"Every night the same hunter-chopper scans the town. Every-night it does the same thing and then leaves. The Combine finally found our shelter and yet they do nothing. I want to know why."

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Lets talk boss fights! Everyone loves fighting and taking down enemies that vastly out-gun them, it makes you feel pretty damn special and I aim to please in Reversion. There will be a couple of moments in the mod where you take on larger then life enemies, and the Hunter-Killer helicopter will be one of them.

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Lets talk boss fights! Everyone loves fighting and taking down enemies that vastly out-gun them, it makes you feel pretty damn special and I aim to please in Reversion. There will be a couple of moments in the mod where you take on larger then life enemies, and the Hunter-Killer helicopter will be one of them.

From the get-go there were a few ideas that I knew had to be implemented into the mod, I don't want to go into detail on too many of them but one of them is a big helicopter fight high up. Below you will find the very-WIP video footage to the Hunter-Killer showdown. The map is incredibly basic with a few ammo placements and breakable windows, but mostly its the helicopter that will be the more noticeable feature. Also there is a turret if you feel bad-ass and a bit ballsy.


While basic at the moment I'm going to build up the navigation for the helicopter and turn this fight into an all out brawl placed high above the streets of the city against a merciless enemy.
Something you may have noticed is the music, that's not added in editing and is part of the mod's soundtrack. The song is Rock Face (Original Instrumental) by AnalogByNature, 2013 - Licensed under Creative Commons, Attribution (3.0).


Thanks for reading! -Chris

Comments
Spe¢ter
Spe¢ter

Looks a bit too simple. How about adding a few CP's and making them rush trough the door in the middle of the fight?

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SPY-maps
SPY-maps

I am very sorry, but i have to agree a little bit with Specter. While i was watching the movie i was waiting for the reason why this video was posted. But ones it was finished all i could think was; why am i watching this because this is just a heli that is taken down in a testmap. I am a mapper myself so it can be that this is the main reason why this video didn't impress me because this is so basic to me.

Please believe me when i say that i say everything with the best intention and not to bash your work, in no way what so ever!!

Hopefully you will give me a small change to maybe give out some advice to you, after what i said above. you talk about a heli high above a city, as a boss fight sort of. What is great, love that. But know that the more distance there is between the player and the heli the more ammo it takes to take him down, meaning, more time and effort. In one of my own mods it took about 30 or more rockets to take him down (the bonus map of my Strider Mountain sp-mod), and that heli wasn't even that high. Later on many people did complain about that, it was no fun at all, even quit depressing to have to fire that much to take it down. And i had to agree, i had the same experience with it, even when i had made it. So maybe you should think twice to make him fligh that high, or change its settings to it still can be taken out with 3 to 8 rockets or so max. Problem with the heli is that it is a easy enemy, as long as you have enough cover and ammo. So it can easily change from a big boss fight in to a dull time consuming fight then.

success,
Leon

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RedSlug
RedSlug

Well, it might get a bit more challenging if the helicopter is able to shoot pieces out of the columns until there are just steel girders left which doesn't give the player full cover anymore.

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Шill
Шill

I agree.

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Mr.Walrus
Mr.Walrus

I'm sorry, I accidentally pressed negative karma on your comment. But I concur as well!

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SectorC
SectorC

One problem.
The helicopter wouldn't be able to shoot down the columns because it doesn't use explosive projectiles, just pretty much 50cal bullets.
So maybe the mod creator could modify the helicopter to fire missiles?

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Explosive_Cheese
Explosive_Cheese

How about a fight against multiple combine apc's?

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xyxx502
xyxx502

How about giving the player only the machine gun, lots of Combines attacking and realistic cover?

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