other players around the world directly in competitive online co-op mode! ScoreDoom also has an Add-on Pack that adds up to 300 new Doom-like enemies, many new power-ups and other cool stuff.

Post news Report RSS ScoreDoom 3.0 Released!

Does old school Doom game play, fused with a Bulletstorm/arcade style scoring system sound fun to you? That's ScoreDoom. ScoreDoom and ScoreDoomST have both received major updates. Besides some major bug-fixes, there many new game play enhancements, including 2nd and 3rd position places on the hi score server. The ScoreDoom add-on pack has received a major overhaul as well, and is much closer to the spirit of Doom. There is also now full dynamic lights support for the add-on pack.

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