Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

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RSS feed Report content Rise of the Reds Beta v1.5 Screenshot (view original)
Rise of the Reds Beta v1.5 Screenshot
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synysterkha18
synysterkha18

RUSSIAN V-DAY !!

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Massey
Massey

very nice.

just think droping the BMP-3, T24s and the BRDM-1s behide enermy lines all at once! this is going to be one hell of a game!

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NergiZed Creator
NergiZed

Remember, you need to drop conscripts too in order to man the T-64s and BDRMs.

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Massey
Massey

ill drop them to ^.^

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Massey
Massey

i have no idea why i sead T24's.
sry about that. must of been a typo :P

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Warlock_23
Warlock_23

I'm gonna love the next version!

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Crn1p0p
Crn1p0p

So i need 1 Gp For conscript paradrop and one for armored reserve?

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CommanderJRB Author
CommanderJRB

Alternatively, drop it in combo with the VDV Airborne power and get your VDV Infantry and VDV RPG Troopers to occupy the vehicles. This does waste some powerful infantry units but given it can give you an off-the-bat armoured force of 3 BMDs, 2 T-64 Rhinos and 2 BRDM-1s and half a dozen or more infantry left over, so it's not a bad investment if you use it carefully.
Otherwise yes, you can just use Conscript Paradrop and Armour Reserves.

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Crn1p0p
Crn1p0p

Thanks JB,I thought it would be useless to combine conscripts with Armored Reserve ,cause i use Conscripts to man other vehicles salvaged by power ability or vehicle ability and what it's left of them,i use them with main force for protector or gats as cannon fodder.for flanking i use VDV Troops+Bmd-4 w/Mortar upgrade and 2 Msta w/Koalition upgrade for extra fire support.Along with new power I can do much more.So one use gives 2 t-64's and 2 bdrm-1's.
this could really give me edge over flanking df's.

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trumsu915
trumsu915

Just remember to eliminate enemy helicopters before you start a massive airdrop operation.

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CommanderJRB Author
CommanderJRB

Yep, definitely the single biggest drawback to all the airdrop powers in the game is their vulnerability to air attack. Even the MDs on the US's Airborne power fall swiftly to most copters. Berkuts (or Raptors in the latter example) are easily your best bet for this job.

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Massey
Massey

if u can sneaky 2-4 MI-24(with conscripts :P) behide the lines that can help with the enermy heli's. but planes are still going to be a problem.

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BLGMGL
BLGMGL

YEAH, BUT 1 PLANE VS 1 CONSCRIPT WILL BE A NOT EFFECTIVE! =D

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BLGMGL
BLGMGL

LOL, THAT'S THE PROBLEM I THINK ALL THE TIME WHEN I DROP AIRBORNE TROOPS. SOMETIMES IF I CAN'T MANAGE FAST ANY AA TO BATTLEFIELD, MY POOR SOLDIERS DIE LIKE COCKROACHES.

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agentfoxtrot4799
agentfoxtrot4799

going for a kill!

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Description

Valiantly soldiering on in Russian service, T-64s and BRDM-1s proudly bear the scars of victory for the Motherland.

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