Rise of Kings intro

Rise of Kings: Chronicles is a continuation project for the mod Rise of Kings, a mod originally started by Super7700 (with support from the Rise of Nations Heavengames community) for Rise of Nations: Thrones & Patriots.

Rise of Kings: Chronicles

Currently, the Rise of Kings: Chronicles project is on hiatus, but we are keeping this page open as we may return with new content some day.
For more information on this mod or to track its current progress, visit our main bulletin board and wiki here.

Whenever release of a new expansion pack is imminent, a news release is to be issued online for public review, and will contain a teaser for the next expansion pack.

Past news releases:

Rise of Kings 1.2 by Super7700, HistoricalModder and Beelim Solutions Bhd
Rise of Kings 1.1 by Super7700

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Eununchs' Court The Tsar's Champion Trade dhow
Blog RSS Feed Report abuse Latest News: New flash: New patches for Rise of Kings

2 comments by Beelim on Oct 27th, 2013

Recently, LT_Monty has announced that balance for most units of Rise of Kings will be completed very soon, and will be ready to ship as a patch.

We will also be launching the following as well:

  • More perks for unique units and mercenaries: more unique units, including Sicilian, Moorish, Scottish and Imperial unique units, will be expected to be rebalanced.
  • Full flavour text included: Flavour text hitherto has been missing from most unit help entries. We will be changing that soon.
  • Full descriptions for each faction: This part has not been completed - we will complete those soon enough.
  • Tech complexity: Technology will now be playing an even more important role in creating units and structures, so that factions like Portugal and Burgundy which have few or no unique units will now have a better chance. Techs also have received new names and icons.
  • New skins: Thanks to Super7700's hard work, Pavise Arbalests, Halberdiers and Swiss Reislaufer infantry have new skins.
  • New unique unit: A new unique unit is being planned to be bundled into the updates, but at present is only being considered.

The first of these is expected to make an appearance by the beginning of December 2013.

Downloads RSS Feed Latest Downloads
Rise of Kings 1.3d (test version, Gold v only)

Rise of Kings 1.3d (test version, Gold v only)

Nov 11, 2014 Patch 2 comments

UPDATE of NOV 11: This version of Rise of Kings is a test batch created in response to complaints that the game was crashing prematurely, especially if...

Rise of Kings 1.3a

Rise of Kings 1.3a

Aug 29, 2014 Full Version 27 comments

UPDATE of SEPT 2: Wonder units have been mostly disabled, because we suspect that they are causing the game to crash. This version of Rise of Kings contains...

Rise of Kings 1.2

Rise of Kings 1.2

May 25, 2013 Full Version 38 comments

This version of Rise of Kings contains all units, technologies, and possible buildings ... we however have not fully completed balance issues for units...

RKC - final patch

RKC - final patch

May 11, 2013 Patch 3 comments

This is the very last update for the Rise of Kings: Chronicles project, until further notice, and all units are contained in this update. We have not...

Post comment Comments  (0 - 10 of 50)
Guest Nov 23 2014, 12:21pm says:

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Beelim Creator
Beelim Dec 9 2014, 9:49pm replied:

Depends what you mean by mode.

+1 vote   reply to comment
Brikkfist Online
Brikkfist Sep 5 2014, 4:40pm says:

After a few minutes of gameplay, I get a crash to desktop and an error that says "face array not ready yet".

+1 vote     reply to comment
Beelim Creator
Beelim Dec 9 2014, 9:49pm replied:

Yeah, that was stupid of me because of a flawed model which I didn't rig, but fortunately 1.3d should have fixed the issue :)

+1 vote   reply to comment
rogat100 Sep 17 2014, 7:26am replied:

Me to, this game is broken

+1 vote     reply to comment
Beelim Creator
Beelim Sep 2 2014, 2:30am says:

More new units are being scheduled for RKC 1.4:

- Trade ships: no more will Rise of Kings be merely a contest of knights and mercenaries - trade will also be revolutionised too! advances in seafaring technology and politics also spell the arrival of newfangled trade vessels - with Western factions such as the Germans and Italians getting there first, followed by the Eastern factions as well as Portugal.

- More new units: what is Russia without autocracy? or a Venice without superior stradiots? or even a Byzantium without the Varangian guard? with this in mind, THREE new units will be taking the stage. Russia will also be updated so that it now reflects Russian history better - do you establish a republic with a better means to supply your units and your empire, or do you try to establish yourself as Tsar to gain control over your army? The Russian cavalry arm will be rejigged, so that now Pomestia and the new unit, the Votchinnik, are reliant on politics in order to be established.

+1 vote   reply to comment
Beelim Creator
Beelim Aug 16 2014, 5:41am says:

A new and improved version, 1.3, is in the works. I just haven't finished the unit descriptions yet.

+2 votes   reply to comment
Beelim Creator
Beelim Oct 15 2013, 11:53pm says:

Okay guys, got a request for you: if you have really nice screenshots, send them to me at nitrous.o2@libero.it - we will look into them and put them here. Thanks!

+1 vote   reply to comment
Wremwyn Apr 10 2014, 10:39pm replied:

They appear as Venetians when selecting.

+1 vote     reply to comment
azangara Sep 10 2013, 10:44am says:

Terran: Flora and Fauna
Texture seamlessly into one another
The oceans are realistic
Trees have a high-quality textures
On the maps of the Arctic snow and ice near the shore!
Textures are high quality
snow realistic
The game has become much more pleasant!
Supports all modes which only exists!!
I'm working on an autumn landscape

+3 votes     reply to comment
Beelim Creator
Beelim Oct 15 2013, 11:51pm replied:

Brilliant, let me know when you are finished and how to install the mod!

+1 vote   reply to comment
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Released May 25, 2013
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