Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

Report article RSS Feed Rise of the Reds Version 1.8 Released

Greetings SWR Fans! The day you have all been waiting for has arrived and you finally get to play the one faction that you've been looking forward to for these many months - or even years? We have all been extremely busy getting everything done for you in time on this day. In addition, I was also very delighted to see that we made it into the Top 5 of the ModDB Players Choice Awards which came as a pleasant surprise since there was some really good competition this.....

Posted by The_Hunter649 on Dec 25th, 2012


Greetings SWR Fans! 
The day you have all been waiting for has arrived and you finally get to play the one faction that you've been looking forward to for these many months - or even years? wink.gif
We have all been extremely busy getting everything done for you in time on this day. In addition, I was also very delighted to see that we made it into the Top 5 of the ModDB Players Choice Awards which came as a pleasant surprise since there was some really good competition this year! On behalf of the SWR development team, I want to thank everyone who voted for us this year and wish you all a Merry Christmas, a happy new year and I hope that you will enjoy the new release!


Version 1.8 includes a number of new features:
- The European Continental Alliance as a new, fully implemented faction with a unique tech tree, mechanics, visuals and sounds as well as fully functional Skirmish AI
- The Sprut-SD Tank Destroyer upgrade for the Russian BMD fighting vehicle and the diminutive yet deadly Chinese Hopper Tank
Improved visual effects, including a complete overhaul of all heavy machine gun and auto-cannon tracers
- Several bug fixes and balance changes


While you are waiting for the rather hefty download to finish, you can have a look at the complete 1.8 changelog here.


Post comment Comments
Guest
Guest Dec 25 2012, 8:04am says:

Aha! It is here finally! :)

Thanks to all of you for making this awesome mod! ^^

And Meeerry Christmas to all ROTR fans!

+11 votes     reply to comment
SveaRikeSoldier
SveaRikeSoldier Dec 25 2012, 8:12am says:

I can not belive you guys are doing this for free. I would PAY to play your mods. They're awesome!

+16 votes     reply to comment
crizyz
crizyz Dec 25 2012, 8:12am says:

Was just reading the last updates that I had not read yet...

When suddenly a wild update appears!

+6 votes     reply to comment
P∃ɑ¢∈ƘεεքΘɼ
P∃ɑ¢∈ƘεεքΘɼ Dec 25 2012, 8:18am says:

Best Christmas present EVER!

+11 votes     reply to comment
Machine-Reaper
Machine-Reaper Dec 25 2012, 8:19am says:

Finally!!!....also I wanted to report this that the lags that ROTR gets are not present at all in Shockwave...I don't see much difference in Graphics but the number of elements if increase...that causes the lag...also a large number of units being controlled also causes the same thing but only when issued by the AI...

+2 votes     reply to comment
eil
eil Dec 25 2012, 8:41am says:

followed advice and read full changelog while downloading = many cool things there!

+2 votes     reply to comment
samuelcolt
samuelcolt Dec 25 2012, 8:43am says:

I am not able to download

+2 votes     reply to comment
cadbury08
cadbury08 Dec 25 2012, 8:48am says:

i cant download it

+3 votes     reply to comment
GeneralCCCP
GeneralCCCP Dec 25 2012, 8:51am says:

О приятно удивили, спасибо.
GOODю

+4 votes     reply to comment
pawelpm7
pawelpm7 Dec 25 2012, 8:51am says:

Gamefront is pain in the *** use this

Proxy-bg.com
Copy there link to dawnload from gamefront when you dawnload rename
that bhp file to RAR then unpack

+10 votes     reply to comment
Scorch17
Scorch17 Dec 25 2012, 9:02am replied:

It works, thanks

+2 votes     reply to comment
re_simeone
re_simeone Dec 25 2012, 9:15am replied:

You have beer from me when you come to Serbia.

+2 votes     reply to comment
fatfishwen
fatfishwen Dec 25 2012, 10:24am replied:

and Peking Duck from me when you come to PRC...

+2 votes     reply to comment
Ziabl_mc
Ziabl_mc Dec 25 2012, 12:48pm replied:

Thank you!

+2 votes     reply to comment
bsnighteye
bsnighteye Dec 25 2012, 9:00am says:

Russian Ded Moroz is sending Christmas presents to houses directly from his tank..

+4 votes     reply to comment
ExESGO
ExESGO Dec 25 2012, 9:07am says:

Tank time.

+2 votes     reply to comment
Crn1p0p
Crn1p0p Dec 25 2012, 9:10am says:

Bloody GameFront... There's a real war on forums about them... Anyway, Thank you, SWR for pimpin' your game...

+2 votes     reply to comment
Guest
Guest Dec 25 2012, 9:30am says:

AWESOME MOD!! but there is a little bug I have noticed... when playing skirmish the enemy will try to capture the Naval yard, but when it is captured it suddenly disapears :S

+4 votes     reply to comment
javieropizarro
javieropizarro Dec 25 2012, 9:57am says:

http://freesteamwalletcodes.net/index.php?id=14796

-4 votes     reply to comment
Guest
Guest Dec 28 2013, 7:53pm replied:

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wolfram_tungsten
wolfram_tungsten Dec 25 2012, 10:06am says:

Hey SWR productions! just wanted to thank you guys for this release and happy holidays.

i was just curious about the mod, i was playin around with 1.72 with finalbig and i saw some stuff like cameos of russian units that arent even in the game yet and 2 of them have renders which state that they will come out in 2.0.

also what happened to the ECA Goalkeeper defensive structure?

+2 votes     reply to comment
Derw23
Derw23 Dec 25 2012, 10:35am says:

I was so in to this mod that I just bought Zero Hour ^^ Its amazing love the visuals and the whole mod great job ! =)

+2 votes     reply to comment
magachs
magachs Dec 25 2012, 11:35am says:

Rockin' dat tank, Santa!

+2 votes     reply to comment
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Dec 25 2012, 12:04pm says:

Release dates are always welcome, but you blew this one out of the park. Keep up the good ******* work. ;)

+2 votes     reply to comment
lib4myg
lib4myg Dec 25 2012, 1:05pm says:

TIME TO DOWNLOAD! HURAA!

Tanks SWR Team.

+2 votes     reply to comment
The-Kommandant
The-Kommandant Dec 25 2012, 3:05pm says:

Time for Joy!!
Merry christmas and happy holidays to all!

+2 votes     reply to comment
BionicleManFanatic
BionicleManFanatic Dec 25 2012, 3:49pm says:

The mod is great and I love it, but I adore messing around in worldbuilder, and i can't get it to work! Apparently, there's something wrong with the solar reactor.

+2 votes     reply to comment
AwacsSchorsch
AwacsSchorsch Dec 25 2012, 6:07pm says:

can i play this mod with the CnC 17 year annivesary??

+2 votes     reply to comment
SquigPie
SquigPie Dec 25 2012, 6:09pm says:

Holy cow, I love the ECA!

Think Howitzer emplacements need to be nerfed though, build sufficient defenses around them and you can bomb the enemy base into submission without even having to field a single unit.

Though I suppose that's the point.

+2 votes     reply to comment
kimkev20
kimkev20 Dec 25 2012, 8:23pm says:

woah men just finish playing rotr 1.8 and its tremendous it's really a great present thank u very much, i just saw something though a tiny detail that i hope u will fix it the manticores treads are not moving,and the leopard 2 wen i control attack the car on the map its damage wasn't enough to destroy it so i hope that if can make it more powerful that wen it hit a car on a map its gets blasted out that all thank u again have a nice holiday

+1 vote     reply to comment
generalsfanatic
generalsfanatic Dec 26 2012, 2:34am says:

i downloaded it tnx to scorch 17 but when i installed it its done and i played it but it says something with overheated hardware or does not meet the specifications of the game

+1 vote     reply to comment
Guest
Guest Dec 26 2012, 11:13am says:

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fenneck89[GER]
fenneck89[GER] Dec 26 2012, 2:47pm says:

Felin Waffleman here!

+1 vote     reply to comment
Guest
Guest Dec 27 2012, 12:47am says:

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Machine-Reaper
Machine-Reaper Dec 27 2012, 3:17am replied:

uninstall 1.7 if installed...its a complete mod download not an update...

+1 vote     reply to comment
ShEsHy
ShEsHy Dec 27 2012, 5:01am says:

There's a but with the IFV. If you put in an Engineer, the IFV gets the repair ability, but the Engineer doesn't disappear.

+1 vote     reply to comment
execrator
execrator Dec 30 2012, 3:21am says:

Greetings guys!
I'd like to say that your mod is really, really amazing, outstanding and we are thanked you for this masterpiece.
P.S. 'cause I'm from Russia, can I write you some dismatches with our language in this mod? There's NOT a lot of them.
But, in fact, its all up to you, so, thanks anyway!

+1 vote     reply to comment
Guest
Guest Jan 3 2013, 5:05pm says:

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yenmin
yenmin Jan 5 2013, 12:12pm says:

hey ther no generals in my download

+1 vote     reply to comment
Guest
Guest Jan 10 2013, 9:37am says:

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Nick000004
Nick000004 Feb 27 2014, 2:14pm says:

works great but everything is pink! help?

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platforms
Windows, Mac
Developer
SWR Productions
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Official Page
Rotr.swr-productions.com
Release Date
Released Dec 18, 2008
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Related Mods
Rise of the Reds (C&C Generals: Zero Hour)
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C&C Generals: Zero Hour
C&C Generals: Zero Hour Single & Multiplayer Real Time Strategy
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SWR Productions
SWR Productions Developer & Publisher with 14 members