Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

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May 27th, 2012
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Hello Comrades! You have all waited for this for a long time and perhaps longer than we should have let you wait but all of that won't matter right now because we are finally done with our new release!

Hello Comrades!
You have all waited for this for a long time and perhaps longer than we should have let you wait but all of that won't matter right now because we are finally done with our new release!

Version 1.7 includes a wide range of features and additions, including...

- A fully redesigned Global Liberation Army that makes heavy use of tunnels and guerilla tactics. Spread your underground facilities across the map and unnerve your opponent with a plethora of dirty tricks, including a kill-based secondary income and a harassment-oriented airforce.

- The steamrolling Russian Federation as a fully functioning faction with unique buildings, units and powers. Dominate the skies with heavy Hind helicopters, take the field with waves of ever-relentless Shock Troopers and crush your enemies with the unparalleled Sentinel Tank.

- Many new buildings, units and powers for the old factions, the United States of America and the People’s Republic of China have already been added in 1.5 but their arsenal is further expanded by the versatile American Bradley IFV and the missile-blocking Chinese Jammer Tower.

- A fully functioning, efficiently designed navy that is only available on maps that are specifically suited for ship combat, realized by means of a unique system of capturable Naval Yards that avoids the technical issues usually associated with navies in the SAGE engine.

- Several new Tech structures that can be captured to provide helpful advantages, such as Powerplants, Armories as well as all the Tech structures from Shockwave including the Airport, the Radio Station and the mighty War Fortress.

- Many of the more subtle game mechanics have been revamped, including a more sophisticated tech tier system, an improved air/anti-air counter system and improved stealth/scouting mechanics.

- Plenty of new maps that have been exclusively designed for ROTR, as well as restored Generals versions of all the original maps that underwent changes in Zero Hour.

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mezoomozaa May 28 2012, 7:34pm says:

thank you very much , can't wait to try it

+3 votes     reply to comment
valor015 May 31 2012, 2:06pm says:

Thank You. I really Hope this works for MACs. I've been waiting so long for this moment.

+3 votes     reply to comment
Cam-C&C Jun 6 2012, 9:07pm says:

Thanks for mac version Like really THANKS YOUR AWESOME :)

+2 votes     reply to comment
deszillas Jun 11 2012, 10:13pm says:

How do you install this to your zero hour data folder?!

+2 votes     reply to comment
smacky! Jun 15 2012, 11:28pm replied:

Download, unzip, move the big files into your Zero Hour Data folder, play. Note, you have to play the ROTR maps or the game will crash (in os x anyway, but i haven't troubleshooted yet) For my part, the AI is weak, almost non-existent, so only head to head play is worth the mod (awesome work on the Navy and the maps though). If you still have issues/?'s pm me.

+2 votes     reply to comment
Cam-C&C Jun 19 2012, 8:48am replied:

thats weird i don't have that problem and also to make the A.I harder put !BetaRotr_INI.big in the the INI folder and put the !BetaRotr_AI.big in scripts folder now the A.I should be Much better. Also i don't move the files in the Data folder i keep them in Command & Conquer(tm) Generals Zero Hour Folder

+2 votes     reply to comment
Guest Dec 29 2012, 10:35pm replied:

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deszillas Jun 19 2012, 3:23pm replied:

and where do you get the maps from

+2 votes     reply to comment
darkskullcrusher Jul 21 2012, 7:39pm replied:

by me it will crash the game if i will start it

+3 votes     reply to comment
jackhowell Aug 4 2012, 3:36pm says:

Only played for a few mins and absolutely love it. Really enjoying the new units and classic sound effects.

Had a couple of crashes: either a certain colour/team/map combo wont load (hitting play kills the game - sorry to be vague) and during a long 'messing about match' as soon as I built a tesla trooper and switched it to it's tesla weapon the game crashed. Seems a little buggy atm so looking forward to the patch!

Awesome work guys. This is now my favourite mod after playing Shockwave for so long (and never noticing ROTR).

+2 votes     reply to comment
amd102 Aug 10 2012, 7:06am says:

how i can install to zero hour because when it start the game give me message their serious error

+4 votes     reply to comment
darkskullcrusher Aug 13 2012, 9:21pm says:

i cant play it will crash

+3 votes     reply to comment
jshopkins13 Sep 2 2012, 10:20pm says:

I've played this on my pc, and enjoyed it so much that I put it on my Mac. However, every time that I've tried to run a skirmish match, regardless of the difficulty, the AI just quits after about 30 sec. I've had no issues with the game crashing, or anything of the sort. Has anyone else had this problem, and know what the issue is? On the bright side, trying to resolve the issue has resulted in extending my winning streak. lol ;)

+2 votes     reply to comment
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Released Dec 2008
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