ScoreDoom makes playing & re-playing Doom wads more fun in both single-player and multi-player co-op, without changing the standard Doom game-play and feel. ScoreDoom is built from the modern sourceports GZDoom & Skulltag, so it has modern OpenGL graphics and client-server architecture. It adds an arcade style scoring system to Doom. Points are primarily scored when shooting/killing monsters, achieving map objectives, finding secrets & map items in the quickest time possible. Points are also scored in many other fun ways, like chaining kills together in a short time, causing extreme (gibbage) deaths, heck, even blowing up barrels gives points etc. There are high score tables you can set locally, or take on other players across the world on the global online high score leader-boards! Else take on other players around the world directly in competitive online co-op mode! ScoreDoom also has an Add-on Pack that adds up to 300 new Doom-like enemies, many new power-ups and other cool stuff.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Wad Hi Scores, and Doom Ep1 Level Hi Scores (view original)
Wad Hi Scores, and Doom Ep1 Level Hi Scores
embed
share
view next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

'JC' has the overall wad high score for Ultimate Doom Episode 1: 'Knee Deep in the Dead', but you'll notice that he holds no individual level high scores for this episode. ScoreDoom supports individual level high scores and overall wad/episode high scores across a single session of play (i.e. across multiple levels & save games).

ScoreDoom has 4 different types of high score tables, based on it's 2 separate modes of play that can be mixed:

*Regular/Hardcore: Regular mode (default) allows for saving the game at any point within a level, and replaying from that point. Hardcore mode only allows the beginning of level auto-saves to be used.

*Infighting/Non-Infighting: Infighting mode (default) is the vanilla Doom monster behavior where enemies can fight and damage each other. In Non-Infighting mode, enemies neither in-fight, or damage each other!

So the 4 main high score tables are:

'Regular' (default), 'Regular with Non-Infighting', 'Hardcore', and 'Hardcore with Non-Infighting'.

'Hardcore with Non-Infighting' represents the hardest challenge of all.

Playing on the highest skill-level (Ultra Violence) is
recommended for the highest scores.

Details
Date
Size
1006×570
Options
URL
Embed
Embed Thumb
Share
New
Add media
Feed
RSS
Report
Report