Rise of the RedsC&C Generals: Zero Hour mod | Released Dec 26, 2008Rise of the Reds is a A expansion mod for Generals: Zero Hour which adds a completely new generals system, new generals for all original sides, and adds the Russian Federation and the European Continental Army. Each faction will include new Generals with different units, structures and abilities to be pinned against each other in this explosive conflict. Pick from Russia's experimental weapons from the Advanced Weapons General to the ECA's earth-pounding artillery weapons. ROTR has everyones faction in one mod. We hope you will all enjoy it =)
Rise of the Reds Beta v1.5 Screenshot
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Description
Valiantly soldiering on in Russian service, T-64s and BRDM-1s proudly bear the scars of victory for the Motherland.
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RUSSIAN V-DAY !!
very nice.
just think droping the BMP-3, T24s and the BRDM-1s behide enermy lines all at once! this is going to be one hell of a game!
Remember, you need to drop conscripts too in order to man the T-64s and BDRMs.
ill drop them to ^.^
i have no idea why i sead T24's.
sry about that. must of been a typo :P
I'm gonna love the next version!
So i need 1 Gp For conscript paradrop and one for armored reserve?
Alternatively, drop it in combo with the VDV Airborne power and get your VDV Infantry and VDV RPG Troopers to occupy the vehicles. This does waste some powerful infantry units but given it can give you an off-the-bat armoured force of 3 BMDs, 2 T-64 Rhinos and 2 BRDM-1s and half a dozen or more infantry left over, so it's not a bad investment if you use it carefully.
Otherwise yes, you can just use Conscript Paradrop and Armour Reserves.
Thanks JB,I thought it would be useless to combine conscripts with Armored Reserve ,cause i use Conscripts to man other vehicles salvaged by power ability or vehicle ability and what it's left of them,i use them with main force for protector or gats as cannon fodder.for flanking i use VDV Troops+Bmd-4 w/Mortar upgrade and 2 Msta w/Koalition upgrade for extra fire support.Along with new power I can do much more.So one use gives 2 t-64's and 2 bdrm-1's.
this could really give me edge over flanking df's.
Just remember to eliminate enemy helicopters before you start a massive airdrop operation.
Yep, definitely the single biggest drawback to all the airdrop powers in the game is their vulnerability to air attack. Even the MDs on the US's Airborne power fall swiftly to most copters. Berkuts (or Raptors in the latter example) are easily your best bet for this job.
if u can sneaky 2-4 MI-24(with conscripts :P) behide the lines that can help with the enermy heli's. but planes are still going to be a problem.
YEAH, BUT 1 PLANE VS 1 CONSCRIPT WILL BE A NOT EFFECTIVE! =D
LOL, THAT'S THE PROBLEM I THINK ALL THE TIME WHEN I DROP AIRBORNE TROOPS. SOMETIMES IF I CAN'T MANAGE FAST ANY AA TO BATTLEFIELD, MY POOR SOLDIERS DIE LIKE COCKROACHES.