Rise of Kings: Chronicles is part of the Rise of Kings family of mods and revolves around the Middle Ages, beginning with the aftermath of the Treaty of Verdun, and ending in the 1530s.

Originally proposed as a mod project in late 2010, Rise of Kings was first based around concepts available in the Rise of Napoleon mod, but by 2011, a v1.0 edition was produced (albeit with no unique units). Since then it has come a long way, becoming one of the more well-known mods created for Rise of Nations since its emergence in early 2004, and has now made its entry into Steam !

As of now, it can now be downloaded from several sites and is now ready as a plug-in version for the Extended Edition of Rise of Nations.

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Rise of Kings: Chronicles

To download Rise of Kings, click the above button which will take you to our Patreon webpage.




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We are proud to declare to the world that Rise of Kings is finally available for Steam users.

That's right.
If you are a user of the Steam edition, Rise of Kings is finally out in a format that is available for you to use.
And better still, we have a Christmas treat for those who have stood by us for so long!


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  • Magistral Guard Infantry are now available solely to Italian factions.
  • The splash damage and damage dealt by the Heavy Galley and Galleass against buildings has been increased.
  • Skins have been updated for countless units.
  • French can now recruit Mercenary Swordsmen.



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To celebrate the emergence of the official Steam version, we are giving a small booster pack of five units:

Improved Volley Gun


The Improved Volley Gun is an even heavier version of the Volley Gun, having better attack, field of fire and can fire an extra round, making it deadlier against enemy units. This new incarnation in comparison to its earlier forbear now is now capable of eviscerating most armies foolish to come into its reach as it can deal even more splash damage upon contact with the enemy.

Banner Huzar

With uniformity and professionalism comes efficiency and the Banner Huzar is no exception to the rule. These units still retain the anti-cavalry traditions of their Huszar Cavalry predecessors, with the added distinction of being tougher, stronger and easier to recruit.

Guard Cavalry

In contrast to mainstream light cavalry or the more heavily equipped warriors that form the personal guards of Chinese potentates, Guard Cavalry are essentially a filler "in between" the two classes, meant to function as a medium cavalry option when more decisive action or defence against enemy cavalry is so needed.

Arbalest Dromedaries

Combining the stopping power of the Frankish Arbalest with the speed of camels, Arbalest Dromedaries may highly useful support units with regard towards skirmish work and infantry support. Not only do they have the speed and anti-horse resistance of most camelry, they now are even more devastating against melee infantry owing to the far reach of their primary weapon, the Arbalest.

Akıncılar

Akıncılar are special cavalry units raised by the Turks, and function as a fast-moving raiding unit whose main ability is damaging buildings other than Towers and Castles. Unlike other factions' cavalry, they are not recruited from the Stable, but rather serve as a unique mercenary units — thus costing Wealth rather than the traditional Food and Timber usually outlaid for conventional light melee cavalry.


MITIGATING ISSUES (3/3/17)


As of today, there are only two known issues regarding this mod.

The first is that due to some of the tweaks made to the source code of Rise of Nations by Skybox, custom scripts don't seem to be working as they should. While this has some impact on gameplay, we don't expect it to be too great.

The second is that library research icons at the top of the HUD have a black bar running through them. We are unsure as to why this is happening, but again we stress that it will not affect your gameplay in any way or form.

Faction changes poll

Faction changes poll

News 5 comments

What would you like to see? OPTION 1: Bulgars as independent faction (takes over Welsh faction) OPTION 2: Indians as independent faction (takes over Welsh...

Rise of Kings 1.5 minor update

Rise of Kings 1.5 minor update

Feature 11 comments

No major changes - but a new mercenary unit, as well as some tweaks (graphic ones) are now complete.

RSS Files
RKE1 0/3/3/17: Steam-compatible edition

RKE1 0/3/3/17: Steam-compatible edition

Full Version 5 comments

This is the finalised version of Rise of Kings, intended for use in Steam...for now...

Comments  (0 - 10 of 125)
pontiffofjesus
pontiffofjesus

The graphics for this mod really are great. much better than the vanilla version.

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Beelim Creator
Beelim

People, eh, were in a hurry when they first created the vanilla version!

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Beelim Creator
Beelim

We are currently discussing the addition of custom scenarios (single player only) for the Steam version of Rise of Kings. No ground has been broken yet, we are only still in the brainstorming/proposal phase.

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Guest
Guest

Is this mod still on work?It is the greatest mod Ive ever played!

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Beelim Creator
Beelim

Only the Steam version is being worked on at present but even then it is still WIP.

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Maggy_

Also will you be actually uploading it to Steam Workshop instead?

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Beelim Creator
Beelim

There is already a Workshop version for
Steam but unfortunately Skybox has neglected RoN in favour of the Age series so support is horrible. We have nevertheless persisted. Either search for us on Steam, or go through our Patreon page, Patreon.com

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Ian549
Ian549

Just wondering if this is supposed to work in multiplayer yet or not (for the steam version). I know we've played it before but now its not an option on the mod drop down list in a multiplayer lobby.
Thanks for the mod though, single player is working swell!

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Beelim Creator
Beelim

It is not recommended to play the plugin version for multiplayer. Either use 1.5 for Gold, or the Workshop version.

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pontiffofjesus
pontiffofjesus

Is the non-steam version up to date?

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Beelim Creator
Beelim

Nope, it is not being updated any more.

Reply Good karma+1 vote
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