ROTWK raf mod fix1
Patch 3 comments- All summoned units stay for the all battle - Army of the dead stay more longer (but can be killed and reload more longer) - 4 more colors to choice...
This mod add extra heroes for every side, heroes are more strong, reduce price of building and strength there HP, add a more difficult campaign. The mod is mainly focused of a campaign play : 1 human side (which can build elves and dwarfs units/buildings) VS Evil sides. This mod works in multi players skirmish.
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- All summoned units stay for the all battle - Army of the dead stay more longer (but can be killed and reload more longer) - 4 more colors to choice...
This mod add extra heroes for every side, heroes are more strong, reduce price of building and strength there HP, add a more difficult campaign. The mod...
From the depths a light shall rise, a star of hope for all the World. As a darkness gathers, it shall stand mighty as the blade, and be the shield that...
An Edain Submod is an addition for Edain Mod which will add more that 20 factions, new maps, new game types and a lot of other things.
A Patch/Mini mod in development by RiderOfRohan For the game Battle For Middle-Earth series To get the art to be similar to what EA promised in the trailers...
On the theme of the 4th century Middle-earth, several mods have already been released. Tolkien himself said that there will be centuries after the fourth...
The Elder Scrolls: The Battle for Tamriel is a modification based on the engine of The Lord of the Rings: The Battle for Middle-Earth II: The Rise of...
11 unique factions full of new heroes, spells, and abilities. Hundreds of new maps. A brand-new campaign. A thoroughly reworked and expanded War of the...
This is the very talented project with great economics system. I am writer and wrote full article about it in my friend's site.
Can you make this for RJ ROTWK's mod ?
I will make a new fix . lowering one spell ,army of the dead, really too powerful even if killable now. I will check the stand ground order also...
Strongholds of Middle Earth rendered undefendable
I usually play Elves against 5 Brutal (2 Mordor), starting with Helm's deep. After taking all heroes to level 10, enough archers, the armies eleminate the opponents.
After installing this mod, the archers, horse archers, ents and heroes dont attack but keep running on the walls of Helm's Deep, Isengard trying to acquire battalions sighted 5 minutes instead of attacking those within range and attacking the unit. Heroes assigned to satnd ground stance move if a friendly unit on wall, near them move. So heroes dont level up even if tasked to stand near Mirkwood runners (archers). If a postern gate were to be commissioned in Helm's Deep or Minas Tirith, then defeat is certain for all archers run out of stronghold, get killed instead of attacking from wall [Issue with BFME2, ROTWK AI (no different auto acquire approach for strongholds) worsened in this mod]
Ok, I think I tried to make the archers stand ground when I made the mod, reducing there move range in "stand mode" order, didn't notice I may worsened it ...I will look at it , thanx for the feedback.
is this mod adds new FX, new damage, new units?