This is the first finished release of Rise of the Lost Children mod
Author: Korben
Credits:
* Thrawn for the considerable ammount of help
* Advanced Battleship Encounters - script by Crabtree.
* Freelancer War on Nomads - script by vamp679.
* Spinning Planets - script concept by warzog and Bob McDob - tweaked by Crabtree.
* Richard Sabatino for tweaks
* Gibbon From Gizmo Studios for extra lights
* Lancersreactor comunity for tuts and stuff
* SLF members for testing and help: Torch, Wc_eend, Squig, Hallc, Ares, Illuzion, qqq, Carni4, Goldo and all other i didnt mention.
Features so far:
* Start system Cloning Vats with affiliation engine
* Added new factions: Korben's Clones, Raiders of Sirius, Junkers' Syndicate.
* New system: New Europe - Order system.
* New system: Sirius Enclave - battlefield system.
* New system: Tortuga - Raider system.
* New map here
* You can pick a role between: Raiders of Sirius (pirates) The Order (hunters) Nomads (rogues) and Junkers (traders).
* Unique start reputation, affiliation, ship and start locations depending on your role - original concept.
* All gates opened.
* New ships: Junker VHF and bonus ship, Rheiland VHF, Kusari VHF, Bretonia VHF and Order VHF, Police ship and Raider LF, HF, VHF and bonus Raider ship, DomKavash LF, HF and VHF.
* New weapons for Houses and Pirates, new turrets.
* Unknowns renamed to Omicron Delta (upper) and Epsilon (lower)
* Clan systems, entrable only by clan members, all is made ingame - original concept.
* Visual clan tags on the ship - original concept.
* Added new nomad weapons
* Added Nomads lairs in their systems.
* Modded ship stats and physics for all ships
* Modded weapons and hardpoints classes, you can mount any human weapon on any human ship but you cannot use nomad weapons.
* Dynamic trading (prices made by players) - original concept
* Battleship Encounters
* New Raiders and Junker bases in their systems.
* New commodities and trade routes
* Bloom effect and lod modifier as option
* Support for 1680x1050 wide ratio
* New wrecks
* New missions
* Dynamic lights
* New rumors and news
Download mod:
* You need FLMM 1.3 to make it work and no other mods installed.
Test server:
Offline at the moment
* 24/7 server -> Name: :: Rise of the Lost Children ::
* You can test using your own server:
- activate the mod with FLMM
- if you activated wide resolution support please run "toggle1680x1050" in your Freelancer folder (for version 0.86 and greater only)
- run FLserver (Start -> Microsoft Games -> Freelacer ->FLServer)
- Start Freelancer -> Multiplayer -> LAN
- connect and play
Known bugs or misses:
* Affiliation lost if died before reconnected to server (won't be fixed)
* Nomad Lair and Dyson City docking distance (won't be fixed)
* Random kill in startup system (1st jump) (won't be fixed)
* Capital ship LOD limited to 2k
* Capital ship formation leads to gunships shooting BS sometimes
* Small ships sometimes do not attack capital ships but move away
* Visible jumphole as faction start location
* Some HP for tagletters are missplaced
Future add-ons (only if i find a decent server):
* Flyable planetscapes
* Lair interiors
* Serverside "in space" news system
* New special quests
* Prison system
* Admin system (Tohoku)
* Make Punisher available in admin system
* Arena system
* Race tracks in arena system
* Clan systems tweak
* Make Pharao, SoulRipper available in clan systems
* BH faction affiliation
* New starspheres
* Increased asteroid LOD
* Random gates for nomad attacks
Help!Help!I got a problem,I activate this mod but I got problem running it.I pressed the new game button,but the freelancer automaticaly closed!!O.O I dont know what happended,hope someone could help me.Plz...
Nerver mind,its ok now.