Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
The legendary insurgent Jarmen Kell was among the few higher tier GLA operatives to survive Sulaymaan's purges, and for good reason: His skills as an assassin are still unrivalled. A backfiring IED cost him half his right hand and thus the ability to aim precisely for vehicle weak spots or vision slits, but being the impeccable marksman that he is, Kell quickly adapted his methods: Ditching his unwieldy KSVK anti-material rifle for a handy Dragunov, Jarmen is now able to fire several shots in rapid succession in order to suppress and immobilise multiple targets. In addition, he has trained his mastery of the Stinger missile launcher to the point where he can hit air targets at perfect angles and with optimal timing to guarantee a kill.