Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

Forum Thread
  Posts  
Use of units in campaign? (Games : Supreme Commander 2 : Mods : Revamp Expansion Mod (RVE) : Forum : Mod Feedback and Support : Use of units in campaign?) Locked
Thread Options
Feb 4 2012 Anchor

Is there any way to work around the units only existing in skirmish and multiplayer. I found that half the fun of modding forged alliances was bringing 3-4 mod packs with 100+ units each into the campaign and seeing the crazy strategies you could come up with agaisn't an AI that couldn't use the same units.

So what I am asking is if it is possible to use these units in the campaign.

And also I must add, are the balance changes applied without the standalone balance mod, so ifI play the campaign will there be 10x stronger megaliths on the first UEF mission?

I did atleast notice that some changes applied, namely the UEF acu cannon being homing and capable of firing while the ACU is capturing.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.