Hi, I'm a game modding, old-skool gaming, co-op enthusiast. I have worked on and created various mods for Unreal Tournament, UT2004, Neverwinter Nights and even SA:MP GTA3 hacks. Most notably I worked as a primary coder for Killing Floor before it went pro. Lately I've been directing my attention to 2 games I still love (well 3), Robotron, SmashTV & Doom, in the form of ScoreDoom, and now ScoreDoomST. Doom was based on the creators arcade sensibilities (google: 'Coelacanth: Lessons from Doom'), and so I extended their scoring system (monsters killed % etc...), to a fully fledged Arcade scoring system like SmashTV and Robotron. I think it works with Doom very well. ScoreDoom, which is essentially finished, was based on the GZDoom engine, that still retained primitive multiplayer support from the original Doom. This is ok for some people on a LAN or fast internet, but Skulltag, a proper Client-server sourceport released it's source code, and so now there is ScoreDoomST.

Image RSS Feed Latest Screens
New HUD in ScoreDOOM 3.0r4, much better Wad Hi Scores, and Doom Ep1 Level Hi Scores Wad Hi Scores, and Doom Ep1 Level Hi Scores
Media RSS Feed Latest Video
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Level
Avatar
Avatar
Offline Since
Sep 18, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Statistics
Activity Points
79
Rank
27,487 of 483,689
Watchers
0 members
Time Online
7 hours
Comments
14
Site Visits
633
Profile Visitors
1,742 (1 today)
Contact
Private Message
Send Now
Email
Members Only

No one is friends with ddraigcymraeg awww. You should invite your mates to the site, or make new ones.