Rule 12 is a post-nuked total conversion for Morrowind. It is currently is the middle stages of development. Set in a post-nuclear-war era, full of irradiated grit and grime, Rule 12 is designed to be a true RPG, filled with all kinds of people and places. The world spans many areas, including a bomb crater, multiple cities and bases, and the Badlands, a jagged expanse of inhospitable terrain left to the toughest, roughest characters in the country. Rule 12 is built on the Morrowind engine, but some major mechanics are changed. Characters have abilities, which can be learned and trained in, and allow special actions. Inventory is limited both by weight of items and by limits on the number of each type, affected by stats (eg, a weak character can only carry one rifle and one pistol, a strong character could have two of each). Unfortunately, due to attempts at realism, this mod isn't for the young'uns.

Rule 12 Progress Report

Rule 12 Progress Report

Aug 16, 2009 2 comments

Just in case anyone was wondering... ;) After moving it about a bit on my various computers and hard-drives, I've given it a permanent portable home...

General Update

General Update

Dec 3, 2008 0 comments

It's been a while since I posted an update for R12, but development continues. The first two cities are essentially done, with a couple quests each (one...

New Site

New Site

Sep 21, 2008 0 comments

In the past few days, I've built and opened a new site for Rule 12 (and Black Sun Studios). It has everything I've thought needed so far (image gallery...

Dev Build 2

Dev Build 2

Sep 2, 2008 0 comments

After quite a while, we've finally gotten the point where we can release a full milestone build. After merging in a load of resources from the Ashes of...

Another Update

Another Update

Jul 31, 2008 0 comments

Progress continues, albeit slowly. With a couple brief pauses, due to some things that had to be done first (y'know, those time-critical things in that...

New News!

New News!

Jun 14, 2008 0 comments

Heads completely redone, a few more places, main quest concreted in, site changes, and a brief development pause.

Squads

Squads

Jun 4, 2008 0 comments

Well, I don't have anything tangible (or downloadable, or visible) to give you this time, but I might here soon. Current focus of development is a quest...

Update

Update

May 24, 2008 0 comments

Since the last update: Quest & item changes/additions World building Site changes

Patch Issues

Patch Issues

May 4, 2008 0 comments

Due to some reported issues with the patch installers, I've compiled another that is set to ignore file versions. I tested it on my system (install...

Update

Update

Apr 28, 2008 0 comments

Just a brief update, outlining what I've gotten done and what will be in the next patch, once it gets compiled. No new screens, most of the recent work...

Rule 12 Timeline

Rule 12 Timeline

Apr 8, 2008 0 comments

Full timeline for R12 (may need revision). Outlines all major events from mid-2008 to Darkfall (nuclear apocalypse), and most after Darkrise (day people...

Icon
Morrowind Icon
Platform
Windows
Game
Morrowind
Developer
Black Sun Studios
Contact
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Official Page
Blacksunstudios.co.nr
Release Date
TBD
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Popular News
Update
Update May 24, 2008
Another Update
Another Update Jul 31, 2008
New News!
New News! Jun 14, 2008
Rule 12 Timeline
Rule 12 Timeline Apr 8, 2008
Dev Build 2
Dev Build 2 Sep 2, 2008
New Site
New Site Sep 21, 2008
Squads
Squads Jun 4, 2008
Update
Update Apr 28, 2008
Patch Issues
Patch Issues May 4, 2008