Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience (New Scale, New Units, New Ability's, New Game)
|Use of units in campaign?||Locked|
|Feb 4 2012, 6:40pm Anchor|
Is there any way to work around the units only existing in skirmish and multiplayer. I found that half the fun of modding forged alliances was bringing 3-4 mod packs with 100+ units each into the campaign and seeing the crazy strategies you could come up with agaisn't an AI that couldn't use the same units.
So what I am asking is if it is possible to use these units in the campaign.
And also I must add, are the balance changes applied without the standalone balance mod, so ifI play the campaign will there be 10x stronger megaliths on the first UEF mission?
I did atleast notice that some changes applied, namely the UEF acu cannon being homing and capable of firing while the ACU is capturing.
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