Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.

Report RSS Rise of the Reds Update #52: Operational Assets

Greetings general. Here's a list of civilian assets that you may encounter in the field that will help you fight off them Ruskies, Chinese, or whatever terrorist scum you might come across. Not quite sure how the civvies got their hands on that War Fortress, then again, since when did war make sense?

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As we have hinted at several times before, Rise of the Reds 1.7 will also include a great deal of new tech- and civilian structures that will make an appearance on maps.

As a reaction to the devastating GLA attacks on vulnerable infrastructure, many countries have moved away from nuclear energy. Most prominently, the nations of Europe have started their visionary Solaris project. In order to bridge the gap until its completion by 2040, many conventional but highly efficient power plants utilising fossil fuels such as coal and natural gas were constructed, triggering the Russian resource boom of the late 2020s. In-game, these civilian Power Plants provide the player with additional power units upon capture, allowing for risky but potentially rewarding early game build orders that postpone the construction of one's own power plants. As before, the GLA does not require any electricity to operate, but they too should be greatly interested in capturing these facilities, for they provide them with an increase in unit production speed.

After a decade of warfare against GLA holdouts around the world, many militaries found themselves drastically oversupplied with expensive weapons and ammunitions when the GLA was finally driven underground. Now that peace was once again restored, the arsenals were reduced in an attempt to cut down on the overburdening costs. Much of the materiel was sold or locked away in secured facilities to await its controlled destruction. In-game, this large munitions depot houses several tons of ordnance. Upon capture, players will automatically sell these pieces on the global market, providing them with a steady income that surpasses that of an Oil Derrick. In addition, friendly units within a visible radius around the facility benefit from a notable firepower boost. Due to the volative nature of the contents, these structures go up in a violent explosion upon destruction.

The Coastal Gun Battery is a massive calibre dual cannon turret whose shells pack enough destructive power to tear ships apart. Despite its dated-looking appearance from the outside, its control room is packed with sophisticated computer equipment and a fully automatic loading mechanism, allowing the structure to be operated by sending just a single soldier into it. While the massive range and enormous firepower may be enough to deter hostile ships - or any enemy surface unit for that matter - from approaching, the gun is too cumbersome and slow to deal with multiple fast targets and is quickly overwhelmed when they manage to close into its minimum firing distance, necessitating the deployment of more versatile units and defences to cover it.

On top of these new additions, 1.7 will also feature all the classic tech structures that were introduced in Shockwave, including the Repair Pad, Radio Station, Airport, MG and Flak Bunker as well as the mighty War Fortress.

That's all for now. Be sure to check out our other pages on the web where you can find exclusive information, up-to-date news on the mod's progress and more.

This is SWR, signing out.

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CptIstvanofArdeal
CptIstvanofArdeal - - 2,363 comments

nice and interesting

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Atsumachi
Atsumachi - - 4 comments

Loving the models, can't wait to see them in game.

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ww.dk
ww.dk - - 342 comments

the models looks inspired from RA1, not bad at all :)

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Talonek
Talonek - - 3 comments

These buildings are so much better than anything EA would have made.

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samjef16
samjef16 - - 2 comments

Definitly, hury up and release he next version cant wait

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Metalloid
Metalloid - - 373 comments

I *love* what's coming in this mod. Since I've not played the previous version, this will be awsome!

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