It's looking really nice, though the mounted javelineers' javelins are the wrong way around. It's apparently something to do with how the ammo node on the model is rotated.
In which case, then most javelin units are flawed - even vanilla javelineers and Immortals are glitched. But good point. For now, though, I am very content with what I have now - my biggest problem, though, is how to redirect it as I do not know what numbers to use. Possibly, the best way will be to play a game with the Moors and Spanish, using different skins, with each unit graphic having a separate entry for the node direction. Even my Russian boyary have this problem :3
Right, the coding to set the ammo nodes should be 'axis="X"'. It appears that if you do not set it this way, then by default the ammo will appear facing to the front of the unit. I once had a problem where War Junks would exhibit their warhead facing to the front - and then would fire it off left or right :)
It's looking really nice, though the mounted javelineers' javelins are the wrong way around. It's apparently something to do with how the ammo node on the model is rotated.
In which case, then most javelin units are flawed - even vanilla javelineers and Immortals are glitched. But good point. For now, though, I am very content with what I have now - my biggest problem, though, is how to redirect it as I do not know what numbers to use. Possibly, the best way will be to play a game with the Moors and Spanish, using different skins, with each unit graphic having a separate entry for the node direction. Even my Russian boyary have this problem :3
Right, the coding to set the ammo nodes should be 'axis="X"'. It appears that if you do not set it this way, then by default the ammo will appear facing to the front of the unit. I once had a problem where War Junks would exhibit their warhead facing to the front - and then would fire it off left or right :)