Main feature of SAS mod is to give a completely new look at SWAT 4 fixing, where possible, the main game bugs and introducing new adds. The SAS mod improves SWAT 4 gameplay looking at weapons, equipments and tactics of the real 22nd SAS Regiment. The improvalls of games concern:

- Revised AI of suspects and Teammates
- New Weapons and equipments (silenced guns, gas masks, helmet, googles, 3x Wedges etc)
- Revised weapons names (factory names), texturing (with real features and colors), sounds (with real one), descriptions (with proper one)
- Default game skins are now based on SAS model with specific models for blue and red one
- New score system revised on the SAS style (no more penalities for killing uncomplied suspects and more edits)
- No longer missing-guns bug. You are not forced to take up every weapon on floor and mission will auto finish once all tocs are done.
- New in-game commands based on SAS experiences (ie. X-ray Spotted) and sounds (voices)
- A new BS mode completely revised with more specifics equipments available for SAS (stunt grenades available and more specific equipments) and Suspects (like frag grenades availabile and more specific equipments)
- Fully realistic HUD with removal of magazine amounts and bullets remainings in each
- Removal of weapons and equipments not proper of the SAS (taser, pepperball, spray etc)
- more coming...

Every development concernig the mod is done looking at the best realistic improvement.

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0 comments by Franciswat on Nov 22nd, 2012

Due to any reasons we ignore the Mod's download link on moddb website is broken. We apologize for that and we contacted moddb staff to solve the problem.
 In the meantime I remind you can use download mirrors from official mod's website. Please visit this link to get the mod:
 Best regards, Franciswat & JokellerMod developers

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SAS Mod v1.0

SAS Mod v1.0

Jun 1, 2012 Full Version 9 comments

The full version of the SAS MOD v1.0 For all reference (Installation, Modifications, Credits etc) check the readme file or the wiki page of the mod. Make...

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AHAL0L Jun 1 2013, 10:08pm says:

I just noticed it says 'googles' not 'goggles' in the desc/summary.

+1 vote     reply to comment
Hellstormer321 Apr 28 2013, 3:47pm says:

guys the SWAT is not dead u can continue working on the mod

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TheUnbeholden Mar 21 2013, 2:23pm says:

Smoke grenades don't show up in singleplayer/custom mission mode.
It would also be nice to see those concussion grenades...

+1 vote     reply to comment
TheUnbeholden Mar 22 2013, 1:52am replied:

I also noticed that you lower your weapon when an enemy is putting their weapon down (and you don't when they are faking it!). This kind of psychic bs should be fixed. Instead the player should never lower their weapon unless the perp has already dropped it & raised their hands. The Browning with armor piercing rounds requires 2 headshots to take down the perps with Protac helmets, this should be fixed!

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TheUnbeholden Apr 11 2013, 2:46am replied:

another improvement is ammo satchels that we could take instead of a grenade. Some maps (the custom ones) don't have your team mates with you and you gotta take down 40+ guys on your own. It would really help if we could take more ammo occasionally.

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Guest Mar 4 2013, 11:46am says:

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JonathanPL Dec 25 2013, 12:20am replied:

Hello, may I ask simply: why?

We loved Your mod! It was great!

+1 vote     reply to comment
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Released May 31, 2012
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SAS Mod v1.0 for SWAT 4 Expansion (TSS) SAS Mod v1.0 for SWAT 4 Expansion (TSS)
SAS Mod v1.0 for SWAT 4 Expansion (TSS)
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