ScoreDoom makes playing & re-playing Doom wads more fun in both single-player and multi-player co-op, without changing the standard Doom game-play and feel. ScoreDoom is built from the modern sourceports GZDoom & Skulltag, so it has modern OpenGL graphics and client-server architecture. It adds an arcade style scoring system to Doom. Points are primarily scored when shooting/killing monsters, achieving map objectives, finding secrets & map items in the quickest time possible. Points are also scored in many other fun ways, like chaining kills together in a short time, causing extreme (gibbage) deaths, heck, even blowing up barrels gives points etc. There are high score tables you can set locally, or take on other players across the world on the global online high score leader-boards! Else take on other players around the world directly in competitive online co-op mode! ScoreDoom also has an Add-on Pack that adds up to 300 new Doom-like enemies, many new power-ups and other cool stuff.

Description

This allows all 308 Scoredoom monsters to be used in Zdoom, GZdoom and Zandronum, as random replacements similar to Scoredoom. This will allow these monsters to be used without the scoredoom executable, so they can be used in the 3 most popular ports, with the very latest mods and wads etc... This version fixes a problem with the SpiderMastermind not being replaced at all...and fixes default chaingun sprite & sound override + plasmagun sound override, so default doom weapons are not affected, if just using the monster replacement wads.

Preview
Scoredoom Monster Replacement Randomizer v1.1 for Zdoom/GZdoom/Zandronum
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ddraigcymraeg Author
ddraigcymraeg - - 48 comments

This fixes the spidermastermind not being at all replaced.. it was accidently commented out in the decorate ;P

Reply Good karma+2 votes
marco.nadal.75
marco.nadal.75 - - 50 comments

Your Zandronum support sucks.

Reply Good karma Bad karma+1 vote
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