Hi, I'm a game modding, old-skool gaming, co-op enthusiast. I have worked on and created various mods for Unreal Tournament, UT2004, Neverwinter Nights and even SA:MP GTA3 hacks. Most notably I worked as a primary coder for Killing Floor before it went pro. Lately I've been directing my attention to 2 games I still love (well 3), Robotron, SmashTV & Doom, in the form of ScoreDoom, and now ScoreDoomST. Doom was based on the creators arcade sensibilities (google: 'Coelacanth: Lessons from Doom'), and so I extended their scoring system (monsters killed % etc...), to a fully fledged Arcade scoring system like SmashTV and Robotron. I think it works with Doom very well. ScoreDoom, which is essentially finished, was based on the GZDoom engine, that still retained primitive multiplayer support from the original Doom. This is ok for some people on a LAN or fast internet, but Skulltag, a proper Client-server sourceport released it's source code, and so now there is ScoreDoomST.

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New HUD in ScoreDOOM 3.0r4, much better Wad Hi Scores, and Doom Ep1 Level Hi Scores Wad Hi Scores, and Doom Ep1 Level Hi Scores
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