"Every night the same hunter-chopper scans the town. Every-night it does the same thing and then leaves. The Combine finally found our shelter and yet they do nothing. I want to know why."

Report article RSS Feed Aesthetic Choices - Vote!

Lets talk a little about aesthetic features of levels, but mostly lets talk about your opinion. I've been doing a little tinkering around with the style I want the building featured in Reversion to show. At the moment they use the default building textures from Half-Life 2 and I think it works well, a few changes aside the textures fit almost perfectly. The change I'm proposing is too switch the design of buildings from the top half of the below image, to the bottom half of the below image.

Posted by LordPheasant on Apr 15th, 2013

Lets talk a little about aesthetic features of levels, but mostly lets talk about your opinion. I've been doing a little tinkering around with the style I want the building featured in Reversion to show. At the moment they use the default building textures from Half-Life 2 and I think it works well, a few changes aside the textures fit almost perfectly. The change I'm proposing is too switch the design of buildings from the top half of the below image, to the bottom half of the below image.

Extreme Growth

As you can see the level of growth on the second image has been massively increased and although I like the change, both styles stand up fairly equally against one another. Please keep in mind that both images represent levels that are not complete and will feature glitches and lighting problems.

Extreme Growth

So, I'm looking for feedback from you. I can honestly say that switching back to the old style would not bother me at all and my opinion on the change is one of apathy at best.

 What do you think, Old, New, a mix of both. Comment below!
Thanks for reading!

Post comment Comments
Mr.Walrus
Mr.Walrus Apr 16 2013, 8:15am says:

It's very difficult to take a side, both version have their own merits. I think it's ultimately what kind of atmosphere you're going for in the mod; the old gives it a slightly surreal, dreamlike quality because you just have these sudden, clean/semi-clean bright buildings plopped in the middle of all this greenery. The new is more complete, making the buildings a part of the forest.

Personally, I prefer the old, because I think it gives a more unique feeling- it seems that in most media where urban areas are overgrown they spam vines, but the images here look very different. That, and I sort of like the surreal quality- it feels like you've wandered into some sort of bizarre dream of the future.

+2 votes     reply to comment
Marvin_hun
Marvin_hun Apr 16 2013, 8:15am says:

old

+1 vote     reply to comment
SPY-maps
SPY-maps Apr 16 2013, 8:38am says:

i agree with Mr.Walrus mostly,
except i would go for a mix of both. SO you will be able to make more different looking places, otherwise maybe it could start to look a bit the same after some time, but that is only a maybe.

Other then that i would like to say that it is always a good thing to ask people what they like. I did this myself long ago when i started modding, but quit soon i noticed that it simply is impossible to make something what is liked by everyone. SO just ask and listen, but then do what YOU like and think is best!!

like what i see so far, so i will track this one from now on.
a fellow modder,
Leon

+1 vote     reply to comment
BioDestroyer
BioDestroyer Apr 16 2013, 10:47am says:

I agree with Leon, there should be a mix of both of them, depending of the area, how old the building is, and the vegetation in the area.

The only problem I see is that the vegetation on the building is too symetrical, most of it is in the pillars and a little leaving the pillars, I think it should be more assymetrical, like it would be with nature.

+1 vote     reply to comment
Spe¢ter
Spe¢ter Apr 16 2013, 11:05am says:

The ground texture doesn't fit the building at all in the old one.

+1 vote     reply to comment
Dune_Jumper
Dune_Jumper Apr 16 2013, 1:45pm says:

I'd go with the overgrown building.

+1 vote     reply to comment
RancidRandy
RancidRandy Apr 16 2013, 5:17pm says:

The scenery taken over by vegetation looks way more interesting.

+1 vote     reply to comment
Aziki
Aziki Apr 16 2013, 6:00pm says:

the new one looks better because after being abandoned, buildings will also become overgrown

+1 vote     reply to comment
notaclevername
notaclevername Apr 18 2013, 7:09am says:

Vegetation over growing the building, but with less symmetry, more randomized and varied.

+1 vote     reply to comment
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