Rule 12 is a post-nuked total conversion for Morrowind. It is currently is the middle stages of development. Set in a post-nuclear-war era, full of irradiated grit and grime, Rule 12 is designed to be a true RPG, filled with all kinds of people and places. The world spans many areas, including a bomb crater, multiple cities and bases, and the Badlands, a jagged expanse of inhospitable terrain left to the toughest, roughest characters in the country. Rule 12 is built on the Morrowind engine, but some major mechanics are changed. Characters have abilities, which can be learned and trained in, and allow special actions. Inventory is limited both by weight of items and by limits on the number of each type, affected by stats (eg, a weak character can only carry one rifle and one pistol, a strong character could have two of each). Unfortunately, due to attempts at realism, this mod isn't for the young'uns.

Report abuse Rule 12 - Patch 2
Filename
r12_patch2.exe
Type
Patch
Uploader
pk_peachykeen
Date
Dec 15th, 2008
Size
297.73mb (312,190,325 bytes)
Downloads
92 (1 today)
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Description

Updates Rule 12 to version 0.2c More clothes Blue River Settlement and Oxide Oasis almost finished Much more land built Copper Roads started IDs changed, almost completely Various other major and minor edits.

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Rule 12 - Patch 2
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Platform
PC
Game
Morrowind
Developer
Black Sun Studios
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Official Page
Blacksunstudios.co.nr
Release Date
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MD5 Hash
ccbac1224cef2f8f83cdea7de20ab6ed
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Developer & Publisher with 4 members