Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.

Description

Third mission set out of five that make the story I am narrating to you. This and next campaigns are not made in old fashioned way. From three missions you play one mission as other nation so you can see the story from other perspective.

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European Conquest
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Xelasznix Author
Xelasznix - - 14 comments

So after playing these missions you crossed the half point of the story. I am happy that most of my work had positive response. Also I must thank Radu273 who gave me feedback on everything I uploaded so far.

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Radu273
Radu273 - - 1,457 comments

hey! thanks for actually mentioning me in you post :). i just saw you released the next mission and i will hopefully test it tomorrow. i gave feedback to others and i was actually criticised by some, but i only tried to give a constructive feedback which sometimes is good and sometimes is not that good. actually i cared about their content and thats why i replied, because i liked it and wanted to see more on future.

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先生
先生 - - 73 comments

I'm so excited

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先生
先生 - - 73 comments

Are you going to keep making campaigns

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先生
先生 - - 73 comments

I mean a new battle

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Radu273
Radu273 - - 1,457 comments

tested in ROTR 1.85. played the first mission. i actually failed in my first try, thats how brutal the wawes are, but in my second try i prepared myself for and built 6 more solar burts superweapons and crazy defenses. the terrain is pretty hard and thank god for the mortars there to help me. the problem is in the end i destroyed all the units and buildings of enemy i could see on all the map and still the mission would not finish. i think also that the objective must be written more clearly, i mean the objective said to defend my base but no timer or other instruction was there to know if i am on the right track.
NEXT UP is mission 2. ;)

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Radu273
Radu273 - - 1,457 comments

finished mission2. it was better than first and the victory message appeared when i destroyed the last unit on map. it feelt to me more easier than mission1 because, and i dont know if this was made on purpose but you restricted some units to be built, althought i could spawn them from the eca airport like mortar tracks, and the map was unexplored and hard to do because there were russian units everywhere but i built the telecom relay which in turn releaved all the map ocassionaly. additionaly i captures a russian command center and could build all the russian tech tree.
i like your missions and very few people make these days missions for c&c. but still can you please make future missions for rotr 1.87 pb2.0. that version i feel is so much better.

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Xelasznix Author
Xelasznix - - 14 comments

ECA can drop this units via ability not build button but actualy I like that ECA has this opportunity (you could notice this in all ECA missions). For the first mission I must remove Bikov from the map because he is stealthed and don't attack so it is nearly impossible to find him.
I don't want to make missions for PB because you can choose your general at your command center and that doesn't fit my ideas.

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Radu273
Radu273 - - 1,457 comments

finished mission 3. i like the secret in the map with the radar building.
again it was easy because i captured russian command center and even russia airport and used their own airplanes sokol against them which are stealthed all the time

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