Rule 12 is a post-nuked total conversion for Morrowind. It is currently is the early stages of development. Set in a post-nuclear-war era, full of irradiated grit and grime, Rule 12 is designed to be a true RPG, filled with all kinds of people and places, from the cultured to the barbaric, from the "normal" to the grotesque. The world spans many areas, including a bomb crater, multiple settlements of varying sizes, and the Badlands, a jagged expanse of inhospitable terrain left to the toughest, roughest characters in the country. Rule 12 is built on the Morrowind engine, but some major mechanics are changed. All classes receive abilities, which can be learned and trained in, and allow special actions. Inventory is limited both by weight of items and by limits on the number of each type, affected by stats (eg, a weak character can only carry one rifle and one pistol, a strong character could have two of each). Unfortunately, due to attempts at realism, this mod isn't for the young'uns

In the past few days, I've built and opened a new site for Rule 12 (and Black Sun Studios). It has everything I've thought needed so far (image gallery, downloads, docs), and hopefully will become a useful resource for the project and team.

Posted by pk_peachykeen on Sep 21st, 2008 digg this super bookmark


In the past few days, I've built and opened a new site for Rule 12 (and Black Sun Studios). It has everything I've thought would be needed so far (image gallery, downloads, docs), and hopefully will become a useful resource for the project and team. The address is:
Blacksunstudios.co.nr

Anyone and everyone is welcome to discuss or comment, download or view.
There are a few custom edits to the modules, and overall it should be a functional site.

In other news, the Oxide Oasis city for Rule 12 is nearing release, with some small changes to Blue River. With new permissions, more clothing from Better Clothes and possibly a large number of models from the 'Duke City' project will be merged in a future patch.

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