Well, I don't have anything tangible (or downloadable, or visible) to give you this time, but I might here soon.
Progress has been made on a (for the engine) rather challenging quest. In this particular escapade, the player is tasked with clearing a specific area. The usual, you're thinking?
Not at all. Morrowind doesn't usually hand you a hack-n-slash clear quest and 3 Confederacy military troopers. Yep, fully scripted troopers you will follow you, stop, take cover, report sighting enemies, yell out "Taking fire!" when they get hit, open fire on enemies before the opponent notices them, or leap-frog down hallways.
This quest, though, does.
Right now they only stop, report, and leap-frog, with limited interaction with enemies and characters, but the scripting for this is going surprisingly fast (and smoothly), so I'm hoping for a video of a run-through by the end of the week, or next week at the latest (no guarantees, though).
And, other development is going well. Many new clothes, reload scripts, tying ammo types to specific weapons, and a completely reworked (I didn't like the code, it wasn't well written) eating/drinking/sleeping system.