WW4 Modpack 2.5 Patch 1
Sep 1, 2011 Patch 1 commentPatch for the WW4 Modpack 2.5 , fixing the reported problems of this recent release. Require the full WW4 Modpack 2.5
The WW4 modpack is a complete Operation Flashpoint modification providing the user highly optimised and very numerous troops/factions and their weaponry to build massive battles without most addons usual performance hit. The mod comes with its own animation set and features.
0 comments by Sanctuary on Sep 2nd, 2011
Available on ModDB :
Moddb.com
The Patch 1 does the following :
-fixed : WW4 West Recon troops have their complete wound texture now
-fixed : the turret of the WW4 West HMMWV in 1st person view is now turning correctly
-fixed : the East WW4 Armor BTR999 floats a bit higher on water to prevent nearly invincibility against missiles
-fixed : the strange bug that made the M202A1 flash launcher to crash when firing for some people
-added : a rocket launcher version of the M202A1 (West -> Men -> Flash Grenadier 2 )
-fixed : the Javelin/Vympel/SMAW left a wrong model for when you put down a missile, went back to default OFP model
-fixed : the AN-94+PSO had a very badly defined firemode that was crashing the game when switching to it.
-modified : increased every bullets damage by 0.5, it's a subtle change so the impact is not too much on the WW4 type of gameplay i want, but it allows some more balancing with the armor system.
-added : Ammo crates for West, East and Everon weapons, available in Empty -> WW4 Ammo
-modified : WW4 Cars use now the same machinegun as the WW4 Armors
-fixed : wrong unitinfotype for the WW4 BRDM that was not displaying the ammo count
Require the WW4 Modpack 2.5 available on ModDB :
Moddb.com
As usual, comments, questions, discussions and reports about the WW4 Modpack 2.5 can be found here :
Forums.bistudio.com
Patch for the WW4 Modpack 2.5 , fixing the reported problems of this recent release. Require the full WW4 Modpack 2.5
WW4 MODPACK 2.5 Full version of the mod for both Operation Flashpoint Resistance and the recent re-release of it under the name ArmA : Cold War Assault.
WW4 MODPACK 2.1 Full version of the mod for Operation Flashpoint Resistance
WW4 MODPACK 1.0 Full version of the mod for Operation Flashpoint Resistance
Looks Good...
Works Perfectly On My Arma CWA
Reccommended Mod For ArmaCWA/OFPCWC. !!!
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oh my god i am so glad to see modding continuing on OFP great game and i hope it grows even though i bet it will just shrink.
i do not hear voices in mp coop missions after instal this mod..please help
great mod :) ..but I do not hear voices in my multiplayer missions...bots nothing talk :( ..please help
Great mod sanctuary, I love all the types of units, they allow some very varied scenarios.
Thanks again for helping me sort out my pistol animations, by the way!
Great mod Sanctuary. Thanks for all the effort.
Meh.. thinking of the concept "WW4" I'd expect some hardcore futuristic **** :P. But hey, I guess I'll have to stay open for new ideas.
i've installed ww4 ver. 1.0, but, when i used the radio command, no voice played
In OFP, the AI is slow to react because it is coded to wait for voices files to stop.
This creates lot of annoyance, by example you are a tank commander and your AI gunner, or an AI from a tank in your group report the presence of an enemy tank and of an enemy AT specialist nearby.
At this point you have already ordered your AI gunner to fire.
But the AI gunner does not fire because it waits for the sound files of the report to end.
And when finally it fires, you have already recieved Sabot and RPG that depleted your armor.
The same apply to infantry combat, when you want to place your AI squadmate more tactically according to a situation you have encountered, or ask each AI to target or attack a specific target, the process will take so long that half your AI squad will be dead before all the voices sounds from your order have finished.
This way the WW4 AI are extremely responsive and those kind of very annoying situations never happen anymore.
If you want to go back to the slow to react AI and all those annoyance, there is an easy, as i provided an alternate config for this.
Here is a step by step explanation if you are new to OFP mods :
To get back the radio voice (and so unfortunately the slow and dumber AI)
1-in the @ww4mod1 folder you will notice a subfolder named "bin"
2-in this "bin" subfolder you have a file named config.cpp
3-delete that file (or move it elsewhere so you have a backup)
4-always in this subfolder, you will notice another subfolder named "radio"
5-in this "radio" sub - subfolder you have another file named config.cpp
6-take this config.cpp and put it where the one you just deleted was, directly in the @ww4mod1\bin\ folder.
That's all, next time you will launch OFP with the mod, you will have the radio voices back, and so you will have the slower and dumber AI too.