This mod add extra heroes for every side, heroes are more strong, reduce price of building and strength there HP, add a more difficult campaign. The mod is mainly focused of a campaign play : 1 human side (which can build elves and dwarfs units/buildings) VS Evil sides. This mod works in multi players skirmish.

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ROTWK raf mod fix1

ROTWK raf mod fix1

Patch 2 comments

- All summoned units stay for the all battle - Army of the dead stay more longer (but can be killed and reload more longer) - 4 more colors to choice...

rwk21 Raf Arcade Mod

rwk21 Raf Arcade Mod

Full Version 2 comments

This mod add extra heroes for every side, heroes are more strong, reduce price of building and strength there HP, add a more difficult campaign. The mod...

Comments
BagaturKhan
BagaturKhan

This is the very talented project with great economics system. I am writer and wrote full article about it in my friend's site.

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karadjordje1993
karadjordje1993

Can you make this for RJ ROTWK's mod ?

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ralfsolo Creator
ralfsolo

I will make a new fix . lowering one spell ,army of the dead, really too powerful even if killable now. I will check the stand ground order also...

Reply Good karma+1 vote
CsCl
CsCl

Strongholds of Middle Earth rendered undefendable

I usually play Elves against 5 Brutal (2 Mordor), starting with Helm's deep. After taking all heroes to level 10, enough archers, the armies eleminate the opponents.

After installing this mod, the archers, horse archers, ents and heroes dont attack but keep running on the walls of Helm's Deep, Isengard trying to acquire battalions sighted 5 minutes instead of attacking those within range and attacking the unit. Heroes assigned to satnd ground stance move if a friendly unit on wall, near them move. So heroes dont level up even if tasked to stand near Mirkwood runners (archers). If a postern gate were to be commissioned in Helm's Deep or Minas Tirith, then defeat is certain for all archers run out of stronghold, get killed instead of attacking from wall [Issue with BFME2, ROTWK AI (no different auto acquire approach for strongholds) worsened in this mod]

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ralfsolo Creator
ralfsolo

Ok, I think I tried to make the archers stand ground when I made the mod, reducing there move range in "stand mode" order, didn't notice I may worsened it ...I will look at it , thanx for the feedback.

Reply Good karma+1 vote
BagaturKhan
BagaturKhan

is this mod adds new FX, new damage, new units?

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