Bolero is our haven at sea. She's our floating fortress among the ice, and I will see her interests defended.
Near final concept/render hybrid of Kat Olson.
The base image is the render of the current model for Reversion lead character. Of course there is a large amount of post cleanup and shading added, creating a target for the currently WIP model to aspire to.
It proves an interesting game of trade-offs. As the character moves back and forth between model and concept, it becomes a war of attrition, balancing polygon count with detail.
Currently the vast majority of the hair is a post effect, as is the shading; which will be baked onto the model in the final export.
What looks like an unbearably high polycount is really just *really* hi-res texture work, as the concept can be used to update the texture map, which updates the concept, which updates the texture map....