This mod restores Dreamcast assets (levels, textures, sounds and some objects/effects) in Sonic Adventure DX PC. The main focus of this mod is porting Dreamcast Sonic Adventure Action Stages, Adventure Fields and boss arenas to SADX. Some level object ports have also been done to improve texture quality and restore missing detail, animations and effects. A companion mod called Sound Overhaul restores some of the deleted sounds and replaces most ingame sound effects with higher-quality sounds ripped from the Dreamcast version. The long-term goal of this project is to reproduce the Dreamcast SA1 experience in SADX PC as accurately as possible, including graphics, sound, branding etc. This mod is designed for use with SADX Mod Loader. It is split into several mini-mods which you can enable or disable independently.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Update 6 and other news

News

Update 6 for Dreamcast Conversion is now available!

There are 3 ways to get this update:

1) If you are getting mod updates through the Mod Loader, you already have it!

2) If you are installing DC Conversion for the first time, you can use my installer to set up the Mod Loader, SADXFE, DC Conversion and other mods.

3) If you want to install manually, you can still download the full package here. Be sure to install the mods in the correct order! Check the install guide for more details.

Having issues? Check out the troubleshooting guide.

If you follow me on Twitter or read the changelog, you probably know all this, but anyway here's a list of things that were added to DC Conversion since Update 5:

  • The title screen now has a ripple effect, the logo has a highlight overlay like in SA International, and there's a zoom-in transition when you press Start! Not only that, but all of the above are customizable so you can make your own static or animated title screens with custom logos! Check out Customization.txt in the DC_Branding folder to get started.
  • The title screen now supports some of the less common aspect ratios, such as 3:2 and 21:9. The SA1 logo has been updated to look more like the original logo in higher resolution.
  • The look of the wave effect in Emerald Coast has been improved for both original and SADX water textures.
  • SonicFreak94's Lantern Engine* (palette lighting) mod has an API that allows modders to change lighting for different objects/areas. I've played through both SA1 and SADX multiple times with test palettes (that look like this) to ensure the correct palettes are selected for every object/character/level piece in the game. While not everything could be replicated to look identical to SA1, the lighting is now close to 100% accurate to the original game as far as palette selection is concerned. The before-after differences range anywhere from subtle to very noticeable. One of the most visible differences is the way the bosses look: check out this comparison.
  • Recreated the red glow effect that you can see in the original Dreamcast game during the fight with Egg Viper, as well as the lights that turn on/off during Eggman's speech to the Egg Carrier crew. These are also done in Lantern API, so you'll have to update the Lantern Engine mod before you can see these effects.
  • The HD GUI mod has been updated with lots of new graphics to take advantage of the Mod Loader's new menu scaling features. Some previously made graphics have also been updated with contributions from other people.
  • Fixed several rare crashes in DC levels that happened under some specific conditions.
  • Fixed a bunch of smaller bugs involving transparency, collision, missing or broken models/animations/textures/sounds, as well as some SADX code bugs.
  • Various minor restorations, such as the rotating mechanisms in the area above the shower room in Knuckles' Casinopolis.

*The Lantern Engine mod has received an update recently, which is pushed automatically through the Mod Loader, but it also needs a DLL file that has to be updated manually. If you experience crashes on the character select screen, make sure you've updated d3d8to9 in the SADX folder (where sonic.exe is).

As I'm nearing the limit of my capability to restore things, this is likely the last big update for Dreamcast Conversion. There will be smaller bugfixes and maintenance updates through the Mod Loader, but don't expect an "Update 7" anytime soon, unless a major breakthrough is made in making SADX work better with transparency or understanding the things that haven't been restored yet.

In other news, the highly anticipated "Dreamcast characters" mod by ItsEasyActually is nearing its first public release. Be sure to follow him on Twitter to keep up with the latest news. There may be minor updates for DC Conversion mods after the release of this mod to make sure they work well together.

I hope you enjoy the new update for the recreated Dreamcast experience.

PkR

New mod installer now available

New mod installer now available

News

A new installer is now available for easy setup of the Mod Loader and DC mods.

Troubleshooting guide (updated August 14)

Troubleshooting guide (updated August 14)

QA/Testing Tutorial

This is a step-by-step guide to follow if you are experiencing issues playing the game with Dreamcast Conversion

Project FAQ (updated July 30)

Project FAQ (updated July 30)

News 7 comments

Frequently asked questions about Dreamcast Conversion

What's still missing (updated August 16)

What's still missing (updated August 16)

News 5 comments

List of things that aren't in this conversion with explanations

Add file RSS Files
Dreamcast Conversion Update 6 (current version)

Dreamcast Conversion Update 6 (current version)

Full Version

A compilation of fixes, enhancements and new mods for Dreamcast Conversion introduced after Update 5. This is a full release. If you have a previous version...

Dreamcast Conversion Update 5 (old version)

Dreamcast Conversion Update 5 (old version)

Full Version

A compilation of fixes, enhancements and new mods for Dreamcast Conversion introduced after Update 4. This is a full release. If you have a previous version...

Dreamcast Conversion Update 4 (old version)

Dreamcast Conversion Update 4 (old version)

Full Version

A compilation of fixes, enhancements and new mods for Dreamcast Conversion introduced after Update 3. This is a full release. If you have a previous version...

Sound Overhaul 2 release (old version)

Sound Overhaul 2 release (old version)

Full Version 1 comment

This is a full release of Sound Overhaul 2, a mod that improves sound quality and restores missing sounds in SADX PC by using the sound files ripped from...

Dreamcast Conversion Update 3 (old version)

Dreamcast Conversion Update 3 (old version)

Full Version

A compilation of fixes and enhancements for Dreamcast Conversion introduced after Update 2. This is a full release. If you have a previous version installed...

Dreamcast Conversion Update 2 (old version)

Dreamcast Conversion Update 2 (old version)

Full Version

A compilation of fixes and enhancements for Dreamcast Conversion introduced after Update 1. This is a full release. If you have a previous version installed...

Comments
Mumu03
Mumu03

Why don't you bother on updating your FAQ since the Dreamcast Characters Pack came out? You did that with the What's Still Missing post.

Reply Good karma Bad karma+1 vote
Darkspines147
Darkspines147

Any chance at replicating the Level design of the original Japanese version?
Namely, the unsyncronised spiketraps in Lost World, or other small things?

Reply Good karma Bad karma+1 vote
PiKeyAr Creator
PiKeyAr

Just a heads up regarding the spikes in Lost World. Some time ago I had a look at their code in the disassembly and I came to the conclusion that they were specifically made to be synchronized. Judging by the way they're set up in code, I'm inclined to believe they were either always meant to synchronize originally but broke due to a bug in the Japanese version, or they were deliberately rewritten in later revisions to avoid some issue.

I could be mistaken, but the code to synchronize them looks too elaborate for a minor change between versions.

Reply Good karma+1 vote
PiKeyAr Creator
PiKeyAr

I have a feeling the Lost World things and most level layout stuff are probably SET file related, in which case they would be relatively easy to restore. While this probably won't go into the main mod, you could contact the author of the SET Fixes mod, and he might be able to include it in his "SET Fixes+Extras" mod. Github.com

Reply Good karma+1 vote
Darkspines147
Darkspines147

Ok, I may just do that, also this is some amazing work, I have to wonder, at the rate you're going, will you have anything left to show off by SHC2017?

Reply Good karma Bad karma+1 vote
PiKeyAr Creator
PiKeyAr

SADX mods usually don't do very well in SHC, also my mods require the Lantern Engine (palette lighting) mod for best looks and visual accuracy to the original game, so there's that nuance too. I did help with the development of the PL mod, but it isn't my project, so even though people tend to use them together, they can't be submitted as a single contest entry unless we submit it as a team with SonicFreak94. So I don't know if I will participate at all.

As for what is left to show off, I generally try to push new content as soon as I get it working, and at this point there isn't too much left to restore. There's some Chao stuff I want to look into, and there are a few things with the PL mod that I can do together with its author to improve lighting accuracy. Also I want to add more graphics to the HD GUI mod when the Mod Loader gets their scaling support done, and I want to have a go at editing a couple of cutscenes too. And that's pretty much it. There are a few transparency-related issues that aren't really fixable without in-depth hacking of the game engine, which I can't do but at some point those hacks may become possible, and those issues will become irrelevant. We'll have to wait and see.

Reply Good karma+1 vote
Darkspines147
Darkspines147

Which is a shame as SADX modification is far more difficult, mainly due to the limitations of the engine. it has to have custom code injected, and the main EXE has to also run it seemlessly, while still playing the game as normal. Before the mod loader, a project of this scale would be merely a fantasy, I mean, we're closer to understanding the issues that early CHRMODELS.dll mods were never able to find solutions too, namely Morph Targeting, Cutscene animations, and Vertex Welding, which made every custom Model look out of place (kinda like SonicFreak94's Super Sonic Mod, with the segmented limbs), and It'sEasyActually (Darkspines35)'s Dreamcast Models mod will be proof of that, and If nothing else, I truly appriciate what you guys do, even if you won't be participating.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Sonic Adventure DX
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

10

2 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Adventure
Theme
Anime
Players
Single Player
Twitter

Latest tweets from @pkr_sadx

Coming soon: Mission Mode tutorial backgrounds by Jmtshaw T.co

3hours ago

This is some real stuff. Now SADX is playable with the Lantern mod even on my crap Atom tablet. T.co

Aug 16 2017

(2) Steam users of the installer please replace these in your SADX system folder: Dcmods.unreliable.network

Aug 16 2017

(1) Steam users: I fixed an issue with some FMVs, please redownload the installer and reinstall SADX, or replace these in your system folder

Aug 16 2017

The DM experiment didn't work out, I'm sorry. Please chat with me publicly on Twitter or x-hax.

Aug 16 2017

RT @ravage657: Shoutout to @ItsEasyActually, @pkr_sadx and @MainMemory_ and anyone else affiliated for making Sonic Adventure Full HD and Dreamcast again.

Aug 14 2017

Embed Buttons
Link to Dreamcast Conversion by selecting a button and using the embed code provided more...
Dreamcast Conversion
Statistics
Last Update
Watchers
39 members
Files
9
Articles
13
Reviews
2