Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
Not only does the Mercenary Gunner now come in three different visual variants, but his functionality has also been modified: His ability to dig a foxhole has been removed and replaced in favour of a more straightforward stance switch, allowing him to change between walking stance and prone stance. When prone, the Gunner will receive a damage resistance boost and fire his machine gun without interruption as opposed to the bursts he would fire when standing. When ordered to go prone, the Gunner retains his ability to move, albeit at a slow crawling pace, so altering back to walking stance is advised when it comes to taking the fight forward.
Nice update, since the Foxhole was much fragile than it actually looks.
Personally I really like the idea of being able to dig foxholes, but most/all infantry units should be able to enter them, kinda like a mini version of the ECA Fortification. Perhaps foxholes could be brought back as something that every faction's basic infantry can do? That would be awesome. :)
well, but not with the same GLA look in it...
Nice work, also will he gain a bonus inside a building? Like firing constantly or would that be OP?
If you let them crawl into the garrison they can use that constant rate of fire yes :)
You for real? That's great. So, you can just let him run until he gets close to a bunker/building and then you order it to get in, while prone.
cool Bettlebus with MGs and Granates
Would be cool if their MGs got an AA capability.
but he is still my Digga' man :D
Don't get me wrong I love this mod to the death but:
im trying to find I way i would be in a position saying "crap I could have used more Mercanaries" because It's hard to find a use let alone a need for most of the units ingame.
us: I see myself trying to find a way where I would need more Gaurdian droids instead of crusaders, or More Vipers instead of commanches, more Sentries instead of Humvees with a sniper
China: it seems to have not really many impractical units
The Worst is ECA: Why bother doing anything with Vehicle digouts, Forts, barricades, warhounds, the Pandora(I used it as defense, lel), the radar, or using anvil bots and fenris cryo tanks when, in masses, could be better spent on more leopards(leopard spam op, lel) or deployable infantry when I can just make some Watch Towers and Turrets with some Sky-Shields and a couple mortars?
Don't mean to look like an A-hole, I love all of these ideas but some of them dont seem to have a place/purpose in the game,
Can you think someone can tell/show(preferably) me a way I would need to use ALL the types of units/defenses i had at my disposal?
I main in ECA. The trick is expanding to multiple areas early game and digging in. Macro is huge. You need to seize map control- if you do this correctly it can be almost impossible to get yo out again. However, unless you have enough arty to dominate the map, your forces should still be fluid enough to kill out threats i.e. missile silos, nuke cannons. You need to use literally all units for success- Leopards for main power, Jagds for taking out heavy armor (Russia) Flakpnzers against infantry and choppers (Anti USA/Gla) Wotan arrays, so on. Its a balancing game, difficult to play. Deployable infantry, and infantry in general are for evenly matched situations where you need that firepower, or to tip the balance. For example, ECA doesn't have a lot of counters to rocket buggys- except heavy snipers, which wreck them, or china infantry spam- nothing batter than a grenadier, of a deployed pioneer for rapid support before you can set up mortar pit. Every RTS has a defining aspect of play- in generals this is map control. ECA is built to dominate this, assuming they can get to a location and have time to dig in. And they don't need much so be careful. A lot of ECA players struggle with this. MedX is the best ECA player I've seen, so check his game out for tips. Feel free to contribute constructively to this post if anyone feels I'm wrong, and you all should be seeing much more of me, once exams end, IRL. Have fun out there.
Vehicle Digout leopards & gepards are SUPER strong. And seriously, how can you NOT like the Warhound and Anvil Bot?
And most of these things you speaks of are from Generals Promotion, which the ones at the start don't make your strategy but add on to it.
Prone ability for snipers will be good also