The WW4 modpack is a complete Operation Flashpoint modification providing the user highly optimised and very numerous troops/factions and their weaponry to build massive battles without most addons usual performance hit. The mod comes with its own animation set and features.

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Some of the numerous WW4 factions Some of the numerous WW4 factions Some of the numerous WW4 factions
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0 comments by Sanctuary on Jun 10th, 2009 digg this super bookmark


As explained previously, the expansion will take lot of time to complete.

To avoid a too long wait for the remaining OFP fans, i have decided it would be a good idea to release some of the planned expansion features and some surprises in an official upgrade.

This way i can continue to work on the expansion, and meanwhile the players will have new and improved things to play with in WW4.

You can always follow the various development of the WW4 modpack upgrade 1.5 in this thread on the Bohemia Interactive board :
Forums.bistudio.com

You can watch some videos of few new features in the work that will make it for the WW4 modpack 1.5 release on this youtube link :
Youtube.com

Don't worry, the waiting should not be very long before the release, the upgrade 1.5 is progressing very nicely.

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WW4 Modpack 1.0

WW4 Modpack 1.0

Feb 22, 2009 Full Version 0 comments

WW4 MODPACK 1.0 Full version of the mod for Operation Flashpoint Resistance

Comments
tfcrash
tfcrash Mar 20 2009, 10:27am says:

Great mod Sanctuary. Thanks for all the effort.

+1 vote     reply to comment
Morthon
Morthon Mar 6 2009, 7:45am says:

Meh.. thinking of the concept "WW4" I'd expect some hardcore futuristic shit :P. But hey, I guess I'll have to stay open for new ideas.

+1 vote     reply to comment
snotmaster0
snotmaster0 Feb 24 2009, 8:03pm says:

So is this mod simply a unit pack, or does it come with missions? Not that I don't mind making my own, but they generally end up being really simple (two groups with orders to run at each other :P ). In any case, a space on my hard drive is deserved for any OFP mod! tracking...

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Sanctuary
Sanctuary Feb 24 2009, 8:16pm replied:

In the package there is no missions included, you can use the numerous troops and factions in the mission editor to setup your own battles and skirmishes without a problem.
Their specific optimisation allows the user to setup larger battles than usual without the game engine crawling.

I have an expansion pack for the mod in my plannings, it should feature a campaign and several missions. But as anything it takes time to complete them.

Meanwhile, Roadki11, that recently released the Nogova troop addon, completed a mission pack for the WW4 mod that you can download on the OFP USER MISSION section of the Bohemia Interactive forum.

I can't provide the direct url as having my account here only recently, ModDB does not allow me to post links, but you can reach the Bohemia interactive forum by clicking on the "Official Page" link of the WW4 mod profile.

And if you make missions, you would be welcome as anyone to share them with the mod users, it had always been the problem with OFP since 2001, so many mod and addon makers release their work for the community, but so few people are actually releasing the missions they make with them ;)

+1 vote     reply to comment
vrisco
vrisco Mar 3 2009, 5:44am replied:

i've installed ww4 ver. 1.0, but, when i used the radio command, no voice played

+1 vote     reply to comment
Sanctuary
Sanctuary Mar 4 2009, 9:21pm replied:

In OFP, the AI is slow to react because it is coded to wait for voices files to stop.
This creates lot of annoyance, by example you are a tank commander and your AI gunner, or an AI from a tank in your group report the presence of an enemy tank and of an enemy AT specialist nearby.
At this point you have already ordered your AI gunner to fire.
But the AI gunner does not fire because it waits for the sound files of the report to end.

And when finally it fires, you have already recieved Sabot and RPG that depleted your armor.

The same apply to infantry combat, when you want to place your AI squadmate more tactically according to a situation you have encountered, or ask each AI to target or attack a specific target, the process will take so long that half your AI squad will be dead before all the voices sounds from your order have finished.

This way the WW4 AI are extremely responsive and those kind of very annoying situations never happen anymore.

If you want to go back to the slow to react AI and all those annoyance, there is an easy, as i provided an alternate config for this.
Here is a step by step explanation if you are new to OFP mods :

To get back the radio voice (and so unfortunately the slow and dumber AI)
1-in the @ww4mod1 folder you will notice a subfolder named "bin"
2-in this "bin" subfolder you have a file named config.cpp
3-delete that file (or move it elsewhere so you have a backup)
4-always in this subfolder, you will notice another subfolder named "radio"
5-in this "radio" sub - subfolder you have another file named config.cpp
6-take this config.cpp and put it where the one you just deleted was, directly in the @ww4mod1\bin\ folder.

That's all, next time you will launch OFP with the mod, you will have the radio voices back, and so you will have the slower and dumber AI too.

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Released Feb 23, 2009
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War
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