Rule 12 is a post-nuked total conversion for Morrowind. It is currently is the early stages of development. Set in a post-nuclear-war era, full of irradiated grit and grime, Rule 12 is designed to be a true RPG, filled with all kinds of people and places, from the cultured to the barbaric, from the "normal" to the grotesque. The world spans many areas, including a bomb crater, multiple settlements of varying sizes, and the Badlands, a jagged expanse of inhospitable terrain left to the toughest, roughest characters in the country. Rule 12 is built on the Morrowind engine, but some major mechanics are changed. All classes receive abilities, which can be learned and trained in, and allow special actions. Inventory is limited both by weight of items and by limits on the number of each type, affected by stats (eg, a weak character can only carry one rifle and one pistol, a strong character could have two of each). Unfortunately, due to attempts at realism, this mod isn't for the young'uns
In the past few days, I've built and opened a new site for Rule 12 (and Black Sun Studios). It has everything I've thought needed so far (image gallery,...
After quite a while, we've finally gotten the point where we can release a full milestone build. After merging in a load of resources from the Ashes of...
Progress continues, albeit slowly. With a couple brief pauses, due to some things that had to be done first (y'know, those time-critical things in that...
Heads completely redone, a few more places, main quest concreted in, site changes, and a brief development pause.
Well, I don't have anything tangible (or downloadable, or visible) to give you this time, but I might here soon. Current focus of development is a quest...
Since the last update: Quest & item changes/additions World building Site changes
Due to some reported issues with the patch installers, I've compiled another that is set to ignore file versions. I tested it on my system (install...
Just a brief update, outlining what I've gotten done and what will be in the next patch, once it gets compiled. No new screens, most of the recent work...
Full timeline for R12 (may need revision). Outlines all major events from mid-2008 to Darkfall (nuclear apocalypse), and most after Darkrise (day people...