Rule 12 is a post-nuked total conversion for Morrowind. It is currently is the early stages of development. Set in a post-nuclear-war era, full of irradiated grit and grime, Rule 12 is designed to be a true RPG, filled with all kinds of people and places, from the cultured to the barbaric, from the "normal" to the grotesque. The world spans many areas, including a bomb crater, multiple settlements of varying sizes, and the Badlands, a jagged expanse of inhospitable terrain left to the toughest, roughest characters in the country. Rule 12 is built on the Morrowind engine, but some major mechanics are changed. All classes receive abilities, which can be learned and trained in, and allow special actions. Inventory is limited both by weight of items and by limits on the number of each type, affected by stats (eg, a weak character can only carry one rifle and one pistol, a strong character could have two of each). Unfortunately, due to attempts at realism, this mod isn't for the young'uns

Search (browse maps & skins)
Rule 12 - v0.2b

Rule 12 - v0.2b

Sep 26, 2008 Patch (157.26mb) 0 comments

Large patch for Rule 12 0.2a (Dev Build 2). Adds ~3 times more clothing than vanilla Morrowind contained, as well as a significantly more complete Oxide...

Rule 12: Dev Build 2

Rule 12: Dev Build 2

Sep 02, 2008 Full Version (467.76mb) 0 comments

This is the second landmark build of R12. Full featurelist in readme. Brief: explorable BRS. Playable CharGen. Many resources.

Icon
Morrowind Icon
Platform
PC
Game
Morrowind
Developer
Black Sun Studios
Contact
Send Message
Official Page
Blacksunstudios.co.nr
Release Date
TBD
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Download Statistics
Files
2
Size
0.61gb
Downloads
105
Downloads Today
0
Add Download
Members only
Download Categories
 - Full Version
1
 - Patch
1