Bolero is our haven at sea. She's our floating fortress among the ice, and I will see her interests defended.

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References & Creating Natural Assets – Part 1

References & Creating Natural Assets – Part 1

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Anyone who has ever created something worthwhile has done so from reference. Although the mind’s eye is powerful and its imagination unparalleled at...

Update #10 - Story, Characters, Screenshots, Q&A

Update #10 - Story, Characters, Screenshots, Q&A

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Time marches on and the years keep rolling. It's 2017, for better or for worse and it's been four years to this day since I officially started working...

Quick Update #1 - Just Checking In

Quick Update #1 - Just Checking In

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Just a quick update today, mostly to touch base and dispel any feeling people may be having about whether there has been any progress. I can confirm there...

Update #9 - Progress, Lighting, and Rebrands

Update #9 - Progress, Lighting, and Rebrands

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Can it really be 2015 already? 2014 literally flew by, one minute it was January, the next it was New Year’s Eve and everyone was joining to celebrate...

Update #8 - Progress, Story and Development Kits

Update #8 - Progress, Story and Development Kits

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Covering story, general progress and development kits as well as featuring a plethora of reference and inspiration images and modification screenshots.

Catching Up

Catching Up

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I’m actually surprised no one shouted “DEAD” in the absence of updates and news, other than a few images I haven’t really posted much recently...

Engine Change - New Member - Voice Talent Needed!

Engine Change - New Member - Voice Talent Needed!

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There are a few things to get through today so I’ll get straight to it. If you clicked this new article because of the voice talent request then that's...

Environment Design and Influence: Part 2

Environment Design and Influence: Part 2

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So as promised (although a little later then expected) here is the second part to our discussion about Reversions influences and what real world and other...

Environment Design and Influence: Part 1

Environment Design and Influence: Part 1

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Let's talk about environments. The world that a game is set in can play a larger role in telling a story then any amount of exposition or clumsy dialogue...

Showdown Show-off

Showdown Show-off

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Lets talk boss fights! Everyone loves fighting and taking down enemies that vastly out-gun them, it makes you feel pretty damn special and I aim to please...

Aesthetic Choices - Vote!

Aesthetic Choices - Vote!

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Lets talk a little about aesthetic features of levels, but mostly lets talk about your opinion. I've been doing a little tinkering around with the style...

Reversion Announcement

Reversion Announcement

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Let's get the ball rolling, for many years I have been using Valves Hammer Editor and playing their fantastic games. I've always loved the way they embraced...