This mod add extra heroes for every side, heroes are more strong, reduce price of building and strength there HP, add a more difficult campaign. The mod is mainly focused of a campaign play : 1 human side (which can build elves and dwarfs units/buildings) VS Evil sides. This mod works in multi players skirmish.

Image RSS Feed Latest Screens
RWK raf mod update 1 RWK raf mod update 1 RWK raf mod update 1
Downloads RSS Feed Latest Downloads
ROTWK raf mod fix1

ROTWK raf mod fix1

Apr 3, 2013 Patch 2 comments

- All summoned units stay for the all battle - Army of the dead stay more longer (but can be killed and reload more longer) - 4 more colors to choice...

rwk21 Raf Arcade Mod

rwk21 Raf Arcade Mod

Feb 24, 2013 Full Version 2 comments

This mod add extra heroes for every side, heroes are more strong, reduce price of building and strength there HP, add a more difficult campaign. The mod...

Post comment Comments
karadjordje1993
karadjordje1993 Nov 27 2013, 12:12pm says:

Can you make this for RJ ROTWK's mod ?

+1 vote     reply to comment
ralfsolo
ralfsolo Aug 22 2013, 3:27pm says:

I will make a new fix . lowering one spell ,army of the dead, really too powerful even if killable now. I will check the stand ground order also...

+1 vote     reply to comment
CsCl
CsCl Jun 29 2013, 10:44am says:

Strongholds of Middle Earth rendered undefendable

I usually play Elves against 5 Brutal (2 Mordor), starting with Helm's deep. After taking all heroes to level 10, enough archers, the armies eleminate the opponents.

After installing this mod, the archers, horse archers, ents and heroes dont attack but keep running on the walls of Helm's Deep, Isengard trying to acquire battalions sighted 5 minutes instead of attacking those within range and attacking the unit. Heroes assigned to satnd ground stance move if a friendly unit on wall, near them move. So heroes dont level up even if tasked to stand near Mirkwood runners (archers). If a postern gate were to be commissioned in Helm's Deep or Minas Tirith, then defeat is certain for all archers run out of stronghold, get killed instead of attacking from wall [Issue with BFME2, ROTWK AI (no different auto acquire approach for strongholds) worsened in this mod]

+1 vote     reply to comment
ralfsolo
ralfsolo Aug 22 2013, 3:24pm replied:

Ok, I think I tried to make the archers stand ground when I made the mod, reducing there move range in "stand mode" order, didn't notice I may worsened it ...I will look at it , thanx for the feedback.

+1 vote     reply to comment
BagaturKhan
BagaturKhan Mar 22 2013, 12:35pm says:

is this mod adds new FX, new damage, new units?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Battle for Middle-earth II: Rise of the Witch King Icon
Platform
Windows
Developed By
ralfsolo
Contact
Send Message
Release Date
Released Feb 23, 2013
Mod Watch
Track this mod
Share
Community Rating

Average

6.4

5 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
Fantasy
Players
Single & Multiplayer
Embed Buttons

Promote rwk21 Raf Arcade Mod on your homepage or blog by selecting a button and using the HTML code provided (more).

rwk21 Raf Arcade Mod rwk21 Raf Arcade Mod
rwk21 Raf Arcade Mod
Statistics
Rank
3,671 of 22,295
Last Update
1 year ago
Watchers
4 members
Files
2