Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
The legendary insurgent Jarmen Kell was among the few higher tier GLA operatives to survive Sulaymaan's purges, and for good reason: His skills as an assassin are still unrivalled. A backfiring IED cost him half his right hand and thus the ability to aim precisely for vehicle weak spots or vision slits, but being the impeccable marksman that he is, Kell quickly adapted his methods: Ditching his unwieldy KSVK anti-material rifle for a handy Dragunov, Jarmen is now able to fire several shots in rapid succession in order to suppress and immobilise multiple targets. In addition, he has trained his mastery of the Stinger missile launcher to the point where he can hit air targets at perfect angles and with optimal timing to guarantee a kill.